VintFalken.com

Archive for April, 2008

More of The Same on Trademarks

April 19, 2008 12:50 am

Second Life... a 3D online digital world imaged, created, & owned by it's residents no more.Did the blog strike get noticed? Or after Robin Linden cancelled her office hours because she was scared to be flooded with questions and Gwyneth called for a protest at the Gouvernor’s Office this Sunday they did get a little concerned? Or - as voices say - they want to distract our attention from this week’s grid problems? Regardless what the reason is, LauraP Linden just posted ‘More on Trademarks’. Although it may clarify some things, I will reference to this official Linden blogpost as More of The Same on Trademarks. I suggest we still march on Sunday and my 10000L$ bounty for best Linden Trademark Parody still stands.

Lindens sold us a brave new virtual world. Remember ‘Second Life is a 3D online digital world imaged, created, & owned by it’s residents‘? The virtual world era when we could still buy virtual land? First, Linden took ‘owned by it’s residents’ away. We could create and imagine for them, but it was not our world any more. But they still sold us a virtual world. And now? Now they are just selling us a piece of - lately rather crappy - software and some - lately rather crappy - services. If we have ever been, well, we are not residents to them any more. See. I am Belgian, not Belgian™. I live in Belgium, not Belgium®. Yet, I’m not a Second Lifer, I have a Second Life®. That means I own a ‘good’, not that I’m part of a world.

Philip Linden™Don’t get me wrong. Most of the time I like being a part of the Second Life® brand experience. I really love some of the friends I got through Linden Lab™’s services. But ever since this ‘use of Linden’s trademarks rollback’ decision was made, I had a hard time to see Second Life as a virtual world we can still all help build.

When the Second Life community was much smaller and generally unknown to the public at large, our policy allowed Residents to use certain trademarks on their websites (which the policy called “fansites”) to show their connection to the Second Life community. At that time, for example, a disclaimer on a Resident website that showed the Second Life Eye-in-Hand logo could be enough to protect against confusion. That was because the early group of Residents was incredibly familiar with Linden Lab and could easily distinguish Linden Lab’s website from Resident sites. With the growth of the Second Life community and a greater awareness of Second Life by those outside the community, it was increasingly important to take precautions to ensure that when people saw our trademarks (particularly people less familiar with Linden Lab), they knew it was a product or service of Linden Lab.

I _know_ I am not the only one that feels used right now.

However, we want to work with Residents who need time and help making adjustments. If you need extra time or help, please write us at tm-questions@lindenlab.com.

I suggest the following questions:

  1. Dear Sir/Madam Linden, I have an url that says mysecondlife.blogspot.com. How do I change that URL without loosing my blog’s content?
  2. Dear Sir/Madam Linden, I currently have the Second Life Eye-in-hand™ Logo on all my in-world textures. Of course, I do not own all of those anymore, lots of them were sold. Could you please replace these UUID’s with these (long list!) to make sure I comply with your usage of trademark laws?
  3. Dear Sir/Madam Linden, I now need to move my website to another domain. How do I do that without loosing my ranking in Google?
  4. Dear Sir/Madam Linden, do you consider ‘xxx’ and ‘pr0n’ to be nouns, and is my community xxx-pron-SL.org complying with your trademark policy?
  5. Dear Sir/Madam Linden, I have www.building.sl and English mine is no good. I am construction company. You pay me for domain?

Which ‘Dear Sir/Madam Linden, I need help’ questions springs to your mind?

Koinup Contest: 20 000L$ for best 3 Windlight Photographs

April 18, 2008 11:28 pm

Yeah, I honestly promise, I won’t run off with one of the prizes in this Koinup Photography Contest, as I’m on jury duty. And I’m in one hell of a company: Pastrami Linden - one of the original WindLight developers and currently Windlight Team Manager - and Torley Linden - the WindLight uber-fan and well known guru of Second Life Arts and Aesthetics.

koinup contest

So show us your best WindLight settings! Did you know WindLight can not just do great scenery but also give your virtual photographs an incredible sense of depth? If you shoot at early morning, or just before sunset, the ’sun’ is low, which means you get great shadings on your avatar, what gets rid of the ‘flat’ overall lightning (diffuse) we had before WindLight. Personally, when shooting in evening light, I like to tone down the redness a bit - or boost the blue. But of course, that’s personal preference. ;)

Rules are simple:

  1. In order to take part in this contest, you must have an account on Koinup. Registration is free and takes only a few seconds.
  2. All the submissions in the contest must be tagged with this tag: windlightcontest (copy this tag and paste it in your entries)
  3. Submissions can’t be photos already hosted on Koinup. So please, publish new works!
  4. Each participant can submit only two photos. But pay attention to this: If you enter two submissions, use two different WindLight settings and shoot them in two different regions. (Note from Vint: If we need to play ’search for the two differences’ on your submissions, you did not follow this rule correctly! ;))
  5. Some kind of post-processing is allowed, but remember: the contest is about WindLight. Excessive post-editing with psp (and other photo-editor) won’t be appreciated.
  6. Photos have to remain on Koinup after the end of the contest. Obviously you are free to share them also on other websites!
  7. Entering the contest implies the acceptance of these rules.

Here you go if you want to re-read the rules, or get a Koinup account. And take a look at your competition here.

Not a photographer, but still want to create and/or win something? I’m still offering a 10k L$ bounty for best trademark parody. You may photograph, build, sing, do acrobatics… whatever. As long as it’s original and close to hilarious! ;) Oh, and the Greenie Postcard contest deadline is postponed until the 27th of April, because the Surfline ft. SLSA Surfing event got postponed too. Happy contesting to all! :p

Adobe should pay this guy!

11:08 pm

I first stumbled over Bob Ricci at thesixtyone.com, listening to his ‘depressive rock song‘. A steady rock song, about an artist that wants to write a depressive rock song, but has the huge problem, that everything in his life is ok, and he has no depressing story to tell. It’s _hilarious_. As a bonus, the riff sounds indeed very nice - he sings ‘it would be such a pitty to waist this riff’ - and he can actually sing.

One of his more recent song creations is ‘Photoshop‘: an ode to the power good knowledge of Photoshop gives you. Please sing along with me (and fill in the blanks that I could not understand):

I used to be the biggest loser, I never could do anything right. I wet the bed until I was 14. Could never hold my own in a fight. But suddenly everything got changed. My whole life story rearranged. And all my friends they think that I’m deranged, but they don’t understand the godly powers that I gained.

I have got Photoshop, and I just can’t stop: I just copy, paste and I drag and drop. And everything in my life seems so much better! Ah, that faithfull day, at CompUSA, I was picking up a copy of GTA, and they were having a two for one special if you bought them together.

I got all A’s on my report card. At least the one I showed my dad. And here’s a note of Cameron Diaz, saying I’m the best she ever had. I got the girl of my dreams, to finally break up with Eugene. When she saw those pictures - so obsene - of Eugene all tight up in bed with her dear aunt Eline.

I have got Photoshop, and I just can’t stop: I just copy, paste and I drag and drop. And everything in my life seems so much better! Making fake ID’s, ???? breeze, just a couple clicks and I’m 23. Oh, and here’s a picture of me with my friend Eddy ????.

It shouldn’t be a mystery, that I go down in history, as one of the most famous photoshoppers over century, but I’m just hoping, nobody could possibly be on to me, while I’m still alive and kicking, because they will haul me out to jail. Then I’ll go on regrettably to work for a federal agency, helping pigs in suits with cracking down on other forgeries and when I’m finished up in there, they’ll strap me to an electrical chair to serve as an example to you noobies everywhere.

The Greenday’s concert is all sold out now, but I just got a backstage pass. And here’s my brand new SAT scores, the college board can kiss my ass. Here’s my check from MTV, and it’s all made out to me! And it will probably take an eternity before accounting finds out that I’m not an employee.

I have got Photoshop, and I just can’t stop: I just copy, paste and I drag and drop. And everything in my life seems so much better! Like this girl I date, thinks I’m 28, little does she know that I’m ????. And she even thinks I’m certified to forecast the weather.

Hilarious, no? Also very agreeable are ‘Unhackable on the tones of ‘You are Beautiful’ and ‘an Internet Love Song‘.

Thank God for The 61! ;) (And see, I don’t bump only Second Life artists! ;)

And for the photoshop-nerds reading this, what was the most evil thing you ever did as it came to ‘forgery’? Or what was your best attempt at doing something evil with photoshop-forgery? With me it was a few report cards (used), messing with friend’s photographs (used) and a fake bank transfer paper: changing the bank account number where the money for a 1 week not obligatory school trip should be transferred to, before handing it to the parents. Anyway, we never used that. The conscience - and fear to get caught - timely kicked in.

Toyota Metapolis - Toyota’s very own virtual continent

April 17, 2008 5:00 pm

Toyota Metapolis Overview (Design Sketch)Toyota is one of the car brands not scared of experimenting with virtual worlds. Where they first hired Million of Us to bring their ‘Scion’ in Second Life, and later on launched that same Scion in the virtual world There with some help from Metaversatility. August 2007, Toyota’s marketing manager Adrian Si stated their total investment in virtual worlds to be a “strong six-figure one”. By now, this must be a whole lot more, as Toyota presents - in cooperation with Co-core’s MeetMe - their own virtual world.


With the cute avatar in the wheel chair, it almost seems like Motorability has found it’s spot in Toyota Metapolis too! ;)

Their own virtual world? Well, not completely. More of a continent. Toyota Metapolis is based on the MeetMe server technology and software. But Toyota got it’s own - what you could compare with a - continent: to get there, you need to either log into it directly, signing up at the Toyate Metapolis website, or start in MeetMe and take the shuttle to the Toyota area. So although you can move back and forth between MeetMe and Toyota Metapolis, the Toyota grounds are a complete living area, with car shops, a museum, residential areas and even a garage to park your car collection.

For now, Toyota Metapolis exists of:

Toyota Metapolis - Car Shopping MallOf course, a Mall where you can buy Toyota cars. Not only can you buy them, but you can also take them for a test drive. The cars even have Toyota’s Japanese car based information network ‘G-book’ implemented. Over time, they will sell 255 different colours of the car - wtf?! -, hoping to make it a collector’s item. Clicking the cars will get you more information on them. If you wish, you can get the Toyota catalogue mailed to your - real world - home.

Toyota Metapolis - Event AreaNext up, is an Event Hall. Toyota will use this one for presentation of their latest cars and live music events. Streaming video of those and live sound is available there. They boast about being able to accommodate 1000 avatars at once, Miss Forager said the press release translated as ‘1,000 avies at 1000m2′. The first event will take place on the 12th of May. You will need a ticket to get in, which can be acquired by entering a prize draw.

Toyota Metapolis - MuseumThe Museum is totally dedicated to Toyota. There you will find the latest developments, prototypes and next generation concepts for Toyota vehicles, as well as a display of their older models. The museum symbolises a ‘crystal tower’ towards heaven, which stands for Toyota’s willingness to learn, envision and progress. Here is mentioned that taking the cars for a test drive in the museum, or changing their colour is not yet possible. This is scheduled for Spring 2009.

Toyota Metapolis - Community AreaToyota’s Community Areas are split up in four main areas: Cars, Eco-park, music and beginners. Each theme zone will have it’s own games and events. Of course, in the beginners square, you can get - virtual - help. Nock started off with posing a typically Second Life question: ‘How can I make money?

Toyota Metapolis - Residential AreaThe Residential Areas aren’t as sophisticated as we are used to, but at least they thought of it. To you to your room, get to the right building, and enter your room number on the key pad that pops up. You can’t move there from MeetMe though, you will need to create a new user ID/avatar at the Toyota Metapolis portal.

Toyota Metapolis - Garage (Parking Area)The Garage. I think this is a virtual first: building a giant structure, just to let your residents park - and show off - their cars. A user can own one up to three parking slots. Use the garage to get some spare parts for your car - even Toyota’s break down once in a while - or give it a paint job. And surely, you can drive from the the residential area to the garage. Just, not yet. The Garage area is scheduled to open in November 2008.

Being a Second Life resident, the possibilities of this seem fairly limited. We are used to living where we want (or where we can afford rent), rezzing whatever car we want (if we own it), using whatever transportation we want (you can’t think of anything that we can’t drive!) but… if they succeed in building a community of people that are interested in Toyota and not that demanding as it comes to virtual worlds freedom - they can go and visit virtual Tokyo at MeetMe - then surely, I think, they can have a more interactive place for them to meet than they could ever at a web forum and worlds like this may have a future. But please, over time, avatar portability! ;) I’m going to stick with Fiat for now, though.

Hat Tip to the cutest avatar on the Grid: Nock Forager

10 000L$ Bounty for Best Trademark Parody

12:18 am

Vint Falken - Battle DressI’m not on strike. Neither am I going to join in. I believe in making noise, and screaming out discontent. I believe in ignoring Linden’s trademark policy until they stop ignoring us and our petitions for more clarity on the matter. Real Life Gods gave mankind fire and let them keep it. Linden Gods gave the SL Bloggers and Content Creators restricted use of their logo and brand name - While you are in full compliance with the usage guidelines described here, you may use the “Second Life” name on your website, as well as the related logos and graphics available at Toolkit, solely in the form described there. Additionally, you may use screenshots from Second Life to the extent that Linden Lab has the right to authorize use of the content within such screenshot, including screenshots of Linden in-world objects and Linden avatars, subject to these usage guidelines. - and took it away again (while in the mean time not caring much about our IP rights). I’m tempted to change religion.

So what do we do if we do not go on strike?

inSL or exitSL? Emergency sign

Nope! my Second Motto is ‘always look on the bright side of - virtual - life’. When I combine that with ‘making noise’ I get… Trademark Parody Contest!

LL Trademark Parody Contest?

A LL Trademark Parody Contest isn’t that complicated. It simply means that:

  1. Philip Linden™You take any of the following Linden Trademarks: Eye-in-Hand logo®, Hexagon logo™, inSL Cube logo™, Linden™, Linden Lab®, Linden Lab Hexagon logo™, LindeX™, Second Life®, Second Life Eye-in-Hand logo®, Second Life Grid™, Second Life Grid logo™, SL™, SL Grid™, SLurl™, Teen Second Life™, Teen Second Life Eye-in-Hand logo™, TSL™, WindLight®, Your World. Your Imagination.™ (Full list and explanation of the terminology here.) and…
  2. using photoshop, in-world building, music, clothing, body language, a poem, RL photographs, your mom, World of Warcraft, machinima, a pile of avatars, crayons, MSpaint, … you make a funny and original parody on the trademark you have chosen in step 1. Mind you, I said humorous and original parody! That does not mean glueing the trademark in question on a goatse photograph!
  3. Then you submit a link to, a photograph of, a sound file, a video, a description of, … your parody here in the comments before Wednesday the 23th of April midnight SLT.
  4. The one I like best will receive 10 000 L$ cash. (It’s my money, so I get to pick. ;)) (Clarification: Of course the parody does not get the money, but the person or team that created it. Duh!)
  5. The sole restriction is that all entries - regardless if you win or not - should be released under a CC attribution non-commercial license, on the web or in-world. Of course, anything ‘more open’ (CC attribution, released into public domain, …) goes too.

Let’s get those creative minds to work, and show Linden exactly why they don’t want to chase us away. We’re amazingly good at creating content for their Second Life®. ;)

(On a side note: 27left to go)

Avatars United! Facebook for virtual personas.

April 16, 2008 12:33 pm

On a side note: 43 left to go

Nadine Nozaki was as kind to invite me to the next facebook… for avatars. Having a strictly ‘no human’ policy, it seems like fun: Avatars United is a community for game avatars only. You cannot upload real life photos nor include information on your avatars description that could reveal your real life identity. You are welcome however to upload photos of your real life friends’ game avatars. It is also possible to link more than one avatar to your account, to make sure you list your alts - be they in Second Life or another virtual world. Basic facebook functionality (groups, events, …) is there, although, I did not find any API’s (yet?).

Avatars United Mission Statement

Avatars United - Change Portrait ScreenshotAvatars United (AU) is a community website bringing virtual characters from all online worlds together. The project is built in recognition of the fact that strong bonds and close friendships actually can be tied within virtual spaces. AU has furthermore gone one step further in recognizing virtual personas as personas in their own right by building a community for avatars only. Anyone involved in any type of virtual world is familiar with addressing people using their avatar names even after having gotten to know them. With tools to communicate with, find and track old virtual friends and share experiences from virtual realms AU wishes to stand out as a community highlighting the social aspect of life within virtual worlds.

Discrepency between WoW and SL presence

Currently 21 out of 558 avatars are Second Life residents. Is this because not enough SL avatars stumbled over this yet? Or, as we have a lot of ‘personal avatar’ blogs, networks, groups, on the web already, we actually do not need another networking site representing our avatars?

  1. World of Warcraft - 396 avatars
  2. Eve Online - 34 avatars
  3. Second Life - 21 avatars
  4. Everquest II - 13 avatars
  5. Star Wars Galaxies - 12 avatars
  6. The Lord of the Rings - 12 avatars
  7. Ultima Online - 11 avatars
  8. Guild Wars - 10 avatars
  9. Everquest - 9 avatars
  10. Entropia Universe - 6 avatars
  11. City of Heroes - 6 avatars
  12. Dark Age of Camelot - 5 avatars
  13. Tabula Rasa - 4 avatars
  14. Lineage 2 - 4 avatars
  15. Age of Conan - 4 avatars
  16. Finfal Fantasy XI - 3 avatars
  17. Dofus - 3 avatars
  18. Vanguard: Sage of a Hero - 3 avatars
  19. City of Villains - 2 avatars
  20. Lineage - 0 avatars

IMVU, There and Kaneva not represented

Strangely enough, it seems IMVU, There, Kaneva and the Sims 2 avatars are not welcome. It’s not one of the possible picks when signing up. And is this any - direct - competition for Myrl.com, a website aimed at connecting avatars from different virtual worlds - Second Life and There at the moment - solely and offers more networking functionality?

Protecting Your Copyrighted Content (according to Linden)

April 15, 2008 11:31 pm

On a side note: 49 left to go

Now that we have to respect Second Life to have suddenly turned into an ® in stead of our virtual world, and Linden Dollars to be ™ , but still valuable, everybody awaited a response from Linden concerning OUR IP rights. Now, finally, Linden Lab talks about protecting our copyrighted content: a whole policy change, allowing creators to prove what is theirs, a more easy DMCA process, and a promise of swift action upon filing a DMCA complaint. Oh wait… I’m dreaming out loud. Actually they just rechewed what we already knew, and made a promise on something we can’t test yet and won’t change the policy on ’suspending’ thief’s accounts!

Linden’s blogpost basically comes down to ‘blame the creator’. Creators need to file DMCA reports more efficiently and with more data. People shopping should learn how to check the inspect the stuff they buy. Which is - when boxed - actually impossible. And Linden? They should do nothing. Except continuing as they are doing now, and maybe, follow up on DMCA reports a bit faster. ‘Protecting Your Copyrighted Content’ reads as ‘you should protect your copyrighted content’. Sadly enough, we do not have the tools and Linden’s support to do just that.

LL on Protecting Your Copyrighted Content

Laurap Linden:

Imitation may be the highest form of flattery, but it’s important to protect your creations in the Second Life world. We respect Residents’ copyrights in works they create, and we’d like to tell you about tools you can use to protect your copyrighted content and how we’re working to improve them.

  1. Object Creator Inspector - This feature is available for objects only (not textures), and should help Residents determine which object came first in Second Life and empower them to better resolve copying claims among themselves. If you right-click on an inworld object and then click More > More > Inspect, you can see the creation date and creator of each prim in a linkset. - Yeey! If not that this can easily be spoofed. Just take a full perm prim that was created by a famous builder a few years ago. Textures can’t be checked. And what do you think of this dream scenario: ’steal’ a sculpt texture. Put it on the full perm prim that was created by a famous builder a few years ago. Et voila. He does sculpt art even before it was available? ;) Or take a full perm notecard, and do some forgery.
  2. The DMCA Process - To help with information required under the DMCA, we’re also developing a new form for submitting DMCA claims. The goal of the form is to help Residents provide all the necessary DMCA information upfront and reduce the number of claims that require supplementation (which slows down the process because we need to ask the Resident who filed the claim for more information). - Does this mean we can file DMCA by email? Great to here we’ll get a status update. Just be a bit more firm, please? Repeat infringers are issued warnings and may be suspended or ultimately banned from Second Life. Do ban them. And their alts. Thank you. Also please remove ALL infringing content, and not just what is rezzed in-world.
  3. Copybot Infrignement, a TOS violation - Any use of it to make infringing copies violates the Terms of Service and may result in suspension or banning of Second Life accounts. If you believe that a Resident has used CopyBot (or a similar application) to make infringing copies of your content, please file an abuse report and provide as much information as you can to support your claim. Although technology can’t prevent the copying of data drawn on your screen, we don’t tolerate Residents who seek to profit from infringing use of CopyBot. - Yeah right. ‘May result… .’ And the most :mrgreen: part of this all? However, there seems to be a filter in the Abuse Report feature which _specifically_ scans for words such as ‘CopyBot’ and auto-rejects the Abuse Report. The person attempting to submit the Abuse Report is met with the following popup: “Dear Resident, Reports about copyright infringement can only be submitted as described in http://secondlife.com/corporate/dmca.php. Reports concerning copyright infringement will automatically be discarded if they are submitted through the ‘Abuse Report’ feature. If your report does not relate to copyright infringement, you may close this window and finish submitting your report. Thank you, Linden Lab”. Hat tip to Tengu Yamabushi for reporting this. Of course, LL did not reply to this report of inconsistent policy on the blogpost’s comments. There now is a JIRA issue on this.

Forgotten Linden Promises

I wonder, what happened to all the things Linden promised:

  1. We can reduce incentives to copying content within the system, by preserving the creator attribution such as with creative commons licensing. (2006)
  2. We could work to reduce how much avatar/clothing data is downloaded, so that a copy can be made of the baked texture and shape but not the pieces. (2006)
  3. We could create hover text which would act like a garment label does, exposing both the first use metadata and also a brand name, reducing the incentive to copy by making it obvious that copying is occurring. If your work is “signed”, and clearly you developed it first, then the person who purchases the copy is not unlike the person who buys the fake Rolex off the back of a truck. Plus the signature becomes a recognizable asset and could be coupled with a landmark as a form of advertising. (2006)
  4. Offer either a registration or seal program for creators who are willing to provide additional identifying information and who are committed to not infringing on other residents’ content. If the finder makes it easy to search for content and locations that participate in this program, then economic and social pressures combine to reward creators who respect copyright and punish those who don’t. (2007, ‘it is an option’)
  5. Make copying of all content within SL trivially easy, but to track appropriate metadata about who’s copied the content and where it has been reused. Maybe even make that data publicly searchable. By making the act of copying easy, the incentives to go around or hack the system are greatly reduced and the community is better able to recognize and respect the wishes of creators. Plus, it would be much easier to implement important concepts like “undo�? which are incredibly complicated or impossible when trying to preserve uniqueness. (2007, ‘it is an option’)

Sadly enough, none of those solutions would work against content that is first taken out of world (glintercept, copybot) and then rebuild in-world. But did I miss any? And have Lindens become more smart, not mentioning this possible (partly) solutions anymore? Does this mean they gave up looking for solutions, and DMCACO - DMCA complaint optimising - will soon be a full time virtual world job?

Second Life web resources for April 13th 2008

April 14, 2008 1:30 am
  1. 2nd Sex: Openspace Sim renting FAQ - Openspace Sim FAQ by Lillie. Mainly, it’s a full size sim, but with limited prim count.
  2. SecondLife - noWomannoLife - Photocontest - How do you see women in Second Life? How does this virtual world helps us better understand their invaluable role in our families and societies? How does it help discover even more their huge potential for the future?
  3. [#VWR-6240] Full snapshots not complete - Second Life Issues - Want to see our high-rezz snapshots fixed? Vote here!
  4. Content is Copiable, Land is Free, Long Live the Creators - Interesting pondering over Virtual Worlds by Dusan Writer. Although I don’t agree with all of her future predictions, imho, she points out some real issues and possibilities.

Avatar Rendering Cost - ‘heaviness’ of prim hair not a myth?

April 13, 2008 2:21 pm

When Tateru over at Massively wrote about ‘Avatar Rendering Cost’, a new feature in RC 1.20’s Advanced (former: ‘client’) menu, she asks a good question: ‘Will we see products one day labeled like this? “Purse, scripted, 8 prims, 90ARC“‘

One of the things that the new Second Life 1.20 release candidate viewer sports is a nifty new feature that busts some serious myths about avatar related lag. In short, by enabling the option, every avatar gets a number displayed over their heads showing how much work your PC needs to go through to render the avatar. This is the avatar rendering cost.

So far we have seen green numbers (low numbers, which are good), and red ones (high numbers, which are not so good). The amount of work that goes into rendering an avatar (now that we can easily measure it) isn’t quite affected by things the way we thought it was.

You activate the showing of ARC numbers the following way: Advanced > Rendering > Info Displays > Avatar Rendering Cost.

Curious about my own ‘rendering footprint’ - opposed to my ecological one - I did some ARC testing, browsing through the different ‘avatar versions’ I use often. Impressive is, that different hairstyles could mean a change of +5000 ARC units. And that my Greenie avatar came out pretty well. I should take a look a Quickly Alter - which is just one, huge sphere - too.

Next test: put 60 avatars with ARC 8000 on a sim and compare that with 60 avatars ARC 400 on the same sim? I think that - although this is an important factor and fun data to toy around with - we must surely not ’stare’ blind on avatar lag. How our avatar looks, for most of us, does depict ‘who we are’ in the virtual world. With big events the Avatar Render Cost will be far from the sole factor determining the amount of ‘laggyness’: optimal build quality, draw distances, scripts, sim class, state of the grid, … are not to be forgotten about. But yes, Miss Tateru, I would like to know the ARC of a hairstyle before I buy it! ;)

Avatar Render Cost / ARC - Comparison

XFX 6600 GTS - My future looks bright.

11:54 am

6600GTS - Vint at HazeI had it lingering around for months now, a shiny, powerful and beautiful looking XFX 6600 GTS. I did not plug it in yet, because, the old one, a Sapphire Radeon X600Pro did not perform all that bad and frankly, I was being conservative. I know that by plugging in a new graphics card, the world around me would change drastically. Just as with real life, virtual life is how you perceive the world around you, and as ‘touch’ and ’smell’ functionality is still disabled, ‘view’ is one of the most important. But the outlook for the next official client - the RC 1.20 - left me no choice.

6600GTS - Greenie and WaterThanks to Veyron’s extremely handy gift (the 6600 GTS)* and some excellent Skype support by Loki Popinjay - mainly mental, telling me I would do OK and not ruin my entire system - I now have a kick-ass graphics card ‘inside’. And oh my, what does the work look shiny and bright!

I still have a lot of settings to trial-test, but in the short run, it did seem logical to let the graphics card in charge of decisions where it comes to anisotropic filtering (wiki explanation on this), and not pick ‘let application decide’. A test with the exact same graphics card and in-world settings (except for a minor shift in daytime):

6600GTS - Curves + Glow comparison

And this is how ‘my’ virtual world looks now:

6600GTS - Visiting Mr Chez Nabob
A guy that knows how to dress and make is own clothes! Yeey, for Chez!

6600GTS - Toying around
Toying around with the Glow settings. (No lecture, please, Mr. Poultry)

6600GTS - Shiny
Shinyness has never been this shiny before. Wow.

6600GTS - Alienhearts live at Haze
One of the Alienhearts DJ’s.

6600GTS - Club Haze Opening
The Club Haze opening. 63 people, Woot!

* With this great gift, Mistress Veyron acquires the first (and probably only) week of Vint-ownership (see comments here). Details to be arranged in IM. ;)