Hero’s in SL
April 30, 2007 8:33 amThey should have never released that hero costume thingie. It’s way to inspiring for some people!
Although I must admit, I’m curious who killed the cat.. euhm.. neko.
I’m surely going to follow up on this one. It’s always nice to see a Girl With Guns contribute her part to making the SL world a safe place for us all to reside!
SL-hero #2: Cristiano Midnight.
For the open letter to LindenLabs. Does this quote from Kean Kelly sounds awefully familiar: ‘Hm… $8kL missing from my balance, 12k items missing from my inventory, nobody online except (hippos) and all my attachments in my ass. Yeah.. it must be wednesday! Yay!’? Then do sign this letter!
Update: LL did respond to the letter on their official blog. More answers later this week. They promise. :D
The open letter:
In the past eighteen months, Second Life has expanded, growing from a small community of early adopters to a platform supporting millions of users. Linden Lab has created a world that inspires a deep level of passion in its users and provides unprecedented opportunities to share creatively, socially, and financially.
With explosive levels of growth often come unexpected problems. In keeping with your company’s policy and rich history of resident involvement, we the undersigned would like to take this opportunity to address some concerns that we feel have gone unanswered for too long.
There are some consistent, ongoing problems that are getting worse under heavy load, not better, and are not simply irritants but problems that are causing financial loss in some cases, which is unacceptable. Here is a brief list of the main concerns:
* Inventory loss - this is a devastating problem that is worsening. We have no ability to protect our own inventories through backups, and are trusting you to protect that data. This is the highest priority. Sensible inventory limits (on non-verified accounts only), combined with better management tools and ways to protect our inventory ourselves would help to mitigate the problem as well. Regardless, this cannot continue - we will not accept financial loss as a feature of Second Life. It is your responsibility as service provider to ensure our data is not lost, and you are failing us.
* Problems with Find and Friends List - we continue to see search outages on a far too regular basis. It is bad enough trying to get anywhere without being able to use search, but many users are also paying money for classified ads. Our friends lists just do not work reliably any longer, after years without an issue with them. If America Online/MSN/Yahoo can provide presence information for hundreds of millions of users, surely there is a way to make our friends lists work again.
* Grid stability and performance - teleports fail quite regularly, especially under heavy load. Attachments end up in places they did not start out in, and sim performance varies wildly. None of this makes for a very pleasant experience for users. Long promised improvement to physics and scripting would help dramatically to reduce these problems, but there are a lot of other scalability issues as well. It often feels like the grid is coming apart at the seams. The promised use of limiting logins of non-verified accounts during peak load has been severely lacking. This would be an effective interim solution to load issues, but Linden Lab seems unwilling to use it.
* Build tool problems - the importance of build tools that actually work as promised cannot be overstated enough - we rely on them to create content. Prim drift, disappearing prims, imprecise placement, problems with linking and other issues with the tools need to be addressed. Too much time is being spent trying to work around the problems.
* Transaction problems - inventory deliveries are failing with an alarming (and annoying) frequency, leaving merchants with the burden of replacing missing content and having to try to confim the transaction in the first place. We trust that our L$ balances are accurate, but given recent problems, that is a cause for concern as well, and one we place our full trust in you to ensure its accuracy.
We remain fully supportive of Second Life and are more than willing to continue doing our part to help, but our confidence is steadily being eroded due to a general lack of communication and the apparent failure to successfully address the many issues detailed above. What we are asking for is that these problems are addressed immediately, ahead of new features, and that we are able to see tangible improvements. We accept that this will not happen overnight but it also cannot be allowed to continue indefinitely either.
Thank you for taking the time to read this letter.
Sincerely,
Tags: codebastard redgrave, comic, open letter, sl blogs




3 Responses to “Hero’s in SL”
Awwww a hero? TY Vint for posting this =))
What’s that “hero costume thingy” youre refering to? To be frank this was spontaneous work and I had no other inspiration than the shoot itself turning out that way, and Azkaronne of course who inspired me the whole thing when she jumped in my arms while we were photoshooting. I just said, wow that’s an idea, let’s do like I find you on this track! And here the story begins…
Anyways, very glad you like it Vint! Hope youll like the next one even more ^^
Codie
*Oops* Added the appropriate links for ‘hero costume thingie’ and ‘people’. :d
AAA Haaaaaaa! Well I didnt see those! There awesome tho! But there not my source of inspiration for this shoot. I prefer the more “human looking” type for that serie, but the overinflated muscles sure seem fun =)
Care to comment?