The nature of our - brave new virtual world imagined and created but not owned by it’s residents - makes that poseballs are almost indispensable. Only to often unused pose balls are lingering around when you want to snapshot. When all - typing ‘/1 hide‘ - fails those evil ones force you to either live with the ugly red dots in your snapshot, spend a lot of time photoshopping them out or to choose another - less good - composition for your photograph.
Hiding Pose Balls
But there is a solution (which Smiley Barry pointed out to me when I was complaining about those round balls of SL-photography-doom) that never fails:
- Activate your ‘Client menu’. (Ctrl-Alt-D)
- Go to ‘Rendering’ and toggle ‘Hide selected’.
- Select those obnoxious poseballs, advertisements, … by holding shift and then clicking them.
Did you select a wrong item? Just click it again whilst still holding shift.*
- Open your snapshot menu and start shooting Second Life photographs.
Note: I’ve tried this on avatars and prim clothing and it does not work on those. Bummer. :p**
And some other good advice from Smiley Barry: For selecting linked poseballs, use “Edit Linked Parts”, dummies! Lol.
** Hiding Avatars
Jacek found out how to hide a complete avatar *grins* or to hide it’s prim clothing / attachments *grins even more*:
Well, glorious day and jubilations, because I’ve found a way that it will work! Just toggle on `Client > Character > Character Tests > Allow Select Avatar’, and you’re ready to go! You can now select avatars and their attachments — and so, in combination with the `Client > Rendering > Hide Selected’ (*Vint points to part one ‘Hiding poseballs’ from this blogpost*) option, you can hide them!
Another fine she points out is that you can also client-side move them that way:
Fortunately, with the `Allow Select Avatar’ option turned on, you can just select the offending avatar and move it (along with all its attachments) somewhere else where it won’t be in your way! The movement is client-side only, so if the avatar moves (walks, turns, jumps… animation movement doesn’t count), the server will send an update to your client and the avatar will pop back into its old position. But, it should be enough to get your shot in!
* Unhiding Prims
HUD objects are shift-click unselectable, but that’s because the HUD is special, and it absorbs clicks even when the prim you click on is invisible. Objects in the world won’t do that, so instead the object behind it gets clicked on.
But you can use the deselect cordon tool to surround the object you want to deselect! Here’s how you do it:
- Hold Shift key
- Click+drag the cordon around the object, as if you were selecting it.
- With the mouse button still pressed, release the Shift key, and press and hold the Ctrl key instead. The cordon will turn red, indicating that any objects it surrounds will be _de_selected.
- Release the mouse button.