So, I was to silent for y’all? Hmm. *ends silence* This time not to rant about Second Life’s society, though. :p
I’ve gotten a lot of ‘what do you think of my clothing design’ questions recently. And quite often I had to answer: ‘I love the shading on the butt & breasts, but euhm… what about shading ‘in’ the texture?’ It’s neat to see people get the shading of the human/avatar correct, but only to often that leads to neglecting the textures itself:
Mistakes in light source / bad photo-sourcing. Not having any sense of depth/play of light withing the clothing item itself, etc. Now I know, wrinkles are fashionable at the moment, but believe me, a well shaded button or collar works too. So, I decided that besides only complaining, I should give people a clue about what I do want to see. And the ‘adding depth to SL clothing textures using photoshop’s layer styles’ tutorial was born.
I hope it will be of use to some avies, and decided to be a good neko girl for once and to not link to some so called ‘top notch’ Second Life designers that could really benefit from taking a look at this shading tutorial. *grins*