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3D Objects: from Maya into Second Life

June 28, 2007 7:12 am

logo TU delftIn the virtual world of Second Life objects can be built with the aid of primitives (cubes, cylinders etc). Objects can also be imported from CAD programmes (computer aided design) such as Autodesk Maya and 3DStudio using an ‘offline builder’. This tool, however, was unable to convert complex or existing models.

The TU Delft Second Life working group has now written an import function for doing this from Maya. So now all technically drawn objects such as buildings or cars can be converted in one go into Second Life.

TU Delft is going to deploy this import routine to let residents of Second Life see and experience the numerous eye-catching prototypes of TU Delft researchers and students. TU Delft will also make the script available to the Second Life community so that everyone can benefit from the import routine and pursue its further development anywhere in the world.

Import routines are also being developed for such packages as 3D-Max and AutoCAD. In addition, work is ongoing to facilitate the importation of textures. The behaviour of objects cannot be imported. So this remains to be programmed in Second Life.

TU Delft recently bought two islands in Second Life, which are scheduled for opening in September 2007. One the island will host this floating city.

Technical University Delft press release
(via SLforum.be)

9 Responses to “3D Objects: from Maya into Second Life”

Kimo P wrote a comment on June 28, 2007
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Thanks for posting this Vint. Something I’m very interested in.

Vint Falken wrote a comment on June 28, 2007
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Kimo, also check out this one on importing sculpties over at New World Notes.

(And next time, leave a working email address behind, so I don’t write a whole male mail to you only to get it returned undelivered.)

Nock Forager wrote a comment on June 28, 2007
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You better check this out too.

“LightWave 3D importer to SL”
http://www.dstorm.co.jp/info/press/press_text449.htm

I tried, and it worked. Same as “prim.blender”.
“Meshing technology” will be the keypoint of those import things.

Vint Falken wrote a comment on June 29, 2007
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Ty. I think there is an English tutorial too about how to export from LightWave. If you want to, I’ll look it up later tonight.

csven wrote a comment on June 29, 2007
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Interesting and good news. Thank you.

One thing though. Technically, neither Maya nor Max (nor Lightwave) are “CAD’ programs. CAD applications are those programs like SolidWorks, Pro/ENGINEER, CATIA, aso which are intended to create manufactured product. While real goods can be taken through a pipeline including those other applications, it’s very rare. Hence, they’re usually just called “modeling applications”.

And just to be even more “tekkie-wikinistic” (!), there is another class of applications called “surfacers”. They include Rhino, Alias Studio, MOI, FreeDimension, aso. They’re usually NURBs-based but with features that makes their integration with CAD applications much better than a Maya or Max.

Otay.

Thanks again for the news. Enjoying your blog.

loki wrote a comment on June 29, 2007
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Reading your reply to Kimo … Vint, send him a FEmale next time … I’m sure that won’t come back undeliverable…. ;-)

Kimo P wrote a comment on June 29, 2007
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Ooooh, great updates! When I first read about ’sculpties’, I was sure I knew I could prolly get a CAD outline into SL and extrude. But JW Au’s article is fantastic documentation of his exercizes. Glad you mentioned that.
Sorry ’bout the email…I threw in a net instead of a com…hehe!
But that’s not bad considering I can misspell Torley and tutorial is the same sentence twice.
And that Loki! …he’s been drinkin again hasn’t he?
*looks for a shot glass to join him*

Vint Falken wrote a comment on June 30, 2007
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@Csven: Huh?! *scratches ears* ;)

@Loki: Pfffff! :p

@Nock: The other Lightwave vs. SL sculpties tutorial I mentioned, by Patchouli Woollahra.

@Kimo: Hmm. You can write ‘Vint’ correct, no? ;)

aus wrote a comment on July 17, 2008
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Hi
this is what I want..I need to import Maya objects into second life..here anybody tell me the full procedure of How to import maya objets into secondlife..My e-mail id is ,”austin@carbonon.com”

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