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	<title>Comments on: 3D Objects: from Maya into Second Life</title>
	<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Wed, 23 Jul 2008 16:04:54 +0000</pubDate>
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		<title>By: aus</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-64453</link>
		<dc:creator>aus</dc:creator>
		<pubDate>Thu, 17 Jul 2008 06:34:57 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-64453</guid>
		<description>Hi
  this is what I want..I need to import Maya objects into second life..here anybody tell me the full  procedure of How to import maya objets into secondlife..My e-mail id is ,"austin@carbonon.com"</description>
		<content:encoded><![CDATA[<p>Hi<br />
  this is what I want..I need to import Maya objects into second life..here anybody tell me the full  procedure of How to import maya objets into secondlife..My e-mail id is ,&#8221;austin@carbonon.com&#8221;</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3502</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Sat, 30 Jun 2007 10:59:03 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3502</guid>
		<description>@Csven: Huh?! *scratches ears* ;)

@Loki: Pfffff! :p

@Nock: &lt;a href="http://wiki.secondlife.com/wiki/User:Patchouli_Woollahra/Lightwave_Sculptie_Rendering" rel="nofollow"&gt;The other Lightwave vs. SL sculpties tutorial I mentioned, by Patchouli Woollahra&lt;/a&gt;.

@Kimo: Hmm. You can write 'Vint' correct, no? ;)</description>
		<content:encoded><![CDATA[<p>@Csven: Huh?! *scratches ears* ;)</p>
<p>@Loki: Pfffff! :p</p>
<p>@Nock: <a href="http://wiki.secondlife.com/wiki/User:Patchouli_Woollahra/Lightwave_Sculptie_Rendering" rel="nofollow">The other Lightwave vs. SL sculpties tutorial I mentioned, by Patchouli Woollahra</a>.</p>
<p>@Kimo: Hmm. You can write &#8216;Vint&#8217; correct, no? ;)</p>
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		<title>By: Kimo P</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3486</link>
		<dc:creator>Kimo P</dc:creator>
		<pubDate>Fri, 29 Jun 2007 23:52:27 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3486</guid>
		<description>Ooooh, great updates! When I first read about 'sculpties', I was sure I knew I could prolly get a CAD outline into SL and extrude. But JW Au's article is fantastic documentation of his exercizes. Glad you mentioned that.
Sorry 'bout the email...I threw in a net instead of a com...hehe!
But that's not bad considering I can misspell Torley and tutorial is the same sentence twice.
And that Loki! ...he's been drinkin again hasn't he?
*looks for a shot glass to join him*</description>
		<content:encoded><![CDATA[<p>Ooooh, great updates! When I first read about &#8217;sculpties&#8217;, I was sure I knew I could prolly get a CAD outline into SL and extrude. But JW Au&#8217;s article is fantastic documentation of his exercizes. Glad you mentioned that.<br />
Sorry &#8217;bout the email&#8230;I threw in a net instead of a com&#8230;hehe!<br />
But that&#8217;s not bad considering I can misspell Torley and tutorial is the same sentence twice.<br />
And that Loki! &#8230;he&#8217;s been drinkin again hasn&#8217;t he?<br />
*looks for a shot glass to join him*</p>
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		<title>By: loki</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3485</link>
		<dc:creator>loki</dc:creator>
		<pubDate>Fri, 29 Jun 2007 23:02:02 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3485</guid>
		<description>Reading your reply to Kimo ... Vint, send him a FEmale next time ... I'm sure that won't come back undeliverable.... ;-)</description>
		<content:encoded><![CDATA[<p>Reading your reply to Kimo &#8230; Vint, send him a FEmale next time &#8230; I&#8217;m sure that won&#8217;t come back undeliverable&#8230;. ;-)</p>
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		<title>By: csven</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3479</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Fri, 29 Jun 2007 18:39:21 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3479</guid>
		<description>Interesting and good news. Thank you.

One thing though. Technically, neither Maya nor Max (nor Lightwave) are "CAD' programs. CAD applications are those programs like SolidWorks, Pro/ENGINEER, CATIA, aso which are intended to create manufactured product. While real goods can be taken through a pipeline including those other applications, it's very rare. Hence, they're usually just called "modeling applications".

And just to be even more "tekkie-wikinistic" (!), there is another class of applications called "surfacers". They include Rhino, Alias Studio, MOI, FreeDimension, aso. They're usually NURBs-based but with features that makes their integration with CAD applications much better than a Maya or Max.

Otay.

Thanks again for the news. Enjoying your blog.</description>
		<content:encoded><![CDATA[<p>Interesting and good news. Thank you.</p>
<p>One thing though. Technically, neither Maya nor Max (nor Lightwave) are &#8220;CAD&#8217; programs. CAD applications are those programs like SolidWorks, Pro/ENGINEER, CATIA, aso which are intended to create manufactured product. While real goods can be taken through a pipeline including those other applications, it&#8217;s very rare. Hence, they&#8217;re usually just called &#8220;modeling applications&#8221;.</p>
<p>And just to be even more &#8220;tekkie-wikinistic&#8221; (!), there is another class of applications called &#8220;surfacers&#8221;. They include Rhino, Alias Studio, MOI, FreeDimension, aso. They&#8217;re usually NURBs-based but with features that makes their integration with CAD applications much better than a Maya or Max.</p>
<p>Otay.</p>
<p>Thanks again for the news. Enjoying your blog.</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3458</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Fri, 29 Jun 2007 13:37:26 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3458</guid>
		<description>Ty. I think there is an English tutorial too about how to export from LightWave. If you want to, I'll look it up later tonight.</description>
		<content:encoded><![CDATA[<p>Ty. I think there is an English tutorial too about how to export from LightWave. If you want to, I&#8217;ll look it up later tonight.</p>
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		<title>By: Nock Forager</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3424</link>
		<dc:creator>Nock Forager</dc:creator>
		<pubDate>Fri, 29 Jun 2007 04:04:06 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3424</guid>
		<description>You better check this out too.

"LightWave 3D importer to SL"
http://www.dstorm.co.jp/info/press/press_text449.htm

I tried, and it worked. Same as "prim.blender".
"Meshing technology" will be the keypoint of those import things.</description>
		<content:encoded><![CDATA[<p>You better check this out too.</p>
<p>&#8220;LightWave 3D importer to SL&#8221;<br />
<a href="http://www.dstorm.co.jp/info/press/press_text449.htm" rel="nofollow">http://www.dstorm.co.jp/info/press/press_text449.htm</a></p>
<p>I tried, and it worked. Same as &#8220;prim.blender&#8221;.<br />
&#8220;Meshing technology&#8221; will be the keypoint of those import things.</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3408</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 28 Jun 2007 19:30:51 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3408</guid>
		<description>Kimo, also check out this one on &lt;a href="http://nwn.blogs.com/nwn/2007/06/sculpting_data.html#more" rel="nofollow"&gt;importing sculpties&lt;/a&gt; over at New World Notes.  

(And next time, leave a working email address behind, so I don't write a whole &lt;strike&gt;male&lt;/strike&gt; mail to you only to get it returned undelivered.)</description>
		<content:encoded><![CDATA[<p>Kimo, also check out this one on <a href="http://nwn.blogs.com/nwn/2007/06/sculpting_data.html#more" rel="nofollow">importing sculpties</a> over at New World Notes.  </p>
<p>(And next time, leave a working email address behind, so I don&#8217;t write a whole <strike>male</strike> mail to you only to get it returned undelivered.)</p>
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		<title>By: Kimo P</title>
		<link>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3405</link>
		<dc:creator>Kimo P</dc:creator>
		<pubDate>Thu, 28 Jun 2007 18:53:03 +0000</pubDate>
		<guid>http://www.vintfalken.com/3d-objects-from-maya-into-second-life/#comment-3405</guid>
		<description>Thanks for posting this Vint. Something I'm very interested in.</description>
		<content:encoded><![CDATA[<p>Thanks for posting this Vint. Something I&#8217;m very interested in.</p>
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