Archive for the 'OpenSim' category
Der Untergang - Philip und das Ende des Zweites Reiches
January 19, 2008 1:42 pmI just _love_ doom day’s scenario’s, as there is always - at least - some truth in them. That and they are funny. So sit back, relax and have good look at how the allied Open Source community drives our Führer to madness and defeat. This creepy parody on our Brave New Virtual World called Second Life is conceived by Crystal Studio’s.
“At least we still have Orientation Island… WITH AN 80 DROP OUT RATE!!! Who’s idea was it to make it that stupid! I tried to go there last night… to reassure myself. I like, I rode the segway BUT I COULD NOT FIGURE OUT HOW TO GET OFF IT!! THEN I GOT STUCK IN THE GROUND!!11” Hitler
I’ll just continue pondering the screws and the SLart.
Tags: open sim, parody, second life, video
Categories: Laughter, OpenSim, Second Life
18 Comments »
OpenSim crash party and proceedings
September 15, 2007 12:25 pm
A lot can happen in a week’s time. Especially if it involves OpenSim: green dots on the mini-map get fixed, avatars now look in the right direction when staring at a fellow avie, physics is enabled and a lot more solid/stable and megaprims holding entire regions are born imported using XML.
So? Time to celebrate and throw an OpenSim party at Zion/Ruth. (That it’s a great way to test performance as well, well… :p)
Short ‘Vintish’ machinima from the OpenSim crash party (and there are rumours that other - probably better - machinima’s are being filmed/processed as we speak):
Icky, ugly, YouTube compression! :( :( :( Anybody knows a better video hosting thingie with embed functionality?
For those who need a recap on how to login to OpenSim Ruth: if you want to try Ruth out for yourself, and test the OpenSim, Testa User to Testz User are available for your exploration pleasures. This is how you do it:
- If you have a shortcut to the Second Life client on your desktop, copy it and name it ‘Second Life OpenSim Ruth’. If not, create one.
- Right click it and look at it it’s properties. Normally under ‘Target’ it says: “C:\Program Files\SecondLife\SecondLife.exe” -set SystemLanguage en-us. Just add -loginuri http://ruth.petitbe.be:9000/ to the end of it, so you get “C:\Program Files\SecondLife\SecondLife.exe” -set SystemLanguage en-us -loginuri http://ruth.petitbe.be:9000/.
- Use that shortcut to open the Second Life client. You should automatically connect to Ruth. As user name you can choose from Testa User up to Testz User, and the pass for all is ‘test’.
And the second option, which is my prefered one:
- Go to ‘Start’ and then choose ‘Run’.
- Type cd c:\program files\secondlife\ (or whatever path your SL client is located).
- Press enter.
- Type secondlife.exe -loginuri http://ruth.petitbe.be:9000/ .
- Press enter.
- See the Second Life client starting up and login with Testa to Testz User and password ‘test’ or bug Dalien (gently!) to get a private, personalised account.
If you see any Vint Falken running around, you can assume safely that’s me, so say ‘hi’. ;)
Tags: machinima, open sim, ruth
Categories: OpenSim
10 Comments »
OpenSim: main chat ft. IRC and Reuters writes about it
September 7, 2007 5:04 am
As not all seem to be interested in OpenSim - or all but one, it’s not totally clear - I’ll give you an advance warning if I’ll be writing about OpenSim starting today: *points at the OpenSim picture on the left*. So if you are convinced that ‘open source = closed society”, stop reading after seeing those pictures. ;)
For those that are interested, there’s some news: main channel chat linked to an IRC channel and Reuters finding open OpenSim interesting enough to write about. Hear! Hear! ;)
Main chat ft. IRC on OpenSim
Ruth - one of the OpenSim servers, run by Dalien Talbot - has now added IRC functionality. All you say in main chat is send to #opensim-regions on EFnet. Likewise, all you say on that channel is send to main chat on the sim. Which means you can conversate with the avatars present on the sim without needing to login to the server using the SL client or SLeek. One of the possible uses I see: if for a group meeting in SL, not all can attend, it’s possible to follow and interact using the IRC channel. Also most IRC clients have the option to notify you when something new is said in a channel by a sound or whatever you prefer. So a sim owner could easily be notified of someone talking / communicating to him / in the sim without having to run the SL client the whole time. I quote:
Oh, another side effect - everything that is said in the central parser, now is echoed on IRC in efnet’s channel #opensim-regions… As usual - thanks to Michael for the code… It’s still raw but it works. :)
You can easily connect to #opensim-regions from the web:
- Go to EFnet Webchat IRC.
- Choose a nickname.
- Under ‘Channel’ choose ‘other’ and type ‘#opensim-regions’.
- Press connect. Voila. =)
I might try setting up a webapp that allows to connect to #opensim-regions here somewhere (which is hopefully faster and more stable then the EFnet Webchat), but I need some help with that. The ‘how to’ contained the word ‘binaries’. *blushes* and *grins*
Reuters on OpenSim
Some other good news is that - opposed to others - Reuters found OpenSim that OpenSim has ‘news value’. Adam Reuters reports on OpenSim, writing that about 300 servers are running OpenSim software at the moment, and at least 20 of those are interconnected.
He also tells that the New Media Consortum - a group of 300 universities and colleges exploring how technology can be used innovatively in education, of which over 75 are active in Second Life -, shortly put the NMC, follows OpenSim’s progress with interest. Indeed, for a lot of school projects, interconnecting the sims would not even be needed. Noting also the development features, as objects can be imported using XML files, I think it’s a great article. Yet I think my instructions on how to connect to - an - OpenSim are a bit more clear. ;)
Custom Appearance in OpenSim
The only thing I do not agree with Adam Reuters is that ‘there is no possibility to customize your avatar in OpenSim’, as I spend some time uploading my skin to Ruth and I now look a bit more ‘Vintish’.
I liked the mohawk for the hair, but when looking at myself through the mirror.. euhm.. snapshot function, I found a strange resemblance with Dandellion.
Maybe that is just wishfull thinking, but it made me decide to go with a more classic hairdo. What do you think?
I’ve written down the shape values I use in Second Life, but probably made a mistake somewhere, so I need to redo those and reenter them in OpenSim. (XML help, please? Is it possible? ;)) Quite shockingly to know there are that many: 75 I counted. So, this is Vint: 85 - 14 - 0 -52 - 33 - 76 - 42 -51 - 50 - …. . LMAO.
Ow, and before I forget: another neat thing about OpenSim is that they have other bugs then the default Second Life ones and change is always nice. Doesn’t my skin look great in the last photograph? ;)
Tags: open sim, SL to web, web to SL
Categories: OpenSim
19 Comments »
in-world browser or html on a prim (do I need to spell that out? ;))
August 31, 2007 1:52 pmOpenSim + genius + dedication - nipples = in-world browser aka html on a prim. (And frankly, I must say, they picked a great test subject. ;))
It does not seem to like .gif’s, so I suggest we try to accomodate and switch to .png? =)
(Fineprints: html => texture => prim. But still. =d)
Hat tip: Dalien Talbot & Michael.
Tags: in world browser, open sim
Categories: OpenSim
15 Comments »
My first visit to OpenSim
August 29, 2007 4:11 amNow, if a dear friend gets a new place, you go to visit, right? If a hawt dear friend gets a whole (open) sim, you surely drop by, no? So last night, I logged in on Dalien Talbot’s Ruth. Maybe it was the late hour, or maybe it was my looks there, but I felt that noobish. And TestA User and Dalien chatting away using a terminology that is ‘far over my head’ didn’t help to that either. But as exploring new things is fun, I had a blast anyway. And the noobish look even caused some feelings of nostalgia.
Until somebody else proves I’m not intitled to this one, I claim to be the first (really) female user on OpenSim. =d It seems Nadine Nozaki as well as Dandellion Kimban have beaten me to it. *sobs* And for those who want to skip the travel report and connect to OpenSim Ruth themselves, driving directions in human language at the bottom of this blogpost! ;)
Concerning the looks, the first thing I did was uploading a decent top texture. Rejeanne did not look that bad together with the red pants, but after a while I felt like I needed a more sexy pair of pants too. The standard skin for females is ok-ish, but I do think the guys (and girls/ruths) can use some more clothing and (hawt male) skins. So dear designers, if you have some old textures lying around, or freebie textures, please talk to the guys. That way if you ever go to opensim, at least you’ll have something decent to wear. As far my shape, Vint Falken is a self created shape, so I need to write down my slider values in Second Life, so I can adjust those next time I go to Ruth. I’ll also drop the people at Hybrids a note to ask if I may have my skin to export, if it’s for personal use on OpenSim only. (Update: Got a very non-positive reaction from Hybrids’ Philo Sion on that question.) Yes, there are other means to do that, but I prefer the legal, friendly way. ;)
I think I’ll be hanging out more on Ruth, especially if I want to test my clothing textures. The 3D preview programs I use at the moment let you only preview the textures on a standard sized avie. If I upload them to OpenSim - for the neat upload fee of -1L$ - I can test them on all different kind of sliders values in peace. (That is, if I ignore the guys and their terminology in main chat. ;))
The plywood in OpenSim is strange. It’s reddish and less plywoodish. *grins* It was shocking to notice how much confusion I felt when rezzing a new cube and seeing it appear, more red tinted and more classic looking then our modern, cheap looking plywood. It felt like a disturbance in routine.
As I already knew, terraforming is fun, although the project ‘write Vint’s name in the sand’ was quickly abandonned. I ended up with only a small mountain. Which was a good resting spot though.
It was neat to see how my avatar instantly decided to assume sitting pose on the mountain. I wonder if it would do the same in Second Life. As for as I recall, I always fall off mountains there.
As physics is not enabled on Ruth, I was unable to push someone. At all. You just walk through the person or the object. Strange thing, but it does make things look funny from time to time.
For instance, if two users rezz in exactly the same beginning spot, it seems like Ganesha just entered the open sim. :p
And last but not least, I was able to pose the familiar question: ‘does my butt look normal to you?’ They might not have prim shoes to end up in your ass (yet), but Dalien’s client took care of the necessary SLoddity to feel right at home.
If you want to try Ruth out for yourself, and test the OpenSim, Testa User to Testz User are available for your exploration pleasures. This is how you do it:
- If you have a shortcut to the Second Life client on your desktop, copy it and name it ‘Second Life OpenSim Ruth’. If not, create one.
- Right click it and look at it it’s properties. Normally under ‘Target’ it says: “C:\Program Files\SecondLife\SecondLife.exe” -set SystemLanguage en-us. Just add -loginuri http://ruth.petitbe.be:9000/ to the end of it, so you get “C:\Program Files\SecondLife\SecondLife.exe” -set SystemLanguage en-us -loginuri http://ruth.petitbe.be:9000/.
- Use that shortcut to open the Second Life client. You should automatically connect to Ruth. As user name you can choose from Testa User up to Testz User, and the pass for all is ‘test’.
If you see any Vint Falken running around, you can assume safely that’s me, so say ‘hi’. ;)
Zion - run by me (Dalien Talbot). Should be not too laggy (well, minus bugs, if they are there) - good server not doing much more than just opensim, and fast connectivity. At the moment no physics to keep it more stable. Loginuri: http://ruth.petitbe.be:9000/; usernames: “Testa User” through “Testz User”, password “test” .
Tags: exploring, open sim
Categories: Exploring, OpenSim
20 Comments »
OpenSim ft. SLOpenID ft. Imagination
August 19, 2007 3:52 amOpenSim? What’s that? Well, Dandellion started to explain what OpenSim is all about - reversed engineering Second Life’s server code, btw - in a way it’s understandable for normal humans, furries, goreans and neko’s in her recent series of blogposts. She started by listing some basic information about the OpenSim project and the benefits it offers.
I assume you’ve read those by now, and we can proceed to the next piece of information: SLOpenID. What’s that again? SLOpenID as you might guess, is a way to combine Second Life with OpenID. This allows you to take control of, and own your identity on the web when using sites that support the OpenID protocol.
You give the people your Second Life Resident Name and your Resident UUID and you get a neat multi-purpose ID in return. If you look at the many possible implementations for OpenID, I’m sure we haven’t heard the last of SLOpenID yet. As soon as I find out how to, you’ll probably be able to use your SLopenID to comment on this blog. (Somebody, help on getting the OpenID running here? :d)
(Just wondering, is there any cooperation with someone on the Teen grid, so they can get their own SLOpenID too, which could be transfered to a main grid avie when they reach age 18?)
And for the imagination part? I think OpenSim is a kick ass project but I shall not leave Second Life. Why not? The friends? Partly, although lately even avatars have mail addresses and I’m sure most of them would love to give OpenSim a try too. But it’s that darned inventory. I’m not a materialistic person, I claim. Yet I am grown attached to my guns, clothes, skins, clublights, skybox, … . I feel like somehow they define ‘Vint Falken’ as much as what I write here does. I know LL will not (and probably never) let us - not without violating ToS that is - take the stuff out of whatever place they keep our inventories, although they claim we own them, but for OpenSim, it might be different:
What if they could somehow provide you with a sort of ‘OpenID’ for OpenSim which you could use to log on the different sims. Or there would be a possibility to link your avatars on those different sims to that ID.
The ID represents - amongst others - your inventory, somewhere stored. Be it on an own server, or on a server which you pay for depending on how much ‘closet space’ your inventory takes. So, although you travel through different sims, which do not need to be connected at all, you can still take your inventory along, as it’s not limited to one netwerk of sims. Creators could then choose to set ‘transsim’ or ‘not-transsim’ for their objects, depending on if they want them to travel or not. So I think that would force the object to know also if you own it on all sims, or just on a specific one. But as ‘open sims’ will be less ’sure of existence’ for starters, that would be a good way to make sure you do not loose your inventory when a sim or group of sims ceases to exist.
The ID could also be used to back up claims like ‘I am avie-X on sim-Y’, to run cross-sim groups, to support a general currency (if the different sims would feel like creating a ‘Euro’), … .
I know it’s asked a lot of probably impossible stuff from a project that does not even have a male population yet, but it would be neat, nah? =)
Tags: open sim, SLOpenID
Categories: OpenSim
18 Comments »
OpenSim animations: 10k L$ bounty
July 9, 2007 1:28 amFolks,
If you are creating animations, or you know someone who creates animations, here’s the deal:
There are some animations built into the client. However, we all know that they slightly.. ummm.. re simplistic. Moreover, there is some uncertainty regarding the licenses at this point.
So, here’s the chance for you or your friend: you can make the animations that would be used by the opensim codebase.
Indeed, there’s no any explicit financial “payment” or “ongoing license fee” for that - you have to agree upfront you will not have any right to claim anything except being credited as an author of these animations - because the entire work is BSD-licensed.
However, as a token of personal appreciation for that, if the animations are great, I’m setting the bounty of L$10000. Please leave the sign of yourself in the comments if you are doing animations - otherwise feel free to spread the message :) I’ll keep it open for a week to see if there are any folks interested to do this, and then we can start :-)
Animations wanted:
- Standing
- Flying
- Walking
Obviously standing and flying may come either in singles (gender-independent), or in packs (male+female) - which will avoid the need to have the AO in opensim altogether.
More information at ‘Animators wanted for OpenSim!!!‘.
Tags: animations, contest, open sim
Categories: Building, OpenSim
5 Comments »






