Archive for the 'Tutorial' category
(Virtual) Ages ago I did a ‘bikini template’ for my ‘SL Bikini Project - Showing Second Life’s Citizen’s Diversity Through or In Bikini’s’. Although many downloaded the free template, not many bothered to show me what they created. :( Ah well…
Now Virtual Surfline is doing a bikini contest, and they needed a template… Hmmm. There is my old one available - with some info on how to use it, ty Kaeli!. And I made a totally new ‘next gen’ free bikini template that has shading - don’t mess with it - and less fabric and more room for nude skin! ;)
As usual, the template is created in Photoshop, but I’m sure it will open in The Gimp too. Also as usual, shading is based on Miss Eloh Eliot’s free skin templates. Rumours go I’ll do basic support - that does not contain ‘I want Photoshop, help me find a crack!’, btw - on the Bikini Template page, so if you have any questions regarding those templates, go there.
You find both templates at Miss Gweneth’s blogpost ‘Surfline’s Create Your Own Bikini Contest‘, a contest in which you can partake and win 1000L$. Hey, if you are going to create a bikini anyway, might as well show it off on the sunny Virtual Surfline beaches! ;) Oh, and let nothing, but really - nothing - stop you from adding a few prim details to your new bikini. For more info regarding the contest, also see the blogpost on rezzable.com.
At your virtual clothing service,
When creating eyes for myself - and sales - I found that although they are perfectly straighty oriented and well-positioned in Photoshop, the avatar wearing those imported textures soon suffers from Strabismus or ’squint’.
Is this a eye disorientation a bad thing? Although they say woman which suffer from a minor form of strabismus are more attractive to men, still, yes!
Why eye texture orientation is important
When making an eye textures just from two circles - the iris and the pupil - the eye looks dead any no has no where near the fascination of RL eyes, more on this in a next tutorial. ;) Eyes are moist, round and contain a lens, thus reflect light: just compare the eyes of a dead bird with those of an alive one. The shape and size depends on what kind of lighting there is one the eyes - but always - eyes show highlights and shadows. For use in Second Life, the highlights and shadows need to be added to the texture, as the software will not recognize the eye as a ‘glassy, shinethrough but reflecting’ object. Either that, or it does a lousy job at displaying such objects. ;)
If your texture is wrongly oriented the eye’s highlights are out of place and the avatar wearing the eyes will squint beyond attractiveness. Because, really, eyes almost never have highlights on the ‘below right’ part of the eye, which makes them look artificial - not necessary a bad thing - and ‘out of scene’ - definitely a bad thing. Just check OnRez and the in-world shops: the best eyes in Second Life are those where a lot of attention went to detailed highlighting and shading.
What’s the right orientation for eye textures?
Decided to - for once and for all - find out what is the correct orientation for Second Life eye textures, I took the Linden’s basic eye template and added some marks on it in Photoshop:
- Up, down, left and right.
- Lines for distance measuring.
I then uploaded this testing texture to Second Life and created myself a pair of eyes with it. (Create new body part ‘eyes’, go into appearence, wear the eyes, change the texture for those, safe.)
Taking a alt+0 look at my eyes, I quickly saw some things seriously wrong with my eyes:
- Although the pupil seems to correct in size, the iris is huge, disappearing behind the eyelids beyond attractiveness.
- The mark saying ‘up’ finds itself where the mark saying ‘right’ should be. So the texture is rotated 90° CW, clockwise.
Luckily both problems are easily fixed in Photoshop, even without butchering your eye texture all to bad.
Resizing the eye texture
As the rendering in Second Life clearly shows that the iris & pupil are to large - else they would not disappear behind the eyelids, we need to scale those down a bit. Iris & pupil need to become smaller compared to the complete eye texture.
Select your iris & pupil and scale them down to 75%. If you want huge eyes, maybe even 80% or 85% will do the trick.
If you did the effort to texturize/colour/paint the ‘white’ of your eye too, you might want to just scale down the whole texture and then use canvas size to bring the canvas’ size back up to the original 256×256px size.
Rotating the eye 90° CCW
As Second Life - when applying it on eyes - rotates your texture 90° clockwise, we just rotate our texture 90° counter-clockwise. That’s to the left.
As it’s more easy to work on an eye texture that actually looks like how it will display in Second Life, I suggest you safe this step for the last, when everything else on your eye texture is finished. As your eye texture is perfectly square with the eye positioned in the exact middle, you do not distort anthing with rotating it 90° CCW.
Et voila, an eye that does not look squint. Now, according to your liking there are a few other minor thingies you can do: not making your iris & pupil completely round to get a more catlike look. Or moving the iris and pupil a bit up before rotating it 90°, so that those are positioned a tiny bit higher up the eye. Looks stunning to me! But of course, such things are beyond maths and tutorials, and are just a matter of personal taste. =)
More tutorials on texture creation, Second Life photography and SL tips and tricks in general can be found in my Second Life tutorial section. Happy browsing and learning! ;)
September 22, 2007 10:16 am
The nature of our - brave new virtual world imagined and created but not owned by it’s residents - makes that poseballs are almost indispensable. Only to often unused pose balls are lingering around when you want to snapshot. When all - typing ‘/1 hide‘ - fails those evil ones force you to either live with the ugly red dots in your snapshot, spend a lot of time photoshopping them out or to choose another - less good - composition for your photograph.
Hiding Pose Balls
But there is a solution (which Smiley Barry pointed out to me when I was complaining about those round balls of SL-photography-doom) that never fails:
- Activate your ‘Client menu’. (Ctrl-Alt-D)
- Go to ‘Rendering’ and toggle ‘Hide selected’.
- Select those obnoxious poseballs, advertisements, … by holding shift and then clicking them.
Did you select a wrong item? Just click it again whilst still holding shift.*
- Open your snapshot menu and start shooting Second Life photographs.
Note: I’ve tried this on avatars and prim clothing and it does not work on those. Bummer. :p**
And some other good advice from Smiley Barry: For selecting linked poseballs, use “Edit Linked Parts”, dummies! Lol.
** Hiding Avatars
Jacek found out how to hide a complete avatar *grins* or to hide it’s prim clothing / attachments *grins even more*:
Well, glorious day and jubilations, because I’ve found a way that it will work! Just toggle on `Client > Character > Character Tests > Allow Select Avatar’, and you’re ready to go! You can now select avatars and their attachments — and so, in combination with the `Client > Rendering > Hide Selected’ (*Vint points to part one ‘Hiding poseballs’ from this blogpost*) option, you can hide them!
Another fine she points out is that you can also client-side move them that way:
Fortunately, with the `Allow Select Avatar’ option turned on, you can just select the offending avatar and move it (along with all its attachments) somewhere else where it won’t be in your way! The movement is client-side only, so if the avatar moves (walks, turns, jumps… animation movement doesn’t count), the server will send an update to your client and the avatar will pop back into its old position. But, it should be enough to get your shot in!
* Unhiding Prims
HUD objects are shift-click unselectable, but that’s because the HUD is special, and it absorbs clicks even when the prim you click on is invisible. Objects in the world won’t do that, so instead the object behind it gets clicked on.
But you can use the deselect cordon tool to surround the object you want to deselect! Here’s how you do it:
- Hold Shift key
- Click+drag the cordon around the object, as if you were selecting it.
- With the mouse button still pressed, release the Shift key, and press and hold the Ctrl key instead. The cordon will turn red, indicating that any objects it surrounds will be _de_selected.
- Release the mouse button.
September 20, 2007 9:45 am
So, I was to silent for y’all? Hmm. *ends silence* This time not to rant about Second Life’s society, though. :p
I’ve gotten a lot of ‘what do you think of my clothing design’ questions recently. And quite often I had to answer: ‘I love the shading on the butt & breasts, but euhm… what about shading ‘in’ the texture?’ It’s neat to see people get the shading of the human/avatar correct, but only to often that leads to neglecting the textures itself:
Mistakes in light source / bad photo-sourcing. Not having any sense of depth/play of light withing the clothing item itself, etc. Now I know, wrinkles are fashionable at the moment, but believe me, a well shaded button or collar works too. So, I decided that besides only complaining, I should give people a clue about what I do want to see. And the ‘adding depth to SL clothing textures using photoshop’s layer styles’ tutorial was born.
I hope it will be of use to some avies, and decided to be a good neko girl for once and to not link to some so called ‘top notch’ Second Life designers that could really benefit from taking a look at this shading tutorial. *grins*
Often when people haven’t responded to an IM in 24 hours you start to wonder: are they ignoring me or did they just not see it yet? You click there profile, only to find that there is no such thing that tells when they last logged in to Second Life. Or is there?
There is a simple way to check the date an avatar last logged in to Second Life: (Works 95% of the time.)
- Step 1: Open the avatar’s profile. (Either from your friends list or using Search > People.)
- Step 2: Open the info for one of the groups the avatar is in.
- Step 3: Order the members list by alphabet (just click on ‘member name’) and scroll down till you see the avatar’s name. In the third column (Last Login) there is either ‘online’ or the date they last logged in - loginned? ;) -to Second Life.
The group you looked at does not have member information visible? Well, just try the next one and repeat step 2 and 3.
An example screenshot taken from the Second Life Blogger’s group:
PBP: Are short tutorials / how to’s like this one appreciated and should I continue posting them, or do you feel like ‘I knew that already, let the n00bs figure this out themselves’?
Some small tricks that solved problems I was having:
- The client was telling me - as I was typing - that it would log me off for inactivity. Huh?! To disable logging of because of inactivity, go into the Client Menu (Ctrl+Alt+D) and activate ‘Never AFK’ under ‘Character Test’.
- Trying to TP someone, I encountered the annoying error that his TP button was grey. Hmmm? Ctrl+Alt+V and then reopen the profile tabs worked. You get other neat options too, although none of them work. Except for maybe ‘locate the person on map’. It does not locate the avatar, but does say if it’s north, east, south or west from you. I did not check about this info being correct yet though. (But if so, with some intermediate steps you could locate someone on the map that did not gave you permission to do so?) And would the ‘Freeze’ option work on land you own?
- A work around for voice chat in IM not working: Find the person(s) calling card. Right click it and select start conference call. Watch for all the names to show on the list then push call and wait for the call to start. Some times typing a message helps this start faster. (Loki Clifton)
- And for those who did not know yet: Get rid of those annoying and butt-ugly foot shadows by just going ‘Client menu > Rendering > Features > Foot Shadows’. Neat!
And the Bryce 5.5, you ask? Upon releasing 6.something Daz Productions decided we may all get the 5.5 for free. I must admit I have not used Bryce since fooling around in the 2.1 over six years ago, so I’m rather curious how it looks, works and feels now. You can find both the Mac as the Windows version at Cnet. (From Muse’s blog)
A while ago I called out for Belgian participants for a Second Life photography contest. The submitted photographs are now on display at the New Mardes Club (SLURL) (take the stairs to go upstairs) and the snapshot contest has now reached ‘voting phase’ at the secondlifecrew.be website. Some of my fellow Belgian avies participating are Bella March, Loki Popinjay, Looker Lumet and Mylena Aquitane. Yet I humbly (euhm… well.. sort of humble) ask for your vote for ‘SL Attitude’ - Vint Falken here. Why?
- The photograph I’ve sumitted ‘SL attitude’ (aka Mona Lisa Vanity) really does kick meta-ass. Vanny & Lisa look awefully great in it (they do always look great, but anyway…) and if you want to have a look at the photograph look beyond what is reasonable possible for display in Second Life, there is still the A4 version showing all of the details (2.6MB warning).
- First price is an iPod Nano (the contest is sponsored by vacature.com) and as Zoe pointed out to me, winning that would mean I could actually listen to podcasts without having to drag the laptop along. And then I can throw out the portable audio casette player too. *grins*
So where do you vote? At secondlifecrew.be. Who do you vote for? Me! (If at the voting page you scroll down a bit, you can see square previews of the participating photographs, and if there’s something you really really like more then ‘SL Attitude’ do vote for that one. I think I’ll forgive you. Eventually. ;))
And for the people saying ‘huh?’ and ‘can SL do such detailed snapshots?’ I’ve explained so before, but a little recap:
- File > Take Snapshot or Ctrl+Shift+S
- Save snapshot to hard drive
- What size image do you need? => custom
- Width: 3600 Height: 2400 (or 2400×3600, duh! 3600×3600 still works for me too)
- Take +- 10 snapshots at that size, then crash. To prevent this from happening earlier, make sure you turn ‘auto-snapshot’ off!
Tweaking and playing with the ‘Pirate’ WindLight setting, I found a combo I more or less like: Pirate (Detroit). Detroit because that was the sim I was in when I conceived the settings. ;) If you haven’t already, be sure to check it out, it has everything you need for experimenting with WindLight: cars, streets, some green/nature, beach, skyscrapers, …
Now the settings are sunset settings that don’t look like a sunset. Good enough, I didn’t like ‘noon’ in OldLook anyway. The sky is slightly colored pink, but you don’t get that - to me - irritating color haze over everything. Actually, it looks a bit like OldLook + clouds and pinkish sky.
I still must find a solution for the horizon / ‘horizon meets water’ looking crappy (Why does render > ground > off does not work anymore? *cries*) but I’ll do some more sliding later.
My settings - ‘WindLight settings sharing, (non)mod, (non)copy, (non)transfer’ should be implemented! If someone has good/interesting settings, I’d even pay for those, I think - as I mostly use them now:
And some more experimenting with WindLight…
… with refraction for instance. I don’t know if this is a new feature or was always there, but I never saw it before. Anyway, I love it! Me standing on the terrace with the Sister’s Clubhouse in the back as seen through Scheherazade Sim coastal water. Must ask Helena to turn of the lights during day time, though. This isn’t going to help us to meet Kyoto standards. ;) (Now that I think of it: the unedited version of this photograph - which is taken using OldLook - might have been done this way too?) (Pirate ‘Detroit’ settings used.)
… with the sun reflecting(!!!) in windows. I was going in ‘overkill of joy’ mode when I first noticed this. Instantly uploaded a snapshotted, send that to tons of avies and tp’ed Kris in. Because of the enthousiasm I forget to tell him to start flying immediately, so he hit the ground.
Maybe that was why he was so mean as to tell me I should fly off and check the other side of the building for the sun. The window’s glas was just transparant. Major bummer. One depressed Vint. (Pirate ‘Detroit’ settings used.) Nvm Kris. Kean says it’s indeed true: shiny surfaces now reflect the sun! W00t! More proof with this utterly cute picture. Now excuse me, I’ve got some Purrrr-ing to do.
… and wondering if we actually have real constellations in our sky. Funny thing was that when raising this question to Kris - who’s last name is ‘Constellation’ - I could not think of the correct English word and used ‘cancer, gemini, …’. I’m not a hero at recognising those things, so the only one I could find was the ‘Neko’ one.
Are the RL constellations there? Or should we invent some ourselves? And can Gorean ships now navigate on the stars again? ;) (Vint’s adjusted night settings used.)
… and how my skybox at Scheherazade looks with my Pirate (Detroit) settings… Hmmm. Like it used to in OldLook, except a bit of gamma overkill. *sobs*
‘Oh Hush!’ was actually my first reaction after seeing this lousy attempt at an apology from a nbc4.tv reporter. I quote: ‘It is very similar to the avatar that I created for Second Life, but I couldn’t use that one because it didn’t have a white background. I was able to find that one on another website and to use that background and dissolve it in our story.‘ More about all this in this Flickr thread.
Creating a white background for you avie isn’t that hard. You can invest: a Photosphere or N30 with a plain white background and full bright on will do just fine. You can (ask someone) to mask the avie out in PS. You can even paint the background with white in paint. But the easiest way? Watch this:
(And actually ’stealing’ had to be in red type too, my mistake! ;))
See, NBC4.tv, we can do video too! (And stop referring to ‘Second Life’ as ‘a website’. It’s a game, a 3DWorld, a metaverse, seed of all evil, … whatever you like to call it, but not a frigging ‘website’. Aaargh!!!!)
Let’s start with the official SL Video Tutorial wiki:
The video tutorial wiki/database covers a wide variety of subjects, from filling in your profile over building to SL photography and even liquify in PS. Neat! You don’t need to give any contact information to watch the videos, and residents are able to add their own. Neither do you need to pay. Good! Good! Good!
And now www.secondlifevideotutorials.com (You’ll can shoot me, cage me, orbit me or even take my precious photosphere away from me and I will _still_ not link to it!):
(If you type secondlifevideotutorials.com you end up at ‘Fast track home inspector training course and assessement program’ - a mistake? -, if you type www.secondlifevideotutorials.com you end up at the site I’m talking about here. And that’s being advertised on SLprofiles.com!)
For starters, it looks like sh*t and automatically reminds me of not very arrousing Viagra-spam. That and I’m really doubting if Mr. Miles page is actually legit if you keep this in mind:
You can’t (and agree not to) do any of the following:
Have the Second Life logo as the largest logo on your website or printed material;
Display a Second Life logo as the most prominent element on any page of your website or printed material;
Display a Second Life logo in any manner that implies a relationship or affiliation with, sponsorship, or endorsement by Linden Lab, or that can be reasonably interpreted to suggest editorial content has been authored by, or represents the views or opinions of Linden Lab or Linden Lab personnel;
Display a Second Life or Linden Lab logo in a manner that is in Linden Lab’s sole opinion misleading, defamatory, infringing, libelous, disparaging, obscene or otherwise objectionable to Linden Lab;
Now, lets just assume Mr. Krakow doesn’t want to mislead anyone. Just by accident the ‘Krakow Miles’ is written very very small and the SecondLife Logo and ‘Video Tutorials’ are huge. So ignoring this ‘little’ mistake, next thing to do is to look at the services Mr. Miles offers: ‘Over 100 Minutes Of ‘Click and Play’ Video Tutorials That SHOW You Exactly How To Master The ‘Must Know’ Features Of Second Life…. (And Without A Computer Geek In Sight!)‘. But dear Krakow… I heart computer geeks!! Can you please add one for me to the tutorials? Pretty please? :p
Hmmm. Without computer geeks will have to do. :( Now how do I get to those videos?!! Clicking ‘Click here to watch full screen “theatre style”‘ only opens the main window again! :( Ow! I see! Mr. Krakow wants to know my email. I’m sure he’ll send a link to the videos to that adress! But what else is he going to do with it? A quick view at his ‘disclaimer’:
This site is NOT officially associated with Linden Labs and Second Life // Go figure! :d
“[business name]” is committed to ensuring that your privacy is protected. Should we ask you to provide certain information by which you can be identified when using this website, then you can be assured that it will only be used in accordance with this privacy statement.
“[business name]” may change this policy from time to time by updating this page. You should check this page from time to time to ensure that you are happy with any changes. This policy is effective from [date].
OMG! Now I feel _so_ safe. *grins* But there’s more (standard bullsh*t):
You may choose to restrict the collection or use of your personal information in the following ways:
whenever you are asked to fill in a form on the website, look for the box that you can click to indicate that you do not want the information to be used by anybody for direct marketing purposes
if you have previously agreed to us using your personal information for direct marketing purposes, you may change your mind at any time by writing to or emailing us at [email address]
We will not sell, distribute or lease your personal information to third parties unless we have your permission or are required by law. We may use your personal information to send you promotional information about third parties which we think you may find interesting if you tell us that you wish this to happen.
Now. How do I contact you again?! And where’s that frigging checkbox you promise in the disclaimer?!! At this moment, I couldn’t hold myself back anymore and went for a whois on the domain. Just to see if the company adress in the disclaimer matches that of the domain. Hmm. Domain registered from Tucows and I’m not TechSavvy enough to find out more. *sobs* So let’s assume (at least) Krakow Miles’ company ‘Train In A Day’ is based Manchester, although I assume that’s just a postbox? There’s actually a traininaday.com, also registered through Tucows. At least that one looks more slick, and some IRL person’s names. I wonder if it’s the same ‘Train In A Day’, or if these people won’t like the secondlifevideotutorial.com site neither.
But anyway, after this, Mr. Miles, I’m not giving you my email! Besides I found another way to get the videos:
So that’s why instead of charging the standard $97 this course is really worth, we’re practically giving it away at the ridiculously low price of only $47.
For +- $0.50 / minute that’s a real bargain indeed, especially if I can get the same (and better) video tutorials somewhere else for free!
But to be honest, I must confes that I will not press the buy button that’s located above.. ow.. wait.. on the left of - are you sure the people you are targeting are still going to be able to find that button now? - that text.
And you sign with ‘Carl Duncker’. That’s nice. Who is it now?! Krakow Miles or Carl Duncker? This Carl Duncker: http://www.the-marketing-man.co.uk/?!
Dear Carl, secondlifevideotutorials.com is very sick example of marketing! It’s not about tutorials, teaching people or sharing knowledge! It’s not even close to honest! It’s just about abusing people’s good trust and getting some $ out of their pockets! You should be ashamed!
PS. And a big ‘Booohooo!’ for SLprofiles.com too, for actually running Mister Duncker’s ads!