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	<title>Comments on: Babbage Linden on Openspace &#038; Script Limits</title>
	<link>http://www.vintfalken.com/babbage-linden-on-openspace-script-limits/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Thu, 17 May 2012 05:18:49 +0000</pubDate>
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		<title>By: Pondering Script Limitations per Parcel &#171; Herding Cats</title>
		<link>http://www.vintfalken.com/babbage-linden-on-openspace-script-limits/#comment-95757</link>
		<dc:creator>Pondering Script Limitations per Parcel &#171; Herding Cats</dc:creator>
		<pubDate>Thu, 13 Nov 2008 12:47:05 +0000</pubDate>
		<guid>http://www.vintfalken.com/babbage-linden-on-openspace-script-limits/#comment-95757</guid>
		<description>[...] Vint Falken helpfully summarizes some of Babbage Linden&#8217;s Office Hour transcript where he discusses how openspace script limits may be handled. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Vint Falken helpfully summarizes some of Babbage Linden&#8217;s Office Hour transcript where he discusses how openspace script limits may be handled. [&#8230;]</p>
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		<title>By: Smiley Barry</title>
		<link>http://www.vintfalken.com/babbage-linden-on-openspace-script-limits/#comment-95616</link>
		<dc:creator>Smiley Barry</dc:creator>
		<pubDate>Wed, 12 Nov 2008 20:22:35 +0000</pubDate>
		<guid>http://www.vintfalken.com/babbage-linden-on-openspace-script-limits/#comment-95616</guid>
		<description>Oh well, I guess the limits aren't so bad.

Also, C# in Mono in SL? YAY!</description>
		<content:encoded><![CDATA[<p>Oh well, I guess the limits aren&#8217;t so bad.</p>
<p>Also, C# in Mono in SL? YAY!</p>
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