Archive for the 'Fashion' category
‘Hair: Up! Down! Up! Down!‘ must sound like a most non-descriptive title to most of you, but this only because you have not tried Sirena’s ‘Tyra’ hair style - by the renowned Natalia Zelmanov - yet! Or should I say ‘hair styles’? Because for 285L$ you do not get just one hair style, no, you get a ‘loose’ hair style, and an ‘tied up’ hair style. Now, - probably, I’m not such a fanatic - that’s nothing new as it comes to hair styles. What is more amazing, is how you switch between the two hairstyles: with an extremely cute animation!
Not following? Or not believing? Well, here’s some polaroid - you know we can’t cheat with polaroids, it’s instant! - proof. We start off attaching ‘Serina Tyra (L) Blonde - Golden’* to Vint’s head. Immediately after that we attach ‘Serina Tyra Hair Tie-Owner Only (L)’ and look! Wow! I’m tying my hair up into a lovely ponytail. Cute, no? Beware, it becomes even cuter!
* I know, I’m not a natural blond avie, but the demo was blond, and it really fitted the top I was wearing. But of course, besides the Blonde Pack, I also purchased the Black Pack. =d
Now, let’s assume I see a hansom male avie passing by, and I feel more seducing with my hair loose. I can go searching in my inventory for the matching loose hair style, but no… it’s not even that hard. I just click my ‘Hair Tie’ object and select ‘remove’… et voila… whilst being extremely cute, your avatar unties the lints keeping it’s hair together and lets it loosely slide over her shoulder.
Back up? No problem! Re-attach your Hair Tie from your inventory or type ‘/2 menu’ -> ‘Hair Style’ -> ‘Hair Up’ to tie your hair up without using something to suspend it. Amazing, no?
Some more kewl functionality from my new beloved prim hair:
- You can recolour the Hair Tie to match your outfit.
- The Hair Tie comes in an ‘owner only’ and a ‘everybody can play with your hair’ version.
- It comes with a facelight, for which you can adjust on/off, colour and strenght.
- You can wear an ‘up do’ with our without Hair Tie.
- Doing ‘Up! Down! Up! Down! Up! Down!’ with this prim hair will amuse and entertain you for at least 20 minutes.
- This won’t work in non-script areas, or looks rediculous if the sim if there is lag.
- I did not find out how to adjust my hair to cover my ears. (I have neko ears, so the human ones are obsolete.)
Where did I get this great prim hair? At the Hair Fair 2008, of course! But I would have never known about this new revolutionary hair, if Miss Weyland did not show it off to me first. I guess that answers Crap Mariner’s question too. ;)
The human <3's her hair. Mind you, she does not always takes great care for it - dreads, breads, bells & wistles, coloured thread, ... all this could be found inbetween the real hair in the past, but that meant more hair to hide behind, and more hair that she could feel gently gliding over her shoulders when moving her head. As she definitely has more than the 10 inch of hair needed to donate to Locks of Love (I'm sure she has 20 inches and can make a double donation) I told her about it, and suggested she'd take scissors, get rid of the hair, put it in an envelope and mail it the USA for the good cause of making wigs for children that are bald because of illness. Will you believe she blatantly refused?!! I told her it would grow back - a luxury we don't have, inventory lost is inventory lost, but no... that did not help.
So no other option for me left, than to attempt to do something for the Hair Fair 2008 and thus for Locks of Love my-humble-neko-self. I’m currently working on phase I: getting as much people as possible to know about the Hair Fair, using both my blog, the Rezzable Blog - they are sponsoring SL Hair Fair 2008 with the 4 event sims - and Flickr. Hair Fair 2008 is organising a photocontest on flickr - read more about the rules and submit here - and behold my entry:
I risk the chance to be instantly disqualified - no text! rule - but I figured the huge amount of colour and glowy, sparkling hair needed some explanation. :d The only problem I have with this photograph is that it is not very ‘Vintish’. I have black, ebony hair. I’m sure of that. But I wanted the effect that you get when you backlight blond hair. And I had no blond hair in my inventory, so I had to do with red. And then there was that beautiful colourful sunset that I could not help but using… and in the end, it seems to.. colourful.. to magically, fairytale happy. What you?
Anwyay, phase II of the ’support Hair Fair 2008 plan will be shop until you drop and add a few bandana’s to the collection on bandana day. Does anybody know of a creator that sells them with cut-outs for neko ears? :d
When Tateru over at Massively wrote about ‘Avatar Rendering Cost’, a new feature in RC 1.20’s Advanced (former: ‘client’) menu, she asks a good question: ‘Will we see products one day labeled like this? “Purse, scripted, 8 prims, 90ARC“‘
One of the things that the new Second Life 1.20 release candidate viewer sports is a nifty new feature that busts some serious myths about avatar related lag. In short, by enabling the option, every avatar gets a number displayed over their heads showing how much work your PC needs to go through to render the avatar. This is the avatar rendering cost.
So far we have seen green numbers (low numbers, which are good), and red ones (high numbers, which are not so good). The amount of work that goes into rendering an avatar (now that we can easily measure it) isn’t quite affected by things the way we thought it was.
You activate the showing of ARC numbers the following way: Advanced > Rendering > Info Displays > Avatar Rendering Cost.
Curious about my own ‘rendering footprint’ - opposed to my ecological one - I did some ARC testing, browsing through the different ‘avatar versions’ I use often. Impressive is, that different hairstyles could mean a change of +5000 ARC units. And that my Greenie avatar came out pretty well. I should take a look a Quickly Alter - which is just one, huge sphere - too.
Next test: put 60 avatars with ARC 8000 on a sim and compare that with 60 avatars ARC 400 on the same sim? I think that - although this is an important factor and fun data to toy around with - we must surely not ’stare’ blind on avatar lag. How our avatar looks, for most of us, does depict ‘who we are’ in the virtual world. With big events the Avatar Render Cost will be far from the sole factor determining the amount of ‘laggyness’: optimal build quality, draw distances, scripts, sim class, state of the grid, … are not to be forgotten about. But yes, Miss Tateru, I would like to know the ARC of a hairstyle before I buy it! ;)
If you haven’t even vaguely heard of this by now, you must be not of this (virtual) world: the Relay Raider’s RFL of SL - Clothing Fair has launched yesterday. With 4 sims dedicated to shopping - virtual clothes, to raise real money - for a - real - cure. Profits after one day of Fashion Fair: 1 000 000 L$! Way to go!
Sims were packed - totalling at over 60 avatars each - when the fair launched. Today I’ve witnessed an average of 35 avatars/sim. The problem is, that causes lag. Even if all ‘not really really really necessary’ scripts are gone, physics objects are limited to a minimum, visiting avatars remove all prim objects, and so forth. The only solution? Limiting the amount of avatars on a sim. But that is hard to do, as without visitors, no event.
‘People expect this kind of lag when coming to an event like this. It is not a major problem.’ was something I heard often today. Yeah, I expected it, but that does not mean I like it. Personally, I would gladly try a few times more to get into a sim, or wait a while to visit it until the ‘first two days’ hype is over to take a look. That is, if that gets me a more smooth ’shopping experience’. And I’m bound to buy more if I can ‘cam around’ more easy and if I may feel comfortable, still wearing my prim hair. What would you prefer? Get in easy? Or move around, cam around, load textures, etc, etc, etc easy? Right. My point exactly. (Feel free to correct me when wrong. ;))
Funny Fact: If the Raiders raise 2 000 000 L$, David Jacobs - Event CO-Chair for RFL of SL will wear a dress for 1 week. Would that become a pink latex dress? Or something glittering and shiny, with palettes all over it? And don’t forget the garter belt, David! (I assume it’s his virtual him wearing the dress. Although, not sure if that was stipulated in the wager.) :d
Zoe Demar posted an interview with Pips and Nevar on the Rezzable blog.
You have received this note because of your contributions to the vibrant content creation community inside Second Life. We’ve marveled at the incredible professionalism of content creators in Second Life and would like to extend you
a unique paid opportunity.
We are looking to our community to help us improve the new Resident experience by updating the set of “default” avatars choosen during registration at secondlife.com. We want these avatars to better reflect the rich and diverse content available inside Second Life. We also want to give people a memorable introduction to our virtual world.
To this end, we are contracting the production of a new set of avatars for our site. Contracts awarded by Linden Lab will be paid in U.S. dollars. If this sounds like something you would be intersted in, please contact me directly (firstname.lastname@example.org) with your preferred email address.
Your name will be added to an email list and you will receive details about content specifications and the contract bidding process. Thanks for your consideration and if you have any questions, please don’t hesitate to ask.
- Jesse Linden
My two L$ on this? Great idea to ’spice up’ the newb avatars’ content a bit. Maybe they’ll even get decent prim hair? Sadly enough they obviously did not read Lillie Yifu’s ideas on this. I just hope they take a look at the rich and diverse content freely available too, as there are for instance Eloh Eliot’s free skin .pds files. Curious what gets selected, and even more what the content specifications are. Will silks be basic avatar stuff soon? And while they are at this, they can finally do a Philip Linden makeover? ;)
February 29, 2008 12:36 pm
‘Content theft steals the clothes of our backs‘ is the main message of this ‘content theft awareness ad campaign together with an occasional ‘Be proud of the skin you’re in… unless it’s stolen.‘ As mentioned in the post where I wonder if content virtual, yet real, thievery is in the lift, or Second Life Residents are just more conscious of it, this ‘awareness campaign’ was organised by Chez Nabob:
It is by no means and end solution, but simply (in my mind anyway) the easiest first step in what I believe should be a multi-pronged offensive strategy for securing more safeguards for IP within SL.
Nearly everyone in the fashion/builder/scripter community is aware of what’s going on in SL regarding theft. The question is how much does the average SL resident know about IP rights in SL? Are they aware theft is occurring? Do they understand the ramifications?
So the goal of this is to try to educate the larger public in SL as to what’s going on, provide information on what the consequences are for everyone and (most importantly) rally them to stand with content creators in lobbying LL for greater protection for IP rights.
What is interesting is how each ad has a rather personal approach: Mr. Serpentine - SexGen bed trial against Catteneo - stresses the fact that being a virtual thief, you do can get cought and can’t hide behind just an IP. He also warns that if things continue this way, we might in end up with having no content creators left: ‘Customers pay when content creators can’t devote time to making new products because they’re out chasing thieves or simply stop producing altogether because of theft.‘ Caliah Lyon - Muse Fine Jewelry - on the other hand asks us to not patronize the stores of thieves who rip textures, copy prims and steal intellectial property. She adds: ‘Stand with us and lobby Linden Labs for security measures that protect the I.P. rights of your favourtie builders, fashion designers and jewelry makers‘ and ends with a nice ‘please?’.
This is the first time such an campaign takes place in Second Life. Did you spot any of the other ads already? And where? Do you think this will help?
February 20, 2008 6:26 pm
I know. This is not a fashion blog. Yet three things I could not ‘not mention‘:
- There is a real life ‘Virtual Fashion’ summit upcoming for June 2008: The Virtual Fashion Summit is a real-life event meant to bring together virtual fashion designers, texture artists, prim sculptors, committed virtual fashion watchers and shoppers for a weekend in June 2008. Read more at virtualfashionsummit.com. Why does that have to be on the other side of the ocean again? :( And anybody submitting papers? Or will mention the primskirtbuilder?
- At 11.30 AM SLT on the 25th of February 2008, the Ewing Fashion Agency and the Amsterdam-based real-world talent managers, The Artist Advice will hold a simultaneous real-world and Second Life fashion show called First Fusion. The show in Amsterdam will be held at the uber fashionable De Balie on the world-famous Leidseplein, where as the Second Life event will take place on the sim of the event’s premiere sponsor, First Meta. SL designers participating: Nicky Ree, Aphrodite Outlander , Sysy Chapman and EFA Design Awards finalist, Indira Bekkers. I’m a bit sceptical about the sponsor - First Meta, an SL credit card company - but besides that, lovely initiative, and I can’t wait to see footage. I wonder if the SL show will be streamed in-world and vice versa.
- Bernadette Duponchel was recently at the National Retail Federation conference with the rest of her team, presenting IBM’s take on virtual worlds for the fashion design industry. This is the second consecutive year IBM has demonstrated the use of virtual worlds at the NRF. The brief demo highlights the benefits of real-time collaborative design, short feedback loops when tweaking materials and costs, and even pre-selling the item before it is physically manufactured. Read more at Eightbar.
February 11, 2008 5:34 pm
As I’m going to neglect making a vintfalken.com header relating Valentine - really, dating last year was a disaster - and I was busy with Second Life eye textures anyway, I decided to do ‘2 Free Eye Textures for Love Related Purposes‘. Both are released under CC non-commercial, no-derives, attribution license. Which means you may use and share them freely as long as you mention you got them from me, but that’s basically it.
You can get the eye textures from Flickr or get the textures and eyes themselves at my shop at Bloedkapel Bruges (correct SLURL this time).
VintLabs offers you 2 free Second Life eye textures:
- Free eye texture which reflects the roses just given to you. (blue eyes)
- Free eye texture with a heart shaped pupil, for endless ’staring in the eyes’. (green eyes)
Rotate head 90° to the CCW to see how these textures will look in Second Life.
December 28, 2007 10:50 pm
From the Amondeu Artisans Guild group notices, which I love:
Free Female Skins with Full Perms
Fri Dec 28 12:02:50 2007
Artisans these skins are provided as separate textures and can be used to gain knowledge AND to help the new. Double threat :) If you have an interest in skin making or know any broke avies, don’t miss these designs by the great and generous maker Eloh Eliot. Deck the halls with good looking avatars!
Landmark to Another Shop at Libbert was included, needless to say, this whole post is about charing these coordinates with you. Free skins to be found at : Another shop, Lippert (73, 185, 179)
These 12 free skin textures (each skin exists out of a head texture, a lower body texture and an upper body texture) are full perm, which means you can export them back to RL to play with them - and learn from that - in Photoshop. The way to do this:
- In Second Life, find the texture you want to copy to your hard drive and open the skin texture so that it shows on your screen.
- Make sure it’s selected: it should be in front and the frame is dark grey, not transparent.
- Go to the File menu and choose ’save texture as’.
- … the rest of the process should be familiar. ;)
These kind of notices - always interesting, always surprising, never expensive - is why this is a group I’d _never_ voluntarily leave. Hail to the leader Kilnara Balnarring! ;)
This just gets better & better. Eloh Eliot has made the original .psd files of the skin textures available:
- Fe skin texture - pds file
- Le skin texture - pds file
- Re skin texture - pds file
- Se skin texture - pds file
- Lfº skin texture - psd file
- Cfº skin texture - psd file
- Lfºy skin texture - psd file (male skin version!)
- Ffº skin texture - psd file
- new! Cf1 male skin texture - psd file
- new! Rfº female skin texture - psd file
- new! SFº female skin texture - psd file
- upcoming: Pleiades
Keep in mind that Eloh Eliot asks that the ‘derivatives’ of these files, are freely shared too! More information on the BSD license and what restrictions Miss Eliot kindly asks for can be found here.
Really, after seeing Andro like this on the A Different Light SL photography exhibition opening, I can’t help but think - and hope - that ‘Demo’ will become the next best fashion thing in Second Life.
Let’s throw out the skins that cost thousands of dollars, let’s celebrate badly done seaming, let’s dig into our inventories and wear stuff from when we were young, let’s go out shopping at discount. Because, hell, who needs perfection anyway as imperfection looks this neat!