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<channel>
	<title>VintFalken.com &#187; SL Web Resources</title>
	<link>http://www.vintfalken.com</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Sat, 20 Mar 2010 00:30:01 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
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		<title>First Life Atomic Design Review</title>
		<link>http://www.vintfalken.com/first-life-atomic-design-review/</link>
		<comments>http://www.vintfalken.com/first-life-atomic-design-review/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 09:00:01 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>
<category>atomic</category><category>first life</category><category>parody</category><category>video</category>
		<guid isPermaLink="false">http://www.vintfalken.com/first-life-atomic-design-review/</guid>
		<description><![CDATA[&#8220;It just doesn’t seem fair, how when we get into Second Life and can make our boobs bigger, our legs longer, our hair so big it would make Tammy Faye praise Jezus for us being so much closer to the lord, or finally getting that tail we’re convinced the doctors snipped off at birth. So [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">&#8220;It just doesn’t seem fair, how when we get into Second Life and can make our boobs bigger, our legs longer, our hair so big it would make Tammy Faye praise Jezus for us being so much closer to the lord, or finally getting that tail we’re convinced the doctors snipped off at birth. So it only made sense to local multi-talented researcher, engineer, electronic musician and filmmaker/director behind SF experimental music documentary Noisy People — Tim Perkis decided it was time to call a little Design Review meeting about what the “creative team” should do with his “first life avatar.” Fortunately for us, he made a video about the check-in, where he’s surprisingly supportive despite the changes they’re going to have to make in order for him to launch.&#8221;</p>
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(watch on <a href="http://www.youtube.com/watch?v=TX21HCTClik&#038;eurl=http://www.vintfalken.com/first-life-atomic-design-review/" target="_blank">YouTube</a>)</p>
<p align="right">Full credit goes to <a href="http://laughingsquid.com/design-review-of-a-first-life-avatar/">LaughingSquid</a> via <a href="http://moggsoceanlane.blogspot.com/">Miss Moggs</a> and <a href="http://www.sougent.com/">Sougent</a> on <a href="http://plurk.com/Vint/invite">Plurk</a>.</p>
<a href="http://www.vintfalken.com/tag/atomic/" rel="tag">atomic</a>, <a href="http://www.vintfalken.com/tag/first-life/" rel="tag">first life</a>, <a href="http://www.vintfalken.com/tag/parody/" rel="tag">parody</a>, <a href="http://www.vintfalken.com/tag/video/" rel="tag">video</a>]]></content:encoded>
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		<item>
		<title>Anarkik 3D&#8217;s haptic controller used for navigating in Second Life</title>
		<link>http://www.vintfalken.com/anarkik-3ds-haptic-controller-used-for-navigating-in-second-life/</link>
		<comments>http://www.vintfalken.com/anarkik-3ds-haptic-controller-used-for-navigating-in-second-life/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 16:00:05 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>

		<category><![CDATA[Second Life]]></category>
<category>3D</category><category>haptic imput device</category><category>innovation</category><category>space navigator</category><category>technology</category>
		<guid isPermaLink="false">http://www.vintfalken.com/anarkik-3ds-haptic-controller-used-for-navigating-in-second-life/</guid>
		<description><![CDATA[Ann Marie Shillito from Anarkik 3D hooked the &#8220;Eightbar crowd&#8221; up with a haptic controller. Anarkik are involved with haptic input devices and have developed some really nice software which enables users to interact with virtual worlds and 3D modelling tools using a consumer-priced haptic controller which can be connected to a PC via USB.
Haptic [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Ann Marie Shillito from <a href="http://anarkik3d.co.uk/">Anarkik 3D</a> hooked the &#8220;Eightbar crowd&#8221; up with a haptic controller. Anarkik are involved with haptic input devices and have developed some really nice software which enables users to interact with virtual worlds and 3D modelling tools using a consumer-priced haptic controller which can be connected to a PC via USB.</p>
<p align="justify"><a href="http://en.wikipedia.org/wiki/Haptic_technology">Haptic technology</a> refers to technology that interfaces to the user via the sense of touch by applying forces, vibrations and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators). Here they demonstrate the Anarkik 3D controller being used for navigating in <strike>Second Life</strike> OpenSim. You must admit it looks way more &#8220;kewl&#8221; than that - now suddenly boring looking - &#8220;SpaceNavigator&#8221;, no? ;)</p>
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(<a href="http://www.youtube.com/watch?v=0n2_XtrMoIA&#038;eurl=http://www.vintfalken.com/anarkik-3ds-haptic-controller-used-for-navigating-in-second-life/" target="_blank">watch on YouTube</a>)</p>
<p align="justify">&#8220;The demo blew us away. First we had a look at how the controller could be used to drive an avatar in a virtual world (in this case, OpenSim). It’s a considerably more natural way to navigate than the keyboard and mouse setup that is provided with most 3D worlds and should lead to a lot more accessibility into these environments. The part that really impressed us was the capability of driving a CAD-like tool called Cre8 - a free download from Anarkik, for people who have the controller - to easily create three-dimensional objects by physical manipulation… both inside and out. I remember hacking around with an old 3D package called Euclid on my RISC OS machine back in the early 90s and it was a nightmare - this was sheer joy. Watch the video to see various people playing around with the haptic controller :-)&#8221;</p>
<p align="right">Via and more information at <a href="http://eightbar.co.uk/2009/02/05/anarkik-eightbar/">Eightbar.co.uk</a>.</p>
<a href="http://www.vintfalken.com/tag/3d/" rel="tag">3D</a>, <a href="http://www.vintfalken.com/tag/haptic-imput-device/" rel="tag">haptic imput device</a>, <a href="http://www.vintfalken.com/tag/innovation/" rel="tag">innovation</a>, <a href="http://www.vintfalken.com/tag/space-navigator/" rel="tag">space navigator</a>, <a href="http://www.vintfalken.com/tag/technology/" rel="tag">technology</a>]]></content:encoded>
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		<item>
		<title>&#8220;Second Life&#8221;, a country in Plurkistan</title>
		<link>http://www.vintfalken.com/second-life-a-country-in-plurkistan/</link>
		<comments>http://www.vintfalken.com/second-life-a-country-in-plurkistan/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 03:07:52 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>

		<category><![CDATA[Second Life]]></category>
<category>avatar</category><category>plurk</category><category>second life</category><category>social network</category>
		<guid isPermaLink="false">http://www.vintfalken.com/second-life-a-country-in-plurkistan/</guid>
		<description><![CDATA[Numerous, more than 700,  Second Life avatars are using the social networking service Plurk. Plurk? Well, it&#8217;s kinda like Twitter, but then better, with _real_ conversations and a timeline. But up to now, they were &#8216;homeless&#8217;. They could set their Real Life country in profile location data, but not &#8220;Second Life&#8221; or a region.
This [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/3234983917/" target="_blank" title="&quot;Second Life&quot;, recognized as a Country on Plurk by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3106/3234983917_454ea83817_o.jpg" hspace="10" vspace="5" align="right" width="240" height="240" alt="&quot;Second Life&quot;, recognized as a Country on Plurk" /></a>Numerous, more than 700,  Second Life avatars are using the social networking service Plurk. <a href="http://www.plurk.com/Vint/invite">Plurk</a>? Well, it&#8217;s kinda like Twitter, but then better, with _real_ conversations and a timeline. But up to now, they were &#8216;homeless&#8217;. They could set their Real Life country in profile location data, but not &#8220;Second Life&#8221; or a region.</p>
<p align="justify">This inspired Moggs Oceanlane and other influential Second Life Plurkers, often with a karma - Plurk&#8217;s ranking system - way above that of the average atomic - to start a quest for &#8220;recognition of Second Life citizenship&#8221;, or at least location data on Plurk&#8217;s getsatisfaction.com page: <a href="http://getsatisfaction.com/plurk/topics/avatars_want_to_find_one_another_too?from=new_topic&#038;utm_medium=topic_search&#038;utm_source=topic_search_plurk">Avatars want to find one another too!</a> A successful quest, I should add:</p>
<p align="justify">T<strong>oday, Plurk officially added &#8220;Second Life&#8221; as a country on their location list, allowing &#8216;plurking&#8217; avatars to easy find each other and browse &#8216;Second Life&#8217; rankings. On getsatisfaction.com, Amir Salihefendic even responded: &#8220;As of today &#8220;Second life&#8221; is a country on Plurk :-) We may explore some more integration with &#8220;Second life&#8221; later on.&#8221;</strong> Woot! One small step for an avatar, a large one for <strike>mankind</strike> avatarkind. On Plurk, the joke of the day is: &#8220;Next, a seat in the United Nations?!&#8221; :D</p>
<p align="justify">And <a href="http://www.plurk.com/Vint/">me</a>? Until I feel more &#8216;virtual&#8217; than &#8216;real&#8217; and we have social health benefits in Second Life, I&#8217;ll gladly stick to Belgium as an excellent country. Thank you very much for the offer though! ;)</p>
<a href="http://www.vintfalken.com/tag/avatar/" rel="tag">avatar</a>, <a href="http://www.vintfalken.com/tag/plurk/" rel="tag">plurk</a>, <a href="http://www.vintfalken.com/tag/second-life/" rel="tag">second life</a>, <a href="http://www.vintfalken.com/tag/social-network/" rel="tag">social network</a>]]></content:encoded>
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		<item>
		<title>Bletaverse vs. BlogHUD</title>
		<link>http://www.vintfalken.com/bletaverse-vs-bloghud/</link>
		<comments>http://www.vintfalken.com/bletaverse-vs-bloghud/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 15:48:45 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>
<category>bletaverse</category><category>bloghud</category><category>blogtools</category><category>second life</category><category>sl blogs</category>
		<guid isPermaLink="false">http://www.vintfalken.com/bletaverse-vs-bloghud/</guid>
		<description><![CDATA[New and direct competition to Second Life&#8217;s famous &#8216;BlogHUD&#8216; service, has entered the market. Bletaverse positions itself as the blog service for people in Second Life. &#8220;Every resident can get his own free and personal blog here. With our easy tools you can post landmarks, images and text from the inside of Second Life on [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><strong>New and direct competition to Second Life&#8217;s famous &#8216;<a href="http://bloghud.com/">BlogHUD</a>&#8216; service, has entered the market. <a href="http://bletaverse.com/">Bletaverse</a> positions itself as the blog service for people in Second Life.</strong> &#8220;Every resident can get his own free and personal blog here. With our easy tools you can post landmarks, images and text from the inside of Second Life on your blog.&#8221;</p>
<p align="justify">To get your own free weblog you have to get the free Bletaverse HUD first (for instance, <a href="http://shop.onrez.com/item/830781" target="_blank">here on OnRez</a>). The HUD installs your weblog automatically. Your blog will be available under the URL http://bletaverse.com/Your Name. To activate the HUD you have to wear it. Imediately you can start posting. With the Bletaverse HUD you can:</p>
<ol>
<li>Post your current location</li>
<li>Post landmarks</li>
<li>Post lines of text</li>
<li>Post notecards</li>
<li>You can send snapshots via email to pic@bletaverse.com and they appear on your blog within a few minutes.</li>
</ol>
<p align="justify"><strong>Where as the Free Bletaverse Service now has 3020 users (but only 9662 posts), BlogHUD has only 1146, but a whole lot more posts and functionality.</strong> The &#8216;PRO&#8217; version of the BlogHUD allows you to crosspost images to Flickr and/or directly to your blogs at LiveJournal, Blogger, Wordpress, Tumbler, &#8230; . So until this functionality comes available on the Bletaverse HUD, I assume people will definitely stick to the BlogHUD (although I personally prefer Bletaverse&#8217;s blog design &#038; site loading times.) So err&#8230; just to let you know it&#8217;s out there! ;)</p>
<p align="justify"><strong>Update:</strong> Jan Maroon - Bletaverse owner - answers to my remarks and asks for possible suggestions <a href="http://www.vintfalken.com/bletaverse-vs-bloghud/#comments">in the comments here</a>.</p>
<p align="justify">(Their promo video seems to break my blog-layout because of &#8216;to wide&#8217;, but if interested, <a href="http://www.youtube.com/watch?v=umnARquYiv8&#038;eurl=http://www.vintfalken.com/bletaverse-vs-bloghud/" target="_blank">watch it here on YouTube</a>.)</p>
<a href="http://www.vintfalken.com/tag/bletaverse/" rel="tag">bletaverse</a>, <a href="http://www.vintfalken.com/tag/bloghud/" rel="tag">bloghud</a>, <a href="http://www.vintfalken.com/tag/blogtools/" rel="tag">blogtools</a>, <a href="http://www.vintfalken.com/tag/second-life/" rel="tag">second life</a>, <a href="http://www.vintfalken.com/tag/sl-blogs/" rel="tag">sl blogs</a>]]></content:encoded>
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		<item>
		<title>Mature Woman Skins by Brazen Women (Photoshop Templates)</title>
		<link>http://www.vintfalken.com/mature-woman-skins-by-brazen-women-photoshop-templates/</link>
		<comments>http://www.vintfalken.com/mature-woman-skins-by-brazen-women-photoshop-templates/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 15:09:49 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Fashion]]></category>

		<category><![CDATA[Freebies]]></category>

		<category><![CDATA[SL Web Resources]]></category>
<category>beebo brink</category><category>eloh eliot</category><category>freebie</category><category>skin</category><category>template</category>
		<guid isPermaLink="false">http://www.vintfalken.com/mature-woman-skins-by-brazen-women-photoshop-templates/</guid>
		<description><![CDATA[After my - highly amusing to some, highly frustrating to others - encounter with Miss/Mr Prokofy Neva yesterday, I am in dying need for positive things. Proof that there are residents that don&#8217;t just talk/troll, but that are doing constructive things that benefit the whole Second Life community rather than an old hag&#8217;s ego. Was [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">After my - highly amusing to some, highly frustrating to others - encounter with Miss/Mr Prokofy Neva yesterday, I am in dying need for positive things. Proof that there are residents that don&#8217;t just talk/troll, but that are doing constructive things that benefit the whole Second Life community rather than an old hag&#8217;s ego. Was I lucky, as I found out about Brazen Women&#8217;s &#8216;Mature Woman Skins&#8217;: &#8220;<strong>The Classic Lines skins were created from custom modifications to Eloh Eliot&#8217;s open source skin files</strong>. This line was designed to provide a range of ages for women, in a variety of skin tones, make-up colours, hair colours, and pubic hair styles.&#8221;</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/3143563719/" target="_blank" title="Mature Woman Skins Photoshop Templates by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3227/3143563719_c9eae78f13_o.jpg" width="445" height="250" alt="Mature Woman Skins Photoshop Templates" /></a><br />
See, drawing wrinkles on any texture isn&#8217;t that easy as it seems! ;)</p>
<p align="justify"><strong>Beebo Brink, the creator of these &#8216;Mature Woman Skins&#8217; stays loyal to <a href="http://www.vintfalken.com/free-full-perm-female-skin-textures/">Miss Eloh Eliot request to keep &#8216;derivatives&#8217; of her Photoshop skin templates open for all to access &#038; mod</a>. Besides the &#8216;Mature Classic Line&#8217; being available for purchase on <a href="http://shop.onrez.com/item/747482" target="_blank">OnRez</a> and in-world, you can also find Beebo&#8217;s Photoshop files for your own further &#8216;modding&#8217; pleasures at <a href="http://www.brazenwomen.com/ClassicLinesSkins.asp">brazenwomen.com</a></strong>.</p>
<p align="justify">The Classic Lines Photoshop template contains:</p>
<ol>
<li><strong>Age Ranges</strong><br />
Classic Lines I - The Skin has a hint of lines and creases on the face. / Classic Lines II - Deepens those lines for a slightly older woman. / Classic Lines III - A face of laugh lines and wrinkles, with salt-and-pepper eyebrows, and a body that is not as trim as her younger counterparts.</li>
<li><strong>Make-up Options</strong><br />
Basic Skin Pack / Lightly Skin Pack / Blue Ice Skin Pack / Smoke Skin Pack</li>
<li><strong>Hair Colour Options</strong><br />
Each Classic Lines skin pack includes 4 hair colours (black, brown, red, blond), in 2 pubic hair choices (natural &#038; shaved) for a total of 8 skins. Classic Lines III skin pack also includes the salt &#038; pepper hair color in natural and shaved versions.</li>
</ol>
<p align="justify"><strong>Remember, these &#8216;free full perm skin files&#8217; are NOT supplied in Photoshop format so you could import them in Second Life &#038; resell them. They are donated to the community so you could create your own skins, based upon them and with proper attribution to Miss Eloh Eliot &#038; Beebo Brink!</strong></p>
<h2>&#8216;Open&#8217; Second Life Skin Resources</h2>
<p align="justify">Resources for the Mature Woman Skin Photoshop Templates:<br />
<a href="http://www.brazenwomen.com/ClassicLinesSkins.asp">Classic Lines Skins overview page at brazenwoman.com</a> / <a href="http://www.brazenwomen.com/downloads/CL_PaleSkin.zip">Pale Skin Zip File</a> / <a href="http://www.brazenwomen.com/downloads/CL_TanSkin.zip">Tan Skin Zip File</a>.</p>
<p align="justify">Eloh Eliot skins in general:<br />
<a href="http://www.vintfalken.com/free-full-perm-female-skin-textures/">Eloh Eliot Skin Templates Overview</a> / <a href="http://www.vintfalken.com/free-female-freckle-skins-by-strawberry-holiday/">Strawberry Holiday&#8217;s Freckle Skins</a>.</p>
<p align="justify">Sezmra Splendor:<br />
<a href="http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/">Sezmra Splendor Skin Template</A>.</p>
<a href="http://www.vintfalken.com/tag/beebo-brink/" rel="tag">beebo brink</a>, <a href="http://www.vintfalken.com/tag/eloh-eliot/" rel="tag">eloh eliot</a>, <a href="http://www.vintfalken.com/tag/freebie/" rel="tag">freebie</a>, <a href="http://www.vintfalken.com/tag/skin/" rel="tag">skin</a>, <a href="http://www.vintfalken.com/tag/template/" rel="tag">template</a>]]></content:encoded>
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		<item>
		<title>Next Island send me mail! ;)</title>
		<link>http://www.vintfalken.com/next-island-send-me-mail/</link>
		<comments>http://www.vintfalken.com/next-island-send-me-mail/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 01:54:46 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>
<category>entropia universe</category><category>next island</category><category>virtual worlds</category>
		<guid isPermaLink="false">http://www.vintfalken.com/next-island-send-me-mail/</guid>
		<description><![CDATA[A little update about Next Island (see their err.. job offerings here):
We have received your free registration for our upcoming 3D virtual world NEXT ISLAND on Entropia Universe. Thank you for signing up. We are re-modeling our portal site and the new site should be up within 3-4 weeks. But you can start now.
If you [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">A little update about <a href="http://www.vintfalken.com/next-island-promises-virtual-fantasies-and-real-life-money/">Next Island (see their err.. job offerings here)</a>:</p>
<p align="justify"><em>We have received your free registration for our upcoming 3D virtual world NEXT ISLAND on Entropia Universe. Thank you for signing up. <strong>We are re-modeling our portal site and the new site should be up within 3-4 weeks.</strong> But you can start now.<br />
If you can respond to this email from your email you will be automatically eligible for drawings, contests and virtual (and possibly real world) goodies. <strong>We do need to know if you are already a player in Entropia Universe. If you are you don&#8217;t need to do a virtual world registration.</strong> Also if you would like to be a &#8220;buzz agent&#8221; for Next Island please indicate that in your response. We will send you the appropriate info. You will get a bounty for every new player who registers - only those new registrants who are not now Entropia players. Thanks - look for the LAUNCH of NEXT ISLAND - in May 2009.  We think you will find it to be cool and engaging.</em></p>
<p align="justify">Besides that, not much new. If you want a copy of the &#8220;promo attachment&#8221; in the mail (summarized: Why we will succeed!) let me know, and I&#8217;ll forward it.</p>
<a href="http://www.vintfalken.com/tag/entropia-universe/" rel="tag">entropia universe</a>, <a href="http://www.vintfalken.com/tag/next-island/" rel="tag">next island</a>, <a href="http://www.vintfalken.com/tag/virtual-worlds/" rel="tag">virtual worlds</a>]]></content:encoded>
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		<title>Second Life VRW Viewer - Real Life emotions for Avatars</title>
		<link>http://www.vintfalken.com/second-life-vrw-viewer-real-life-emotions-for-avatars/</link>
		<comments>http://www.vintfalken.com/second-life-vrw-viewer-real-life-emotions-for-avatars/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 01:44:01 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>

		<category><![CDATA[Second Life]]></category>
<category>augmented reality</category><category>second life client</category><category>SLinovation</category><category>vr wear</category><category>VR Wear SL Head Analysis Viewer</category><category>vrw viewer</category>
		<guid isPermaLink="false">http://www.vintfalken.com/second-life-vrw-viewer-real-life-emotions-for-avatars/</guid>
		<description><![CDATA[When I wrote about Head &#038; Feature tracking using Irrlicht and ARtoolkit a few months ago, we all agreed we wouldn&#8217;t see this coming to Second Life anywhere soon. We all were wrong, as now there is the &#8216;VR-WEAR SL head analysis viewer&#8217;. Get the custom viewer ( Preferences tab. Navigate to the &#8216;webcam&#8217; tab, [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">When I wrote about <a href="http://www.vintfalken.com/when-irrlicht-and-artoolkit-team-up/">Head &#038; Feature tracking using Irrlicht and ARtoolkit</a> a few months ago, we all agreed we wouldn&#8217;t see this coming to Second Life anywhere soon. We all were wrong, as now there is the &#8216;VR-WEAR SL head analysis viewer&#8217;. Get the <a href="http://sl.vr-wear.com/getting-started/" target="_blank">custom viewer</a> (<- page not working atm, go <a href="http://sl.vr-wear.com/2008/10/22/second-life-vrw-viewer-099-beta-3/" target="_blank">here</a>), hook up your webcam and make sure you&#8217;re &#8216;well lit&#8217; and start smiling! Or is it a bit more complicated than that?</p>
<p align="justify"><a href="http://www.flickr.com/photos/ksso/2963629297/" target="_blank" border="0"><img src="http://farm4.static.flickr.com/3237/2963629297_0baa85b789_m.jpg" align="right" border="0" hspace="10" vspace="5" /></a><strong></a>Stating &#8220;IMMERSION + INTERACTIVITY = ENGAGEMENT&#8221;, the VR-Wear SL Head Analysis Viewer - I suggest a short name, maybe SLmime? - at the moment recognizes the following real life attitudes and projects them unto your avatar: a &#8216;yes&#8217; oder &#8216;no&#8217; head motion, looking surprised, a big smile and left/right head bending. The software, as still in beta stage, is very sensitive to proper light exposure and framing.</strong></p>
<p align="justify">After <strong>downloading the Second Life VRW Viewer 0.99 beta 3 (available for both Mac and PC)</strong>, unzip the file in your preferred location in your PC. Then simply launch the &#8216;SecondLife.exe&#8217; at the root of the directory. Once you are logged into Second Life, simply open the Edit > Preferences tab. Navigate to the &#8216;webcam&#8217; tab, and click &#8216;Enable webcam&#8217; then &#8216;OK&#8217;. The viewer is now capturing your face motions and &#8216;mimicking&#8217; them on your avatar.</p>
<p align="justify">An added bonus is that the VR-wear head motion analysis software is &#8216;open&#8217;. <strong>If you are developing and distributing open source applications under the GPL License, then you are free to use VR-WEAR mod under the GPL License.</strong> Happen to be fluent in c++ and/or got some experience with the OpenCV library and/or signal processing and want to join dev? Don’t hesitate <a href="http://sl.vr-wear.com/contribute/" target="_blank">say &#8216;hi!&#8217;</a> to the VR-wear developers.</p>
<p align="justify">Oh, and &#8216;presenter&#8217; Alex has the cutest &#8216;big smile&#8217;:</p>
<p align="center"><span style="display:none;"><span>VRW - SL Viewer mod - 0.99 beta 1 public release</span><span></span></span><span style="padding:0px; margin:0px; display:block"><object width="435" height="355">
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<p align="justify">I notified &#8216;Vista&#8217; under &#8216;issues&#8217; - as usual -, but am I so hoping I can try this out somewhere soon. (I just need to find the combination good daylight + cable internet connection + time.) In the mean while, I&#8217;ll just practise my &#8216;huge smile&#8217; some more, which is not that hard, as I&#8217;m terribly excited about &#8216;SLmime&#8217;. ;) <strong>But I do wonder, what is the &#8216;tongue out&#8217; button for?!!</strong></p>
<a href="http://www.vintfalken.com/tag/augmented-reality/" rel="tag">augmented reality</a>, <a href="http://www.vintfalken.com/tag/second-life-client/" rel="tag">second life client</a>, <a href="http://www.vintfalken.com/tag/slinovation/" rel="tag">SLinovation</a>, <a href="http://www.vintfalken.com/tag/vr-wear/" rel="tag">vr wear</a>, <a href="http://www.vintfalken.com/tag/vr-wear-sl-head-analysis-viewer/" rel="tag">VR Wear SL Head Analysis Viewer</a>, <a href="http://www.vintfalken.com/tag/vrw-viewer/" rel="tag">vrw viewer</a>]]></content:encoded>
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		<title>Ben X - The film you are waiting for!</title>
		<link>http://www.vintfalken.com/ben-x-the-film-you-all-are-waiting-for/</link>
		<comments>http://www.vintfalken.com/ben-x-the-film-you-all-are-waiting-for/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 00:38:30 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>
<category>archlord</category><category>behaviour</category><category>ben x</category><category>film</category><category>machinima</category><category>mmorpg</category><category>virtual worlds</category>
		<guid isPermaLink="false">http://www.vintfalken.com/ben-x-the-film-you-all-are-waiting-for/</guid>
		<description><![CDATA[I stated a while ago that all good virtual worlds documentaries originate from the European area, I believe the same goes for films about &#8216;virtual worlds&#8217; and MMORPGs. I&#8217;m a liar, you say? No. For starters, the USA does not have a film about such a topic yet. We do. Belgian Nic Baltazar wrote and [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">I stated a while ago that <a href="http://www.vintfalken.com/second-me-by-anna-thommen-ft-eifachfilm-vacirca/">all good virtual worlds documentaries originate from the European area</a>, I believe the same goes for films about &#8216;virtual worlds&#8217; and MMORPGs. I&#8217;m a liar, you say? No. For starters, the USA does not have a film about such a topic yet. We do. Belgian Nic Baltazar wrote and directed &#8216;Ben X&#8217;, a movie in which you will not find an obsessive amount of guns, drugs and plastic surgery, but a compelling story that tells itself in &#8216;real life&#8217; as well as the virtual world.</p>
<p align="justify">Ben is different. Ben is an autistic teenager and an easy target for bullying. To counter his weakness, he escapes into an online fantasy universe where his heroic avatar - Ben X - spends hours immersed in a popular video game. And that&#8217;s where he meets Scarlite, a female warrior avatar to whom he swears they&#8217;ll never fight a battle alone. So, yes, there is some virtual blood. ;)</p>
<p align="center"><img src="http://farm4.static.flickr.com/3202/3069656926_6478439cde_o.jpg" alt="ben x - movie still - mirror with avatar badge" title="ben x - movie still - mirror with avatar badge" /></p>
<p align="justify">The bullying does not stop. Ben agrees to meet the pretty Scarlite (<a href="http://www.facebook.com/pages/Laura-Verlinden/35159001012?ref=s" target="_blank">her facebook page</a>). Best of all: Ben&#8217;s online persona &#038; Scarlite give him the bravery needed to start &#8216;a real life mission&#8217;. If that one ends well and Ben gets to level up, well, I&#8217;m not going to ruin the movie experience. ;)</p>
<p align="justify">The &#8216;popular video game&#8217; chosen for Ben X is surprisingly not World of Warcraft, but <a href="http://www.archlordgame.com/" target="_blank">Archlord</a>: &#8220;Thousand of Challenges, One Archlord, Zero Fees&#8221;. (Yeah, I love the tagline.) Now, talking about a great way to <a href="http://www.vintfalken.com/world-of-warcraft-tv-ad-ft-ozzy-osbourne/">boost user signups</a>? ;)</p>
<p align="justify">This is a film worth watching for all that are dead tired of stereotypes like CSI&#8217;s &#8216;murder over virtual sword&#8217;. Ben X has a different angle on looking at &#8216;real &#038; virtual persona&#8217; and both the real life imagery and the Archlord machinima are stunning. Only one problem, there are no &#8216;Ben X&#8217; DVD&#8217;s with English subtitles available. This means you either brush up on your Dutch or French, <a href="http://www.amazon.com/Ben-X-Greg-Timmermans/dp/B001DYRL22/ref=pd_bbs_sr_1?ie=UTF8&#038;s=dvd&#038;qid=1228000884&#038;sr=8-1" target="_blank">wait until March 10, 2009</a> or hope <a href="http://www.imdb.com/title/tt1151483/" target="_blank">the remake</a> ever happens. Maybe that leaves one solution still, but that&#8217;s up to you to decide. Oh, if you can understand/read Dutch or read French, I might consider lending you my copy!</p>
<a href="http://www.vintfalken.com/tag/archlord/" rel="tag">archlord</a>, <a href="http://www.vintfalken.com/tag/behaviour/" rel="tag">behaviour</a>, <a href="http://www.vintfalken.com/tag/ben-x/" rel="tag">ben x</a>, <a href="http://www.vintfalken.com/tag/film/" rel="tag">film</a>, <a href="http://www.vintfalken.com/tag/machinima/" rel="tag">machinima</a>, <a href="http://www.vintfalken.com/tag/mmorpg/" rel="tag">mmorpg</a>, <a href="http://www.vintfalken.com/tag/virtual-worlds/" rel="tag">virtual worlds</a>]]></content:encoded>
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		<title>Sophisticated 3-D Environments, not Virtual World</title>
		<link>http://www.vintfalken.com/sophisticated-3-d-environments-not-virtual-world/</link>
		<comments>http://www.vintfalken.com/sophisticated-3-d-environments-not-virtual-world/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 07:00:22 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>
<category>BBC</category><category>educators</category><category>rl press</category><category>virtual worlds</category>
		<guid isPermaLink="false">http://www.vintfalken.com/sophisticated-3-d-environments-not-virtual-world/</guid>
		<description><![CDATA[I&#8217;m utterly amazed.  The real life press - BBC - wrote something positive about Second Life and virtual worlds in general. Ty, Bill Thompson and TY!!! &#8216;educators&#8216;. I&#8217;m slowly reading up on all the neat things you Misses and Misters do! ;)
Second Life and World of Warcraft are not really &#8220;worlds&#8221;, whatever their proponents [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">I&#8217;m utterly amazed.  The real life press - BBC - wrote something <strong>positive</strong> about Second Life and virtual worlds in general. Ty, Bill Thompson and TY!!! &#8216;<a href="http://www.open.ac.uk/relive08/" target="_blank">educators</a>&#8216;. I&#8217;m slowly reading up on <a href="http://www.vintfalken.com/peggy-sheehy-on-education-in-second-life-ramapo-islands/">all the neat things you Misses and Misters do</a>! ;)</p>
<p align="center"><em>Second Life and World of Warcraft are not really &#8220;worlds&#8221;, whatever their proponents might claim. They are sophisticated 3-D environments that allow for a much greater degree of engagement than other tools, and they offer tools for interaction and creative expression that browsers, chatrooms and e-mail do not. However, the grandiose terminology makes it too easy to dismiss their importance.</em></p>
<p align="right">Titled <a href=" Moving to the Second Classroom">Moving to the Second Classroom</a>, read it on the BBC&#8217;s website. Via <a href="http://www.sloodle.org/moodle/">Gia Rossini</a>.</p>
<a href="http://www.vintfalken.com/tag/bbc/" rel="tag">BBC</a>, <a href="http://www.vintfalken.com/tag/educators/" rel="tag">educators</a>, <a href="http://www.vintfalken.com/tag/rl-press/" rel="tag">rl press</a>, <a href="http://www.vintfalken.com/tag/virtual-worlds/" rel="tag">virtual worlds</a>]]></content:encoded>
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		<title>World of Warcraft TV Ad ft. Ozzy Osbourne</title>
		<link>http://www.vintfalken.com/world-of-warcraft-tv-ad-ft-ozzy-osbourne/</link>
		<comments>http://www.vintfalken.com/world-of-warcraft-tv-ad-ft-ozzy-osbourne/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 19:00:09 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>
<category>ads</category><category>advertisement</category><category>ozzy osbourne</category><category>world of warcraft</category>
		<guid isPermaLink="false">http://www.vintfalken.com/world-of-warcraft-tv-ad-ft-ozzy-osbourne/</guid>
		<description><![CDATA[First ever World of Warcraft TV advertisement I&#8217;ve seen in Belgium. Now, why can&#8217;t we have something like this? I don&#8217;t necessarily mean a TV ad staring Heavy Metal fossils, but if WoW gets Ozzy, Twitter gets Shaq, then there should be someone out there for us too? As we want that person to help [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">First ever World of Warcraft TV advertisement I&#8217;ve seen in Belgium. Now, why can&#8217;t we have something like this? I don&#8217;t necessarily mean a TV ad staring Heavy Metal fossils, but if WoW gets Ozzy, Twitter <a href="http://mashable.com/2008/11/21/shaq-twitter/">gets</a> <a href="http://mashable.com/2008/11/20/shaq-on-twitter/">Shaq</a>, then there should be someone out there for us too? As we want that person to help Second Life&#8217;s image, I think we better pass on Ozzy Osbourne? ;)</p>
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<a href="http://www.vintfalken.com/tag/ads/" rel="tag">ads</a>, <a href="http://www.vintfalken.com/tag/advertisement/" rel="tag">advertisement</a>, <a href="http://www.vintfalken.com/tag/ozzy-osbourne/" rel="tag">ozzy osbourne</a>, <a href="http://www.vintfalken.com/tag/world-of-warcraft/" rel="tag">world of warcraft</a>]]></content:encoded>
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