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Building | VintFalken.com
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VintFalken.com

Archive for the 'Building' category

3900 prims make a Cannery

August 27, 2007 8:40 am

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Footbridge (Cannery Rezzable)About the Cannery buildings:

  1. 3900 prims for the whole sim. (Just the builds.)
  2. 1 month building time.
  3. Build by Beatrix Newt and Paulo Cassel.

Surface for Fish (Cannery Rezzable)Want to see more pictures or more information about the builders? Check out Beatrix Newt’s post about the Rezzable Cannery.

The amazing Cannery pictures with this blogpost are from Nephie Eerie who just moved to stellaerrans.vox.com.

(crossposted to slart.rezzable.com)

Edit multiple object’s properties at once: can it be done?

August 25, 2007 4:02 pm

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What I had to do:

[In my inventory, one by one, click object (or texture), right click, ‘properties’, click ‘mod’, click ‘copy’, close properties.]x56. Which totals at 336 clicks. Auwch!

What I wanted to do:

In my inventory, click first object, alt+shift last object, right click selection, ‘properties’, click ‘mod’, click ‘copy’, close properties. Which would total at 7 clicks.

Why can’t I? What did I miss? Or is there really no way around doing a lot of clicking, in Second Life?

PS. I did find out that it takes waaaay long to edit objects if they are inside another object. Change modify. Waaaaaiiit. Change  copy. Waaaaaaiiittt. Open properties for next one. So inventory was the smartest move. But still… there must be another way?

The bright side of Second Life

August 12, 2007 11:43 pm

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Cannery Camera (build by ganymedes costagravas)Just ignore the whole Ginko case - but do consider buying some fashionable clothes to help Saur recover. Try to live with - and adjust to - the crazy Linden logic. Just take a deep breath when - again - we read in the RL press we, the residents of Second Life - are all obsessed with SLex. All set?

Now IM a random person out of your friend list. Ask them what they can do. Build? Script? Fashion design? Great skins? Organise events? …? All to often, they can do at least one of the above. And they do it because they love to create original, quality virtual goods.

An all to often we look at all the negative stuff, but - hell! - we have a great collection of creative, friendly, helpful Residents on both grids. Either that, or I was just very lucky with the avatar’s I have met up to now. But it doesn’t hurt, to sometimes, look at the bright side of Second Life! ;)

Pocket Pfeffer’s first with the PrimSkirtBuilder

August 8, 2007 7:06 am

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Pocked Pfeffer with skirt by primskirtbuilderPocked Pfeffer shows her first creation with the PrimSkirtBuilder on her blog ‘Pocket Pfeffer’s Second Life’ and Flickr and now she aks:

The one thing that still drives me crazy is making a kinda ‘blouse’ type shirt. I can never get the sleeves right, straight edges etc. So Vint & Dalien, why not put your very intellegent heads together and come up with a PrimBlouseBuilder??? PLEASE!

Well, because you ask that nicely. ;) If only I had the slightest clue what a ‘blouse’ type shirt is? For the sleeves: use hollow cones or cylinders? Or instead of hollow, just texture ‘the outer sides’ with an alpha layer? That’s just my 0.02 L$. Or is it that you have problems with the shirt template? *scratches ears* Maybe you have a picture example to show what you exactly mean?

Do not patent. Create, Grab and Distribute.

July 29, 2007 5:11 am

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What do I love most about Second Life? Residents sharing stuff. Expertise, property, virtual goods, textures, knowledge, scripts, experience, … all these things are very valuable items for us, residents and yet often you get the most interesting of those for free. Upon kind request, or just because the maker wishes to contribute to the Grid and Second Life’s growth and future.

primskirtbuilderSo jiddy I was when Dalien told me he created the Primskirtbuilder - based upon the LoopRez script which is in public domain. And decided to release it under GPL license. Which ment more residents could create even better prim skirts with even more ease. Even more jiddy I was when I heard that not only I thought it is a kick-ass tool for creating prim skirts and that NCI and TUI were considering using it to teach classes. (You can find the Primskirtbuilder at Mindulle. Grab and distribute! ;))

Maties, danger! Jerry Martin and patents on starboard!

Highly disappointed in avatar human nature I was, when Dalien IM’d me that Jerry Martin - from Fashionetics - was:

  1. Threathening Dalien with ‘a pending patent’ on automated primskirt building.
  2. ‘Suggesting’ Dalien would close the script and sell it for 2k l$ so they both could make money out of it. Closure of the code, as Jerry Martin puts it that well.

Huh? Well, if the patent is still pending, anything created before the actually patent date is safe, right? And if Jerry Martin’s automated primskirtbuilder - which he brags about is there since 2005, yet I’ve never heard of it - is that good, he would not have to fear Dalien Talbot’s free version?

(Dalien Talbot’s blogpost on this whole frenzy.)

Defend thy claim.

Having a hang for drama and being eager to defend the Primskirtbuilder - what I recon to be a great gift to Second Life residents and fashionistas in general - I TP’ed over to join the… euhm… conversation. Only to get to hear from Jerry Martin that I had nothing interesting to contribute as I knew nothing because he was born in 2005 and contributed that much to the grid and I was born in 2006 and did nothing. Hell, I hate such guys!

I asked Jerry Martin two important question which he both left unanswered:

  1. What are you actually patenting? As I saw not much that he could patent in the Primskirtbuilder. The mathematics? Nah. The idea of using a script to rez objects? Nah. The LoopRez script? Nah. As it was not his but Ged Larson’s.
  2. What is het that you created in 2005 that the Primskirtbuilder is - as you claim - a copy off? Show it to me, please. I’m curious and astonished that there would be another automated prim skirt builder by Jerry Martin that I did not hear of in my search for making the prim skirt creation more easy.

LoopRez targeted too.

When mister Martin TP’d out I quickly googled him. On which I found this page on Ged’s Larson’s - the creator of the original LoopRez script - blog that shows that already in januari 2007 Jed had - sort of - the same conversation with Mister Larson:

I initially posted his (red: Jerry Martin’s) notecard to me, but because a notecard might be construed as part of a “conversation”, which would be against LL ToS to post under resident’s expectations of privacy, I’ve removed it. The bottom line is that he tells me he has applied for a patent of his dress-making “invention,” and that he suggests that I should be aware of the “patent pending” status of his “invention.”

This is rather interesting to me, but doesn’t make me overly concerned. I wonder what portion of LoopRez infringes on his yet-to-be granted patent? Possibilities include:

  1. the parametric definition of an ellipse, consisting of:
    • x = a cos (t)
    • y = b sin (t)
  2. dividing 360 degrees (or 2*PI radians) by the number objects you wish to place radially symmetrically
  3. the equation for a tangent unit vector at a position on an ellipse, which is published in equations 89 and 90 at Wolfram’s Mathworld
  4. applying a fixed rotation to an object around a local axis (the “flare” rotation)
  5. using llRezObject?

Another reason that I’m not terribly concerned, and would be happy to challenge his “patent”, in the unlikely event that the United States Patent and Trademark Office were to grant it, is that it fails to meet 2 of the 3 criteria that all patentable inventions require: “new / novel” and “non-obvious.” Multiple people have independently come up with the same method to place objects along an elliptoid path in space, including Ariane Brodie and Johanna Hyacinth.

International waters… euh… public domain.

Jed Larson states that he finds Jerry Martin’s claims do not have merit. Especially since the original LoopRez was released into public domain:

Finally, once in the public domain, it is usually not possible to successfully obtain IP rights. I point out that I freely released the LoopRez v0.6 script into the public domain, which includes both the non-original concept of placing objects in an ellipse, as well as the corrected mathematical formula of tangent vectors.

I agree on that. And I would like to add that I find that Jerry Martin - despite his old age - doesn’t seem to contribute much to the grid when asking GPL licensed stuff to get closed.

Are his canons actually loaded?

And in the end, I wonder if Jerry Martin really has filed that patent. And if he’s not just lying to scare off the competition.

For those interested, the main chat logs are included below. Just click ‘more’.

Show me more… »

OpenSim animations: 10k L$ bounty

July 9, 2007 1:28 am

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OpenSim needs animations!Spread the word:

Folks,

If you are creating animations, or you know someone who creates animations, here’s the deal:

There are some animations built into the client. However, we all know that they slightly.. ummm.. re simplistic. Moreover, there is some uncertainty regarding the licenses at this point.

So, here’s the chance for you or your friend: you can make the animations that would be used by the opensim codebase.

Indeed, there’s no any explicit financial “payment” or “ongoing license fee” for that - you have to agree upfront you will not have any right to claim anything except being credited as an author of these animations - because the entire work is BSD-licensed.

However, as a token of personal appreciation for that, if the animations are great, I’m setting the bounty of L$10000. Please leave the sign of yourself in the comments if you are doing animations - otherwise feel free to spread the message :) I’ll keep it open for a week to see if there are any folks interested to do this, and then we can start :-)

Animations wanted:

  • Standing
  • Flying
  • Walking

Obviously standing and flying may come either in singles (gender-independent), or in packs (male+female) - which will avoid the need to have the AO in opensim altogether.

More information at ‘Animators wanted for OpenSim!!!‘.

Coca-Cola releases trademark to Second Life merchants

June 28, 2007 9:44 am

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Freebie 'Coca-Cola' outfitOn the 7th of June 2007 I received an e-mail from SLexchange that my Coke outfit was in violation of Coca-Cola’s trademark and the listing was taken down from their website. I was a surprised, as I thought everybody must have know that with their Virtual Thirst campaign, Coke was actually calling out to the Second Life residents to create ‘Coke content’. I was to supply proof we could actually do so: ‘If you have permission to use the Coca-Cola trademark, please provide us with proof and we will reactivate your listings.’

I don’t know what had gotten into me at that time, but rather than posting an aggitated rant here about calling out to create Coke oriented content only to force it being taken down afterwards, I contacted C.C. Chapman - one of the person I met at the Virtual Thirst party - to ask if he could sort things out. He was as surprised by the news as I was - and probably worried too - and said he would try and sort things out.

June 22, SLexchange sends out the following: ‘ We have spoken to Coca-Cola and they have released their trademark to SL Merchants. Therefore, any of your items that were disabled on June 7, 2007 have been retrieved….’*

Now I was wondering, wouldn’t it be nice if Linden Labs creates a list on their website of all the real world companies - assuming that other companies are willing to do this too - that released their trademark as far as it comes to Second Life.

The benefits I see for this:

  • Residents can create products based on that trademark without having to fear to get their pants layer sued off.
  • The real world companies don’t need to worry about maintaining islands, making sure those are populated, etc. I am sure the residents that created content based on a trademark will take care of the promoting themselves. Or they could just create a shop that gathers all resident created content involving their brand, …
  • They can watch which products residents create for that trademark. Maybe one of us really comes up with something ‘neat’.

Another possible approach if they want to control more what is created: Write out a contest for product creation for a certain trademark. The winner will then be allowed to sell virtual goods for that trademark in Second Life.

And I’m sure there are tons of other possibilities left.

* Strangely enough, not a word about the bottle of Evian that accompagnies the outfit. So actually, they should delist it again. *grins* Also the outfit has never been delisted from SLBoutique. Maybe the Electronic Sheep Company doesn’t really care about trademark violations**.

** Jade Lily in the comments: ‘We never received any DMCA complaint from Coca-Cola. :) Interesting news about the trademark release! I’m glad everything worked out.’

3D Objects: from Maya into Second Life

7:12 am

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logo TU delftIn the virtual world of Second Life objects can be built with the aid of primitives (cubes, cylinders etc). Objects can also be imported from CAD programmes (computer aided design) such as Autodesk Maya and 3DStudio using an ‘offline builder’. This tool, however, was unable to convert complex or existing models.

The TU Delft Second Life working group has now written an import function for doing this from Maya. So now all technically drawn objects such as buildings or cars can be converted in one go into Second Life.

TU Delft is going to deploy this import routine to let residents of Second Life see and experience the numerous eye-catching prototypes of TU Delft researchers and students. TU Delft will also make the script available to the Second Life community so that everyone can benefit from the import routine and pursue its further development anywhere in the world.

Import routines are also being developed for such packages as 3D-Max and AutoCAD. In addition, work is ongoing to facilitate the importation of textures. The behaviour of objects cannot be imported. So this remains to be programmed in Second Life.

TU Delft recently bought two islands in Second Life, which are scheduled for opening in September 2007. One the island will host this floating city.

Technical University Delft press release
(via SLforum.be)

Pfieew, almost finished for SL4B

June 21, 2007 7:38 am

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Vint Falken at SL4B: aerial photographyOk, still doing some ‘fine tuning’ although it’s way past deadline, but who cares? Nobody responded to my ‘may we still build?’ question, so I guess it’s ok. *grins* This is how it sort of looks right now (of course with some shallow DoF added and some PS to make up for the lack of WindLight). I’m not really that happy with the build, as compared to the other boots/plots there it looks so damned artificial. I started building this with the WindLight client open and in the back of my mind so the reflections were really neat. Now, well they are just shiny. And I assume nobody will be as stupid as to take the depreciated WindLight Firstlook unto what will hopefully be a full sim. *sobs*

Vint Falken at SL4B: Myg broadly offendedWhat I do like about the whole Second Life 4th Birthday art expositioning thingie is that the cooperation with Myg & Alex was awesome. As we have neighbouring plots, it was easy to just pay a visit or ask the other ones to come over for some help. With positioning my ‘broadly offended poseballs’ for instance. And did I already mention Myg allowed me to paint on her back wall?

Yes, you hear that correctly, if you are broadly offended by any of my work, you will now be able to show that. At the moment there’s only one close to The Irony of our Second Life’s comics - doesn’t Myg look awefully cute when broadly offended? - , but I’ll place some other ones so you can also be broadly offended by my portrets, SLelection campaign or Photoshop work.

And also Olivia Arteer and Dancoyote Antonelli seem to be friendly and cooperative neighbours. Yey! for them too. ;)

Something I also wonder about is the need for every SL4B artist to build that high. I figured it would be nice if it was easy to scout the sim by flying, so I maxed my build at 4 meters. Yet 20 to 30 meters is not an exception and that makes flying with low draw distance on - which will be probably necessary to prevent crashing - a pain. I already flew lost twice, needing to TP back to my plot and start all over.

I’m also doubting if I should put older photographs in the FlickrViewer set - the photographs in that set are the ones that display at SL4B - or that I should just put only SL4B related ones in it and add to the set as I have new ones. Anybody wants to toss a coin for me?

Still to do: broadly offensive content-texture, signs towards Arteer’s and Myg’s plots (+textures), texture for the blank wall I, texture for the blank wall II, put out more broadly offended pose balls and I’m not very happy about how the FlickrViewer boot looks.

Dear Linden, Dear Linden, Dear Daniel, Dear Daniel

June 6, 2007 7:42 am

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Niko Donburi - Dear Linden (Just press the ‘play’ button):

Hmmm. Yes, I had not heard this hilarious song before. Maybe because I don’t have an iPod to listen to podcasts (yet?). :p It’s a bit ‘outdated’ as back then indeed we were only facing texture problems, inventory items permanently hiding themselves from their owners somewhere on Linden servers and an occasional griefing OD. Still, this is genuine LMAO content:

Dear Linden, Dear Linden, the most recent update
so corrupted my textures I must always rebake
Tomorrow I partner and don’t know what to do
all my clothing is missing and my custom skin too
Signed, No Inventory

But may I suggest another two verses for addition to this song?

Dear Daniel, Dear Daniel, is it right what you say?
We’re unsafe and need to hide all sex and crime away?
On my own private sim, can I still do guns and gore?
Or do you approve of such behaviour no more?
Signed, Concerned.

Concerned, Dear Concerned, we hear what you say.
And at Linden Labs, we don’t like thing this way.
If we knew how to fix this - we probably could
Just keep crossing your fingers and knocking on wood.
Signed, a Linden

More Second Life songs from Niko Donburi you can find at last.fm and the corresponding lyrics on his blog.