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	<title>Comments on: Egg-puzzling: meta-SOS!</title>
	<link>http://www.vintfalken.com/egg-puzzling-meta-sos/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Tue, 22 May 2012 02:49:07 +0000</pubDate>
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		<title>By: Wrath</title>
		<link>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-803</link>
		<dc:creator>Wrath</dc:creator>
		<pubDate>Tue, 10 Apr 2007 20:21:12 +0000</pubDate>
		<guid>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-803</guid>
		<description>Wow, you guys totally lost me at:    {</description>
		<content:encoded><![CDATA[<p>Wow, you guys totally lost me at:    {</p>
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		<title>By: Melissa Yeuxdoux</title>
		<link>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-787</link>
		<dc:creator>Melissa Yeuxdoux</dc:creator>
		<pubDate>Mon, 09 Apr 2007 15:04:53 +0000</pubDate>
		<guid>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-787</guid>
		<description>If LSL is like C, the operator for checking equality is ==, not =. (Yup, checked with the LSL wiki.) That means the then clause will always be taken. Wish I had a nickel for every time I did that when I started coding in C.

Now...once that's corrected, there's another issue, namely that it's not a good idea to do equality comparisons with floating point numbers, because the two values will almost never be equal, so that you'll switch from always taking the then clause to always taking the else clause. You'll need to rethink how you make that decision.</description>
		<content:encoded><![CDATA[<p>If LSL is like C, the operator for checking equality is ==, not =. (Yup, checked with the LSL wiki.) That means the then clause will always be taken. Wish I had a nickel for every time I did that when I started coding in C.</p>
<p>Now&#8230;once that&#8217;s corrected, there&#8217;s another issue, namely that it&#8217;s not a good idea to do equality comparisons with floating point numbers, because the two values will almost never be equal, so that you&#8217;ll switch from always taking the then clause to always taking the else clause. You&#8217;ll need to rethink how you make that decision.</p>
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		<title>By: Tiessa Montgolfier</title>
		<link>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-779</link>
		<dc:creator>Tiessa Montgolfier</dc:creator>
		<pubDate>Sat, 07 Apr 2007 17:06:13 +0000</pubDate>
		<guid>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-779</guid>
		<description>Then you are a better programmer than I am, I can only curse in three.</description>
		<content:encoded><![CDATA[<p>Then you are a better programmer than I am, I can only curse in three.</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-776</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Sat, 07 Apr 2007 15:42:25 +0000</pubDate>
		<guid>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-776</guid>
		<description>Just discovered I can curse in five different languages. :/</description>
		<content:encoded><![CDATA[<p>Just discovered I can curse in five different languages. :/</p>
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		<title>By: Tiessa Montgolfier</title>
		<link>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-772</link>
		<dc:creator>Tiessa Montgolfier</dc:creator>
		<pubDate>Fri, 06 Apr 2007 18:38:05 +0000</pubDate>
		<guid>http://www.vintfalken.com/egg-puzzling-meta-sos/#comment-772</guid>
		<description>There are only two things you can modify like that the prim the script is in or the object as a whole.

You have three options:
1) You can make the object a 'multiple object' object by not linking them. But then you'll have to figure out autorez or one of the other 'multiple related objects' rezzing systems.

2) Reduce the rotating portions to single prims.

3) Coordinate the rotating by messaging between various scripts in the various prims.

There is a reason why doors that open and close in pre-fab houses are single prims :)</description>
		<content:encoded><![CDATA[<p>There are only two things you can modify like that the prim the script is in or the object as a whole.</p>
<p>You have three options:<br />
1) You can make the object a &#8216;multiple object&#8217; object by not linking them. But then you&#8217;ll have to figure out autorez or one of the other &#8216;multiple related objects&#8217; rezzing systems.</p>
<p>2) Reduce the rotating portions to single prims.</p>
<p>3) Coordinate the rotating by messaging between various scripts in the various prims.</p>
<p>There is a reason why doors that open and close in pre-fab houses are single prims :)</p>
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