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	<title>Comments on: Dynamic reflections, my ass.</title>
	<link>http://www.vintfalken.com/dynamic-reflections-my-ass/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Tue, 07 Oct 2008 04:57:07 +0000</pubDate>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7217</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Wed, 05 Sep 2007 09:51:00 +0000</pubDate>
		<guid>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7217</guid>
		<description>*Looks around for a high-end machine* *Only sees one that was just that three years ago.*

Thank you for the 'update'. Especially the 'double reflections' are Wow! =)</description>
		<content:encoded><![CDATA[<p>*Looks around for a high-end machine* *Only sees one that was just that three years ago.*</p>
<p>Thank you for the &#8216;update&#8217;. Especially the &#8216;double reflections&#8217; are Wow! =)</p>
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		<title>By: Bella March</title>
		<link>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7209</link>
		<dc:creator>Bella March</dc:creator>
		<pubDate>Wed, 05 Sep 2007 06:44:41 +0000</pubDate>
		<guid>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7209</guid>
		<description>Vint,
I gave it a try on our new machine. The reflection results and comments are available here : http://bellainsecondlife.blogspot.com/2007/09/challenged-reflections.html

If I see how spectacular the effects have improved on our cheap machine, what would a high-end system do to SL ? Any idea ?</description>
		<content:encoded><![CDATA[<p>Vint,<br />
I gave it a try on our new machine. The reflection results and comments are available here : <a href="http://bellainsecondlife.blogspot.com/2007/09/challenged-reflections.html" rel="nofollow">http://bellainsecondlife.blogspot.com/2007/09/challenged-reflections.html</a></p>
<p>If I see how spectacular the effects have improved on our cheap machine, what would a high-end system do to SL ? Any idea ?</p>
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		<title>By: Veronique Kaminski</title>
		<link>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7141</link>
		<dc:creator>Veronique Kaminski</dc:creator>
		<pubDate>Tue, 04 Sep 2007 13:54:45 +0000</pubDate>
		<guid>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7141</guid>
		<description>Reflecting asses??? omg.. THAT IS broadly offencive...

(not mine.. it isnt that broad..   :-p)</description>
		<content:encoded><![CDATA[<p>Reflecting asses??? omg.. THAT IS broadly offencive&#8230;</p>
<p>(not mine.. it isnt that broad..   :-p)</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7074</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Tue, 04 Sep 2007 00:13:52 +0000</pubDate>
		<guid>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7074</guid>
		<description>And what Katarina / Kailie said on Flickr:

Hmmm, I've yet to have this problem actually. It may be a compatability error with a graphics card/driver.

&lt;a href="http://flickr.com/photos/collaredkitty/1274915498/" rel="nofollow"&gt;flickr.com/photos/collaredkitty/1274915498/&lt;/a&gt;

Covered it a few days ago, only thing I noted was that the reflection feature can't process efficiently above 256 dpi (debug setting renderreflectionres), and on interpenetrating or touching prims, the farthest object effected by antisitropy will not render reflectivity properly. It is noted in the debug setting that this is object only.

The way this works is by essentially taking a lowres bitmap of the opposing rendered objects and projecting it across the displacement 'field' of the objects you're looking at.

It would be cool to see true object reflectivity in game, but I'm not certain this engine can handle it well, and I know it will cause issues with older graphics cards.

You may have better luck by turning the renderreflectionres setting down to 56, its default is 128.</description>
		<content:encoded><![CDATA[<p>And what Katarina / Kailie said on Flickr:</p>
<p>Hmmm, I&#8217;ve yet to have this problem actually. It may be a compatability error with a graphics card/driver.</p>
<p><a href="http://flickr.com/photos/collaredkitty/1274915498/" rel="nofollow">flickr.com/photos/collaredkitty/1274915498/</a></p>
<p>Covered it a few days ago, only thing I noted was that the reflection feature can&#8217;t process efficiently above 256 dpi (debug setting renderreflectionres), and on interpenetrating or touching prims, the farthest object effected by antisitropy will not render reflectivity properly. It is noted in the debug setting that this is object only.</p>
<p>The way this works is by essentially taking a lowres bitmap of the opposing rendered objects and projecting it across the displacement &#8216;field&#8217; of the objects you&#8217;re looking at.</p>
<p>It would be cool to see true object reflectivity in game, but I&#8217;m not certain this engine can handle it well, and I know it will cause issues with older graphics cards.</p>
<p>You may have better luck by turning the renderreflectionres setting down to 56, its default is 128.</p>
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		<title>By: Kailie Quinn (Katarina Malthus)</title>
		<link>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7064</link>
		<dc:creator>Kailie Quinn (Katarina Malthus)</dc:creator>
		<pubDate>Mon, 03 Sep 2007 21:50:21 +0000</pubDate>
		<guid>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7064</guid>
		<description>second sl = nvidia. I seriously need to spllchek &#62;_</description>
		<content:encoded><![CDATA[<p>second sl = nvidia. I seriously need to spllchek &gt;_</p>
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		<title>By: Kailie Quinn (Katarina Malthus)</title>
		<link>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7063</link>
		<dc:creator>Kailie Quinn (Katarina Malthus)</dc:creator>
		<pubDate>Mon, 03 Sep 2007 21:49:21 +0000</pubDate>
		<guid>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7063</guid>
		<description>Yes barry, SL is designed to interface with SL. I do experience far fewer issues since installing an nvidia card. The issue here may also be underpowered gpus. Replied to this on the flickr post.</description>
		<content:encoded><![CDATA[<p>Yes barry, SL is designed to interface with SL. I do experience far fewer issues since installing an nvidia card. The issue here may also be underpowered gpus. Replied to this on the flickr post.</p>
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		<title>By: Smiley Barry</title>
		<link>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7058</link>
		<dc:creator>Smiley Barry</dc:creator>
		<pubDate>Mon, 03 Sep 2007 20:52:03 +0000</pubDate>
		<guid>http://www.vintfalken.com/dynamic-reflections-my-ass/#comment-7058</guid>
		<description>You're joking. I guess ATI f***** up? Lol. I'm using Nvidia, and with magical powers I don't run into:

1. Alt-zoom issues (Unless you dummies try to zoom in on the reflection and expect it to change &#62;.&#62;)

2.  UI issues (running at 10FPS with it, but if many shiny objects around, 3-4)

3. "Shifted snapshots" :-P

4. Shinyness with light is okie

5. Editing was possible! But I took so much time saving the photo the client lost connection X.X

So, result: Minimum Requirements &lt;b&gt;ROCK&lt;/b&gt;! ROFL.</description>
		<content:encoded><![CDATA[<p>You&#8217;re joking. I guess ATI f***** up? Lol. I&#8217;m using Nvidia, and with magical powers I don&#8217;t run into:</p>
<p>1. Alt-zoom issues (Unless you dummies try to zoom in on the reflection and expect it to change &gt;.&gt;)</p>
<p>2.  UI issues (running at 10FPS with it, but if many shiny objects around, 3-4)</p>
<p>3. &#8220;Shifted snapshots&#8221; :-P</p>
<p>4. Shinyness with light is okie</p>
<p>5. Editing was possible! But I took so much time saving the photo the client lost connection X.X</p>
<p>So, result: Minimum Requirements <b>ROCK</b>! ROFL.</p>
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