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	<title>Comments on: More on ARC aka Avatar Rendering Cost</title>
	<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 13 Feb 2012 07:57:50 +0000</pubDate>
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		<title>By: [RESOLVED] Codename Pitchfork</title>
		<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-105507</link>
		<dc:creator>[RESOLVED] Codename Pitchfork</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:43:50 +0000</pubDate>
		<guid>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-105507</guid>
		<description>[...] range of reactions does oddly conform to the description, ranging from technical explanations (by Vint Falken, twice, and Tateru Nino) to the usual contradictory comments on the official blog and to opinion [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] range of reactions does oddly conform to the description, ranging from technical explanations (by Vint Falken, twice, and Tateru Nino) to the usual contradictory comments on the official blog and to opinion [&#8230;]</p>
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		<title>By: [RESOLVED] Codename Pitchfork &#171; Rheta’s World</title>
		<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-46837</link>
		<dc:creator>[RESOLVED] Codename Pitchfork &#171; Rheta’s World</dc:creator>
		<pubDate>Mon, 05 May 2008 17:12:43 +0000</pubDate>
		<guid>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-46837</guid>
		<description>[...] range of reactions does oddly conform to the description, ranging from technical explanations (by Vint Falken, twice, and Tateru Nino) to the usual contradictory comments on the official blog and to opinion [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] range of reactions does oddly conform to the description, ranging from technical explanations (by Vint Falken, twice, and Tateru Nino) to the usual contradictory comments on the official blog and to opinion [&#8230;]</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-46168</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Sat, 03 May 2008 21:58:38 +0000</pubDate>
		<guid>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-46168</guid>
		<description>I agree with Pia, if you notice others aren't bothering to do something about their ARC count, then you are more likely to think 'screw them'. But even before ARC count was know, there were already great initiatives to keep (client side?) lag on full sims down. Take for instance the bandana's sold at last year's RFL fair? The Avatar Rendering Cost gives us something extra to 'keep in mind'. I do know that if somebody tells me I have a 8000 ARC on a full sim, I'm likely to switch outfit. If I'm around 2000 for doing daily stuff? Well, so be it. It' 'me' or 'who I am' after all.  

QueenKelly indeed has a good point. Maybe drop a note if they wish to include it? ;)

Something that does is not taken into account either is wearing scripted items, as it causes the server to lag, not the client? An AO, a few huds (do they count as 'worn prim'?), scripted ears, scripted tail, a gun, scripted nipples, .... ? 

But I would not call ARC numbers a 'huge failure', Cory. It gives people a reference, although that one might not be complete. Efforts on the smooth running grid need to come from both sides, LL as well as the people who inhabit our virtual world. Would it be that bad if we ban hair that causes the ARC to go up with 5000 from our outfits? You're likely to find a lot of fun hairstyles that will go for 1000 ARC.

&lt;em&gt;I’ve read somewhere that the basic avatar without any attachments alone comes at 8 megabytes of data that have to be transfered.
EIGHT megs!&lt;/em&gt;
If you can tell me where you read this, I'd be very grateful and go take a look myself! ;) ... And at the same time, we all beg for a better detailed mesh and a tattoo layer for our faces. *mrgreen*</description>
		<content:encoded><![CDATA[<p>I agree with Pia, if you notice others aren&#8217;t bothering to do something about their ARC count, then you are more likely to think &#8217;screw them&#8217;. But even before ARC count was know, there were already great initiatives to keep (client side?) lag on full sims down. Take for instance the bandana&#8217;s sold at last year&#8217;s RFL fair? The Avatar Rendering Cost gives us something extra to &#8216;keep in mind&#8217;. I do know that if somebody tells me I have a 8000 ARC on a full sim, I&#8217;m likely to switch outfit. If I&#8217;m around 2000 for doing daily stuff? Well, so be it. It&#8217; &#8216;me&#8217; or &#8216;who I am&#8217; after all.  </p>
<p>QueenKelly indeed has a good point. Maybe drop a note if they wish to include it? ;)</p>
<p>Something that does is not taken into account either is wearing scripted items, as it causes the server to lag, not the client? An AO, a few huds (do they count as &#8216;worn prim&#8217;?), scripted ears, scripted tail, a gun, scripted nipples, &#8230;. ? </p>
<p>But I would not call ARC numbers a &#8216;huge failure&#8217;, Cory. It gives people a reference, although that one might not be complete. Efforts on the smooth running grid need to come from both sides, LL as well as the people who inhabit our virtual world. Would it be that bad if we ban hair that causes the ARC to go up with 5000 from our outfits? You&#8217;re likely to find a lot of fun hairstyles that will go for 1000 ARC.</p>
<p><em>I’ve read somewhere that the basic avatar without any attachments alone comes at 8 megabytes of data that have to be transfered.<br />
EIGHT megs!</em><br />
If you can tell me where you read this, I&#8217;d be very grateful and go take a look myself! ;) &#8230; And at the same time, we all beg for a better detailed mesh and a tattoo layer for our faces. *mrgreen*</p>
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		<title>By: Cory Alekseev</title>
		<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45905</link>
		<dc:creator>Cory Alekseev</dc:creator>
		<pubDate>Sat, 03 May 2008 05:42:29 +0000</pubDate>
		<guid>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45905</guid>
		<description>ARC is a major failure already. First of all because of the texture size not being taken into account (as noted by Uccello before me) and second because it basically creates a situation that can be considered a witch hunt.

"Hey you with your 5738 ARC points - take off your damn hair!"

It's funny that LL themselves have advertised with all those fancy outfits and value the content created by the people on the grid so much but now they basically bash everyone who made high quality wearables.

I've read somewhere that the basic avatar without any attachments alone comes at 8 megabytes of data that have to be transfered.
EIGHT megs!
So basically their initial Avatar model is fucked up already and now they're trying to cover their poor coding by pointing to all the evil people who're wearing prim attachments.</description>
		<content:encoded><![CDATA[<p>ARC is a major failure already. First of all because of the texture size not being taken into account (as noted by Uccello before me) and second because it basically creates a situation that can be considered a witch hunt.</p>
<p>&#8220;Hey you with your 5738 ARC points - take off your damn hair!&#8221;</p>
<p>It&#8217;s funny that LL themselves have advertised with all those fancy outfits and value the content created by the people on the grid so much but now they basically bash everyone who made high quality wearables.</p>
<p>I&#8217;ve read somewhere that the basic avatar without any attachments alone comes at 8 megabytes of data that have to be transfered.<br />
EIGHT megs!<br />
So basically their initial Avatar model is fucked up already and now they&#8217;re trying to cover their poor coding by pointing to all the evil people who&#8217;re wearing prim attachments.</p>
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		<title>By: Uccello Poultry</title>
		<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45868</link>
		<dc:creator>Uccello Poultry</dc:creator>
		<pubDate>Sat, 03 May 2008 02:30:42 +0000</pubDate>
		<guid>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45868</guid>
		<description>I wonder, then, where the lag comes from when the Isle of Lesbos holds it's famous "Nakie" beach parties. While not all avies are nude, the number of textures could be described as "skimpy" compared to other events with an equal number of Green Dots concentrated in one area. I doubt if flexiprims in motion are a greater drain than the same prims not in motion or moving less radically.</description>
		<content:encoded><![CDATA[<p>I wonder, then, where the lag comes from when the Isle of Lesbos holds it&#8217;s famous &#8220;Nakie&#8221; beach parties. While not all avies are nude, the number of textures could be described as &#8220;skimpy&#8221; compared to other events with an equal number of Green Dots concentrated in one area. I doubt if flexiprims in motion are a greater drain than the same prims not in motion or moving less radically.</p>
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		<title>By: QueenKellee Kuu</title>
		<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45848</link>
		<dc:creator>QueenKellee Kuu</dc:creator>
		<pubDate>Sat, 03 May 2008 00:30:15 +0000</pubDate>
		<guid>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45848</guid>
		<description>a few things that seem to be missing in the equation are 
1. the size of textures and 
2. sculpties (which are really like 2 textures, 1 for the sculpt and the other for the texture of it)

small textures vs big makes a huge diff in lag, unfortunately this isn't noted with the ARC.</description>
		<content:encoded><![CDATA[<p>a few things that seem to be missing in the equation are<br />
1. the size of textures and<br />
2. sculpties (which are really like 2 textures, 1 for the sculpt and the other for the texture of it)</p>
<p>small textures vs big makes a huge diff in lag, unfortunately this isn&#8217;t noted with the ARC.</p>
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		<title>By: pia qi</title>
		<link>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45777</link>
		<dc:creator>pia qi</dc:creator>
		<pubDate>Fri, 02 May 2008 19:53:42 +0000</pubDate>
		<guid>http://www.vintfalken.com/more-on-arc-aka-avatar-rendering-cost/#comment-45777</guid>
		<description>I've always kept this in mind when going to known laggy places or crowded venues.  But once I was going to someone's wedding and I knew that there would be a lot of extra people and stuff.  So I put on non-flexi hair and primless clothes with no AO, only to get there and find everyone else dressed in flexibling o'rama, posing away.   So I got to be the ugly girl that walked funny while everyone else looked gorgeous and the sim crashed. :P  What was the point?  I might as well have dressed up like everyone else and got to look great for the 15 minutes before the sim crashed.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always kept this in mind when going to known laggy places or crowded venues.  But once I was going to someone&#8217;s wedding and I knew that there would be a lot of extra people and stuff.  So I put on non-flexi hair and primless clothes with no AO, only to get there and find everyone else dressed in flexibling o&#8217;rama, posing away.   So I got to be the ugly girl that walked funny while everyone else looked gorgeous and the sim crashed. :P  What was the point?  I might as well have dressed up like everyone else and got to look great for the 15 minutes before the sim crashed.</p>
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