Amsterdam, probably the most famous sim on the grid is sold again, this time to 3Dutch.com, an - obviously Dutch - new media company. The previous sale of Amsterdam to Nedstede, an Amsterdam based real estate company did not go through because of a misunerstandment over content ownership.
Edwin Rijkaart, the director of BOOM B.V. which now is Amsterdam’s new owner: ‘When Amsterdam was sold through Ebay, we were already interested. Nedstede beat us to buying it. As soon as we heard Amsterdam would be put up for sale again, we contacted it’s creators.’
Rijkaart also says they bought Amsterdam to gather experience where it comes to 3D internet: ‘For us it’s something new and we expect that within now and three years time people will start to use 3D applications on the internet more and more. Already, the current number of activities and entertainment on - amongst others - Second Life is enormous and wild. So with acquiring Amsterdam we also buy a large amount of experience and knowledge.’
BOOMB B.V. does not expect to earn money out of 3D activities within the first few years and neither did they buy the Amsterdam for this purpose. They seek to use the knowledge they gather now later on to put up 3D environments for other companies.
Edwin Rijkaart also comments on the negative reports in the press concerning Second Life’s user statistics: ‘What I mainly noticed was that they depict Second Life as a failure. We ourselves at the time of purchasing Amsterdam assumed an amount of 7 000 active Dutch Second Life users, so the published number of 17 000 is a pleasant surprise to us. It’s just that Second Life still needs to grow where usability and graphic quality are concerned.’
The director of 3Dutch.com compares Second Life with the first internet browsers: ‘A browser like Mosaic was in 1993 the most popular browser for what was back then only a small group of internet users. If you compare the functionality of that browser with the current onces a giant progress can be seen. The same thing will happen to Second Life. Second Life still needs to increase drastically wheras it comes to usability, graphic quality and the ease of installing it. Such a thing needs time and creativy from both parties who - be it selfless or not - want to engage into this. The current group of Second Life users have this treats. ‘
From the Dutch press release at ANP