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	<title>Comments on: It was this&#8230; or telling you about script limitations.</title>
	<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 13 Feb 2012 10:56:18 +0000</pubDate>
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		<title>By: Nacre Swindlehurst</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105155</link>
		<dc:creator>Nacre Swindlehurst</dc:creator>
		<pubDate>Mon, 05 Jan 2009 18:28:18 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105155</guid>
		<description>Well, with the landmass going down, we should expect to see some kind of reaction from LL, because that means tier is also going down. My expectation is to see a fairly stringent script limitation, but landowners will be able buy a new kind of land (ScriptStead) which will allow them more scripts. Of course, this will cost much more money but since people have already been dup ... wups, sorry ... conceded the Homestead land issue, it should be easy to do ScriptSteading as well. My predictions:

        (1) All current landowners will be allowed to run 10 lines of 
             script per month. After that, scripts will not longer be 
             allowed. Of course, sim owners will be charged the 
             conversion fees.

         (2) A new kind of land (ScriptStead) will be made available to
              anyone who has at least four (4) sims. For a conversion 
              fee of only USD$1200 each (when converted in groups of 
              four), you will be able to convert  your sims to 
              mini-scriptsteads, while will allow you to run 
              25 lines of script per month. Your tier for a mini 
              scripstead 
             will only be twice what you are paying now for a normal 
             sim.

       (3) Within 6 months, a ScriptStead product called Assistance 
            ScriptStead will be available, allow unlimited scripting. It   
            will be a fee producer (whups, we mean free product) to 
            anyone who owns 4 or more mini-ScriptSteads. 

        (4) At that time, you will have the option of converting 2 of 
             your mini-ScriptSteads to full ScriptSteads at a price 
             which has yet to be arrived at. More than two will be 
             subject to a 200% surcharge (and VAT of course). Tier for 
             these ScriptStead should be no more 150% more than 
             tier for a mini-scriptsteads, which is quite a bargain 
             considering that you can run scripts, and are getting two 
             mini-scriptstead for only one and a half times the price.

Of course, LL has never done anything like that before, so I am sure that they would never do anything like again the future.

One (*unrelated, honest Linden*) query: How do I get on OpenSim?</description>
		<content:encoded><![CDATA[<p>Well, with the landmass going down, we should expect to see some kind of reaction from LL, because that means tier is also going down. My expectation is to see a fairly stringent script limitation, but landowners will be able buy a new kind of land (ScriptStead) which will allow them more scripts. Of course, this will cost much more money but since people have already been dup &#8230; wups, sorry &#8230; conceded the Homestead land issue, it should be easy to do ScriptSteading as well. My predictions:</p>
<p>        (1) All current landowners will be allowed to run 10 lines of<br />
             script per month. After that, scripts will not longer be<br />
             allowed. Of course, sim owners will be charged the<br />
             conversion fees.</p>
<p>         (2) A new kind of land (ScriptStead) will be made available to<br />
              anyone who has at least four (4) sims. For a conversion<br />
              fee of only USD$1200 each (when converted in groups of<br />
              four), you will be able to convert  your sims to<br />
              mini-scriptsteads, while will allow you to run<br />
              25 lines of script per month. Your tier for a mini<br />
              scripstead<br />
             will only be twice what you are paying now for a normal<br />
             sim.</p>
<p>       (3) Within 6 months, a ScriptStead product called Assistance<br />
            ScriptStead will be available, allow unlimited scripting. It<br />
            will be a fee producer (whups, we mean free product) to<br />
            anyone who owns 4 or more mini-ScriptSteads. </p>
<p>        (4) At that time, you will have the option of converting 2 of<br />
             your mini-ScriptSteads to full ScriptSteads at a price<br />
             which has yet to be arrived at. More than two will be<br />
             subject to a 200% surcharge (and VAT of course). Tier for<br />
             these ScriptStead should be no more 150% more than<br />
             tier for a mini-scriptsteads, which is quite a bargain<br />
             considering that you can run scripts, and are getting two<br />
             mini-scriptstead for only one and a half times the price.</p>
<p>Of course, LL has never done anything like that before, so I am sure that they would never do anything like again the future.</p>
<p>One (*unrelated, honest Linden*) query: How do I get on OpenSim?</p>
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		<title>By: kesseret</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105140</link>
		<dc:creator>kesseret</dc:creator>
		<pubDate>Mon, 05 Jan 2009 16:47:27 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105140</guid>
		<description>this whole thing has left a bad taste in my mouth... I am not sure what the future will hold, but i'm hanging on to my hat. :)</description>
		<content:encoded><![CDATA[<p>this whole thing has left a bad taste in my mouth&#8230; I am not sure what the future will hold, but i&#8217;m hanging on to my hat. :)</p>
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		<title>By: Saffia Widdershins</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105043</link>
		<dc:creator>Saffia Widdershins</dc:creator>
		<pubDate>Mon, 05 Jan 2009 02:58:39 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105043</guid>
		<description>And now we have the details and - perhaps unsurprisingly - it's &lt;a href="http://blog.secondlife.com/2009/01/03/about-the-homestead-launch-and-script-limits/" rel="nofollow"&gt;wait and see&lt;/a&gt;.  I'm &lt;a href="http://primperfectblog.wordpress.com/2009/01/04/jam-yesterday-diet-tomorrow-but-today-we-have-uncertainty/" rel="nofollow"&gt;speculating&lt;/a&gt; whether the huge decline in Open Spaces has made the script problem less relevant.</description>
		<content:encoded><![CDATA[<p>And now we have the details and - perhaps unsurprisingly - it&#8217;s <a href="http://blog.secondlife.com/2009/01/03/about-the-homestead-launch-and-script-limits/" rel="nofollow">wait and see</a>.  I&#8217;m <a href="http://primperfectblog.wordpress.com/2009/01/04/jam-yesterday-diet-tomorrow-but-today-we-have-uncertainty/" rel="nofollow">speculating</a> whether the huge decline in Open Spaces has made the script problem less relevant.</p>
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		<title>By: Ciaran Laval</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105013</link>
		<dc:creator>Ciaran Laval</dc:creator>
		<pubDate>Sun, 04 Jan 2009 21:00:45 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-105013</guid>
		<description>To be fair to Jack he's not a techie. They're just preparing the ground so that script limits on openspaces are more severe than full sims.

Interesting that they find a known problem that effects openspaces and homesteads more than full sims now, still no proper attempt to justify the price rise but I'm sure they'll thank us for the informative discussion we never really had.</description>
		<content:encoded><![CDATA[<p>To be fair to Jack he&#8217;s not a techie. They&#8217;re just preparing the ground so that script limits on openspaces are more severe than full sims.</p>
<p>Interesting that they find a known problem that effects openspaces and homesteads more than full sims now, still no proper attempt to justify the price rise but I&#8217;m sure they&#8217;ll thank us for the informative discussion we never really had.</p>
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		<title>By: Inara Pey</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104987</link>
		<dc:creator>Inara Pey</dc:creator>
		<pubDate>Sun, 04 Jan 2009 18:01:24 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104987</guid>
		<description>Vint,

Yup. I found the transcript of Babbage's office hours interesting when I read it back in November. Darien Caldwell has also posted more on the subject on her website forum&lt;/a&gt;, which makes it pretty clear the model LL are going for will be to cap &#38; manage script resources per sim in much the same way as prims are managed - with an "additional" pool for avatar attachments. 

To say the least, this is going to take some implementation - tools-wise and educationally - hence why Jack's long-awaited post&lt;/a&gt; on the subject is actually light on the technical aspects, as they are very much "tba" (no surprises there).</description>
		<content:encoded><![CDATA[<p>Vint,</p>
<p>Yup. I found the transcript of Babbage&#8217;s office hours interesting when I read it back in November. Darien Caldwell has also posted more on the subject on her website forum, which makes it pretty clear the model LL are going for will be to cap &amp; manage script resources per sim in much the same way as prims are managed - with an &#8220;additional&#8221; pool for avatar attachments. </p>
<p>To say the least, this is going to take some implementation - tools-wise and educationally - hence why Jack&#8217;s long-awaited post on the subject is actually light on the technical aspects, as they are very much &#8220;tba&#8221; (no surprises there).</p>
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		<title>By: Installing OpenSim in Windows XP with MySQL. &#171; Zonja Capalini</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104926</link>
		<dc:creator>Installing OpenSim in Windows XP with MySQL. &#171; Zonja Capalini</dc:creator>
		<pubDate>Sat, 03 Jan 2009 22:07:19 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104926</guid>
		<description>[...] Vint Falken&#8217;s It was this&#8230; or telling you about script limitations. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Vint Falken&#8217;s It was this&#8230; or telling you about script limitations. [&#8230;]</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104912</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Sat, 03 Jan 2009 19:05:59 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104912</guid>
		<description>&lt;a href="http://www.vintfalken.com/sudden-gaps-in-ms-perception-of-2008/" rel="nofollow"&gt;Reminds Inara&lt;/a&gt;. :D And no, not a competition, but joined cause! :) That they will probably also apply to 'full regions' =&gt; yeah, I figured that much after reading the &lt;a href="http://www.vintfalken.com/babbage-linden-on-openspace-script-limits/" rel="nofollow"&gt;transcript from Babbage Linden's office hours&lt;/a&gt;. =/ 

You know the "free beta" offers? And then after 30 days you need to pay much more (of course, anything more than free is "much more") or live with limited/capped functionality? Well, it seems like 30 days is +- 6 years in Linden time and we're coming out of free beta now.</description>
		<content:encoded><![CDATA[<p><a href="http://www.vintfalken.com/sudden-gaps-in-ms-perception-of-2008/" rel="nofollow">Reminds Inara</a>. :D And no, not a competition, but joined cause! :) That they will probably also apply to &#8216;full regions&#8217; => yeah, I figured that much after reading the <a href="http://www.vintfalken.com/babbage-linden-on-openspace-script-limits/" rel="nofollow">transcript from Babbage Linden&#8217;s office hours</a>. =/ </p>
<p>You know the &#8220;free beta&#8221; offers? And then after 30 days you need to pay much more (of course, anything more than free is &#8220;much more&#8221;) or live with limited/capped functionality? Well, it seems like 30 days is +- 6 years in Linden time and we&#8217;re coming out of free beta now.</p>
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		<title>By: Inara Pey</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104906</link>
		<dc:creator>Inara Pey</dc:creator>
		<pubDate>Sat, 03 Jan 2009 18:24:59 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104906</guid>
		<description>Well, I *did* mean in reference to Jack's Xmas, "everything is well in la-la land" posts, which I responded to to at the time; don't remember seeing anything here until you mentioned them in connection with Clare's post :).

Still not a competition. We all feel the same way where the script limits are concerned. and leave us not forget, that when they come in, they won't only apply to "Homesteads" and "OpenSpace" sims....</description>
		<content:encoded><![CDATA[<p>Well, I *did* mean in reference to Jack&#8217;s Xmas, &#8220;everything is well in la-la land&#8221; posts, which I responded to to at the time; don&#8217;t remember seeing anything here until you mentioned them in connection with Clare&#8217;s post :).</p>
<p>Still not a competition. We all feel the same way where the script limits are concerned. and leave us not forget, that when they come in, they won&#8217;t only apply to &#8220;Homesteads&#8221; and &#8220;OpenSpace&#8221; sims&#8230;.</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104904</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Sat, 03 Jan 2009 18:03:04 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104904</guid>
		<description>"Responses are currently closed, but you can trackback from your own site. " =&gt; Liars! ;) Yes, Miss Zonja, I noticed this also. Main reason for this blogpost was to trackback to their three latests and scream "where is that info" through those... . Fail. :(

@Inara... *shakes her head* No, you were not. I mentioned the lack of OpenSpace script limit info already a few times here, and "please, linden gods, we pray for more knowledge!" is an ungoing theme here at vintfalken.com. *grins* (Still waiting for a roadmap also, btw! ;))

Nadine, yeah well, I assume the whole world understands "happy new year!", on the other hand, the whole world does not understand &lt;a href="http://www.vintfalken.com/openspace-can-we-all-haz-understandable-info-plz/" rel="nofollow"&gt;this large chunk of text&lt;/a&gt;. ;)</description>
		<content:encoded><![CDATA[<p>&#8220;Responses are currently closed, but you can trackback from your own site. &#8221; => Liars! ;) Yes, Miss Zonja, I noticed this also. Main reason for this blogpost was to trackback to their three latests and scream &#8220;where is that info&#8221; through those&#8230; . Fail. :(</p>
<p>@Inara&#8230; *shakes her head* No, you were not. I mentioned the lack of OpenSpace script limit info already a few times here, and &#8220;please, linden gods, we pray for more knowledge!&#8221; is an ungoing theme here at vintfalken.com. *grins* (Still waiting for a roadmap also, btw! ;))</p>
<p>Nadine, yeah well, I assume the whole world understands &#8220;happy new year!&#8221;, on the other hand, the whole world does not understand <a href="http://www.vintfalken.com/openspace-can-we-all-haz-understandable-info-plz/" rel="nofollow">this large chunk of text</a>. ;)</p>
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		<title>By: Zonja Capalini</title>
		<link>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104903</link>
		<dc:creator>Zonja Capalini</dc:creator>
		<pubDate>Sat, 03 Jan 2009 17:40:33 +0000</pubDate>
		<guid>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comment-104903</guid>
		<description>Great. Now they edit the pingbacks. I've seen several pingbacks appear and then go. Your "Sudden gaps" post http://www.vintfalken.com/sudden-gaps-in-ms-perception-of-2008/ made it into M's post http://blog.secondlife.com/2008/12/29/a-look-back-a-look-ahead/, but this one I'm commenting now doesn't get linked back. Well, it clearly contains broadly offensive notions: incitation to suicide, degradation of family values, ... ;-)</description>
		<content:encoded><![CDATA[<p>Great. Now they edit the pingbacks. I&#8217;ve seen several pingbacks appear and then go. Your &#8220;Sudden gaps&#8221; post <a href="http://www.vintfalken.com/sudden-gaps-in-ms-perception-of-2008/" rel="nofollow">http://www.vintfalken.com/sudden-gaps-in-ms-perception-of-2008/</a> made it into M&#8217;s post <a href="http://blog.secondlife.com/2008/12/29/a-look-back-a-look-ahead/," rel="nofollow">http://blog.secondlife.com/2008/12/29/a-look-back-a-look-ahead/,</a> but this one I&#8217;m commenting now doesn&#8217;t get linked back. Well, it clearly contains broadly offensive notions: incitation to suicide, degradation of family values, &#8230; ;-)</p>
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