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	<title>VintFalken.com</title>
	<link>http://www.vintfalken.com</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Fri, 09 Jan 2009 00:30:32 +0000</pubDate>
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		<title>Second Life web resources for January 7th 2009 through January 8th 2009</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/506695897/</link>
		<comments>http://www.vintfalken.com/second-life-web-resources-for-january-7th-2009-through-january-8th-2009/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 00:30:32 +0000</pubDate>
		<dc:creator>Vint</dc:creator>
		
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.vintfalken.com/second-life-web-resources-for-january-7th-2009-through-january-8th-2009/</guid>
		<description><![CDATA[
Using OpenSim: Notes from the Rezzable Private Grid Alpha (PGA) test &#124; Rezzable - Initial results from testing the opensim software on the rezzable private grid.
No description available. - 
The Hobo Community Comes to Rezzable &#124; Rezzable - Thinkerer Melville explains the Hobo Community. If this is virtual reality, what is a virtual community? There [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li><a href="http://tr.im/JononOS">Using OpenSim: Notes from the Rezzable Private Grid Alpha (PGA) test | Rezzable</a> - Initial results from testing the opensim software on the rezzable private grid.</li>
<li><a href="http://tr.im/dljacob">No description available.</a> - </li>
<li><a href="http://tr.im/hoboness">The Hobo Community Comes to Rezzable | Rezzable</a> - Thinkerer Melville explains the Hobo Community. If this is virtual reality, what is a virtual community? There isn&#8217;t any such thing. Community is not virtual it if is made of real people.</li>
<li><a href="http://tr.im/shoshana">Shoshana Epsilon, Queen of In-World Lighting, portrayed | VintFalken.com</a> - Exporting an SL photographer&#8217;s Second Life</li>
</ol>
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		<item>
		<title>Rezzable can haz OpenSim - A luvstory?</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/506462993/</link>
		<comments>http://www.vintfalken.com/rezzable-can-haz-opensim-a-luvstory/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 19:06:15 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[OpenSim]]></category>

		<category><![CDATA[Rezzable]]></category>
<category>open sim</category><category>private grid alpha</category><category>rezzable</category>
		<guid isPermaLink="false">http://www.vintfalken.com/rezzable-can-haz-opensim-a-luvstory/</guid>
		<description><![CDATA[What is Rezzable looking for in an OpenSim? Is OpenSim stable enough for long-term commitment? What are the expectations? And what are the turn-offs? Can those flaws be overlooked or turned for the better? Sure they can, just look at those hawt specs! In short: Is there a love story evolving here? ;) &#8216;In longer&#8216;: [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/1340999865/" target="_Blank" border="0" title="OpenSim news: warning sign ;) by VintFalken, on Flickr"><img src="http://farm2.static.flickr.com/1282/1340999865_7d98fe027e_o.png" width="200" height="210" alt="OpenSim news: warning sign ;)" border="0" align="right" hspace="10" vspace="5" /></a><strong>What is Rezzable looking for in an OpenSim? Is OpenSim stable enough for long-term commitment? What are the expectations? And what are the turn-offs? Can those flaws be overlooked or turned for the better? Sure they can, just look at those hawt specs! In short: Is there a love story evolving here? ;) &#8216;<em>In longer</em>&#8216;: <a href="http://rezzable.com/blog/rightasrain-rimbaud/using-opensim-notes-rezzable-private-grid-alpha-pga-test">First and Second Impressions involving the Rezzable Private Grid Alpha &#038; OpenSim in general</a> as written by RightasRain &#8220;boss&#8221; Rimbaud.</strong></p>
<p align="justify">Vint&#8217;s summary: &#8220;Woot! Terribly thrilled!&#8221; So thrilled even, I&#8217;m going into &#8216;nostalgic mode&#8217; and used my old &#8220;OpenSim News&#8221; graphic. Which is terribly-outdated as I look pretty on OpenSim now. :D You ask for more nostalgia?! K. Here you go&#8230; . (Rembember: On the PGA, I&#8217;m better looking! ;))</p>
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<p align="justify">Want to try this &#8220;OpenSim&#8221; thing yourself? Expand your virtual horizons? We&#8217;ll gladly <a href="http://rezzable.com/blog/vint-falken/greenies-go-opensim-rezzable-alpha-grid">welcome you at the Rezzable PGA</a>. If you prefer to set up your own OpenSim install, and run your very own virtual island, <a href="http://www.vintfalken.com/how-to-opensim-diy-on-windows-xp/">pass through here</a>.</p>
<a href="http://www.vintfalken.com/tag/open-sim/" rel="tag">open sim</a>, <a href="http://www.vintfalken.com/tag/private-grid-alpha/" rel="tag">private grid alpha</a>, <a href="http://www.vintfalken.com/tag/rezzable/" rel="tag">rezzable</a><div class="feedflare">
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		<item>
		<title>Shoshana Epsilon, Queen of In-World Lighting, portrayed</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/505108559/</link>
		<comments>http://www.vintfalken.com/shoshana-epsilon-queen-of-in-world-lighting-portrayed/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 09:58:14 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Photography]]></category>
<category>low key</category><category>photography</category><category>photoshop</category><category>second life</category><category>shoshana epsilon</category><category>tips and tricks</category>
		<guid isPermaLink="false">http://www.vintfalken.com/shoshana-epsilon-queen-of-in-world-lighting-portrayed/</guid>
		<description><![CDATA[Whilst showing off her latest amazing &#8220;raw&#8221; (non-post processed, that is) snapshot from Second Life, Shoshana also promises us a write-up of in-world lighting tutorials for Second Life photography. Let us all poke her a lot, so she doesn&#8217;t forget! ;)
But the nature of Second Life photography is that - even with a top-notch graphics [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Whilst <a href="http://www.flickr.com/photos/shoshanaepsilon/3168047193/in/photostream/" target="_blank">showing off her latest amazing</a> &#8220;raw&#8221; (non-post processed, that is) snapshot from Second Life, <a href="http://shoshanaepsilon.blogspot.com/2009/01/welcome-to-2009.html">Shoshana also promises us</a> a write-up of in-world lighting tutorials for Second Life photography. Let us all poke her a lot, so she doesn&#8217;t forget! ;)</p>
<p align="justify">But the nature of Second Life photography is that - even with a top-notch graphics card and well thought off lighting - some things will always be &#8216;fail&#8217;. Take a look for instance at the ear being more &#8216;reflective of light&#8217; than the metal earring, the breasts that are strangely squared and a full bright necklace/lack of pearl necklace. So I asked for permissions to &#8220;brush up&#8221; Shoshana&#8217;s raw &#8220;low-key&#8221;* file and see what I could make of it. Those permissions were granted:</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/3176685444/" target="_blank" border="0" title="Portrait of Sho, Leading Lady of In-World Lighting by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3348/3176685444_2071a1bc06_o.jpg" width="375" height="500" border="0" alt="Portrait of Sho, Leading Lady of In-World Lighting" /></a></p>
<p align="justify">Most of the image was tweaked, to much small alterations to mention, but a few very personal ideas on this &#038; tips I wish to share:</p>
<ol>
<li>Start of with duplicating your layer, and put it to <strong>&#8217;screen&#8217; as layer style</strong>. Then merge &#038; start manually darkening the appropriate areas again using &#8220;burn&#8221;.</li>
<li>Portrait photographs are often shot with a prime at small aperture. This makes that not all parts of the body will be as sharp. Usually, <strong>the part of the photograph most in focus is one of the eyes (side portrait) or both eyes (front portrait)</strong>. (I blurred out the hands a lower waist a bit to much here, but this was mainly to camouflage the bad job Second Life does at rendering &#038; lighting hands.)</li>
<li>To get the blue black &#038; whitish feeling, <strong>don&#8217;t use &#8220;desaturate&#8221;</strong>. It would kill to much of the different colour tones. Rather on your final edit of the colour file, activate the <strong>red channel only</strong>, and copy paste this to a new document. Copy paste it back into your working file, and use that as black &#038; white layer. Colourize at will - using layer overlays, photo filter, &#8230; - but make sure a little tiny bit (about 5%) of the original colour edit shines through still, so I doesn&#8217;t become to monotone in colour.</li>
<li><strong>Don&#8217;t use Sepia colours</strong>. Whilst it _may_ have some charms left on printed paper, on LCD screen, Sepia is the suxxors.</li>
</ol>
<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/3176685524/" target="_Blank" border="0" title="Shoshana Epsilon - Original Edit vs. Desaturate vs. Red Channel by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3129/3176685524_b1cb806e41_m.jpg" width="240" height="144" hspace="10" vspace="5" align="right" border="0" alt="Shoshana Epsilon - Original Edit vs. Desaturate vs. Red Channel" /></a>* <em>Low-key lighting is a style of lighting for photography, film or television. It attempts to create a chiaroscuro effect. In traditional photographic lighting, three-point lighting uses a key light, a fill light, and a back light for even illumination. Low-key lighting requires only one key light, optionally controlled with a fill light or a simple reflector. Low key light accentuates the contours of an object by throwing areas into shade while a fill light or reflector may illuminate the shadow areas to control contrast. The relative strength of key-to-fill, known as the lighting ratio, can be measured using a light meter. Low key lighting has a higher lighting ratio, e.g. 8:1, than high key lighting, which can approach 1:1.</em> (from Wikipedia)</p>
<a href="http://www.vintfalken.com/tag/low-key/" rel="tag">low key</a>, <a href="http://www.vintfalken.com/tag/photography/" rel="tag">photography</a>, <a href="http://www.vintfalken.com/tag/photoshop/" rel="tag">photoshop</a>, <a href="http://www.vintfalken.com/tag/second-life/" rel="tag">second life</a>, <a href="http://www.vintfalken.com/tag/shoshana-epsilon/" rel="tag">shoshana epsilon</a>, <a href="http://www.vintfalken.com/tag/tips-and-tricks/" rel="tag">tips and tricks</a><div class="feedflare">
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		<title>Second Life web resources for January 5th 2009 through January 6th 2009</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/504776802/</link>
		<comments>http://www.vintfalken.com/second-life-web-resources-for-january-5th-2009-through-january-6th-2009/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 00:30:06 +0000</pubDate>
		<dc:creator>Vint</dc:creator>
		
		<category><![CDATA[Links]]></category>

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		<description><![CDATA[
7Seas Fishing systems activated at Greenies Lawn. &#124; Rezzable - Our green friends tried a lot of special sports since they arrived in the big house:&#38;nbsp;cockroach hunting, slug racing, worm striking, bubble bursting,&#38;nbsp;iceball fighting, sim destroying, paper boat sailing, &#8230; and more. But until now,
Avatrian: RMB City to open on Jan 9th - RMB City [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li><a href="http://tr.im/7seasfishing">7Seas Fishing systems activated at Greenies Lawn. | Rezzable</a> - Our green friends tried a lot of special sports since they arrived in the big house:&amp;nbsp;cockroach hunting, slug racing, worm striking, bubble bursting,&amp;nbsp;iceball fighting, sim destroying, paper boat sailing, &#8230; and more. But until now,</li>
<li><a href="http://www.avatrian.com/blogs/?p=458">Avatrian: RMB City to open on Jan 9th</a> - RMB City in Second Life is about to open very soon. It is scheduled to throw its doors wide open to the public on January 9, 2008 at 6 PM (SLT).</li>
<li><a href="http://zonjacapalini.wordpress.com/2009/01/05/hypergrid-or-how-to-teleport-between-worlds-using-opensim/">Hypergrid, or how to teleport between WORLDS using OpenSim - Zonja Capalini</a> - Hypergrid, a short - but very interesting - explanation &amp; a tutorial and how to do it - cross grid teleports - yourself and even how to enable them. Have fun! (And try not to loose to many virtual bits in the process! ;))</li>
<li><a href="http://tr.im/SLresidentFAIL">A Second Life Resident No More | VintFalken.com</a> - Exporting an SL photographer&#8217;s Second Life</li>
</ol>
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		<item>
		<title>A Second Life Resident No More</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/503789711/</link>
		<comments>http://www.vintfalken.com/a-second-life-resident-no-more/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 23:10:24 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Second Life]]></category>
<category>2009</category><category>customer</category><category>resident</category><category>second life</category>
		<guid isPermaLink="false">http://www.vintfalken.com/a-second-life-resident-no-more/</guid>
		<description><![CDATA[Human beings - and even animals, or those behaving as animals - have a certain set of rights. It starts off with the Declaration of Human Rights, followed by the laws of the country you reside in. (Which means though luck in Angola, pretty lucky in Belgium.) Although we avatars sometimes think we should get [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Human beings - and even animals, or those behaving as animals - have a certain set of rights. It starts off with the Declaration of Human Rights, followed by the laws of the country you reside in. (Which means though luck in Angola, pretty lucky in Belgium.) Although we avatars sometimes think we should get the same rights as our atomics - guaranteed right to live, property rights, proper noob-education, &#8230; - that is not the case, and maybe <strong>we should stop whining to Linden Lab about &#8220;our rights as a Resident of Second Life&#8221;</strong>.  After all, the <a href="http://www.raphkoster.com/gaming/playerrights.shtml">Declaration of Player Rights</a> is no where near finished, nor generally accepted, nor would it hold in - atomic - court.</p>
<p align="justify">Yes, I know it&#8217;s nice to be a Resident of Second Life (at times). The name shows we belong to something that spans the different communities such as there are vampires, nekos, humans, roleplayers, sex addicts, tinies, &#8230; and different levels of players, from the casual 5h/month over the solitary content creator to the big development companies. But at the same time, <strong>&#8220;being a Second Life Resident&#8221; is getting us no where</strong>. We don&#8217;t have a parliament. No referendums, albeit Linden has the powers to easily poll all of us. No social security or health benefits. No property rights. No subsidizing the arts. Just some minor funding for education and some LDPW paved roads.</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/3172252090/" target="_blank" title="Second Life Lexicon - Resident (depreciated) vs. Customer by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3529/3172228896_683622ffd4_o.jpg" width="445" height="261" alt="Second Life Lexicon - Resident (depreciated) vs. Customer" /></a></p>
<p align="justify">So what should we be then? As almost all of us have &#8220;their payment info on file&#8221;, what do you think about &#8220;a Second Life Customer&#8221;? Customers have rights, no? Companies do research to find out what their customers want, no? <strong>Although &#8220;residents&#8221; seem to be fairly expendable lately, no company can do without customers? I&#8217;m not sure if thinking, saying and writing &#8220;customer&#8221; for a year will change the idea of what we want from Linden Lab - or even better, what they are willing to offer us - but it won&#8217;t hurt?</strong> (Except maybe our ego&#8217;s a bit.) Let&#8217;s make 2009 - <a href="http://www.vintfalken.com/this-was-2008-in-second-life/">opposed to 2008 where residents got screwed over.. and over</a> - year of the Second Life Customer?</p>
<a href="http://www.vintfalken.com/tag/2009/" rel="tag">2009</a>, <a href="http://www.vintfalken.com/tag/customer/" rel="tag">customer</a>, <a href="http://www.vintfalken.com/tag/resident/" rel="tag">resident</a>, <a href="http://www.vintfalken.com/tag/second-life/" rel="tag">second life</a><div class="feedflare">
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		<item>
		<title>Second Life web resources for January 4th 2009</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/502924820/</link>
		<comments>http://www.vintfalken.com/second-life-web-resources-for-january-4th-2009/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 00:30:06 +0000</pubDate>
		<dc:creator>Vint</dc:creator>
		
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.vintfalken.com/second-life-web-resources-for-january-4th-2009/</guid>
		<description><![CDATA[
YouTube - Giles Walker - DJ / Pole Dancing Robots - The AWESOME DJ and Pole Dancing Robots from Giles Walker. These were filmed at the Mutate Britain where these amazing creations supervised the bar area rathe&#8230;
How to OpenSim DIY on Windows XP &#124; VintFalken.com - Exporting an SL photographer&#8217;s Second Life
My Rezzable Year &#124; [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li><a href="http://tr.im/poledancerobot">YouTube - Giles Walker - DJ / Pole Dancing Robots</a> - The AWESOME DJ and Pole Dancing Robots from Giles Walker. These were filmed at the Mutate Britain where these amazing creations supervised the bar area rathe&#8230;</li>
<li><a href="http://tr.im/opensimDIY">How to OpenSim DIY on Windows XP | VintFalken.com</a> - Exporting an SL photographer&#8217;s Second Life</li>
<li><a href="http://tr.im/ltb2008">My Rezzable Year | Rezzable</a> - Miss LittleToe Bartlett describes her &#8220;Rezzable 2008&#8243;. What better place to start the recap of 2008 than in Times Square, New York City with a digital billboard of Rezzable&#8217;s own Club Jaguar, built by Betlog Hax for the Hang 10 sim?</li>
</ol>
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		<item>
		<title>How to OpenSim DIY on Windows XP</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/502691133/</link>
		<comments>http://www.vintfalken.com/how-to-opensim-diy-on-windows-xp/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 18:16:19 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[OpenSim]]></category>
<category>how to</category><category>open sim</category><category>tutorial</category><category>zonja capalini</category>
		<guid isPermaLink="false">http://www.vintfalken.com/how-to-opensim-diy-on-windows-xp/</guid>
		<description><![CDATA[Fed up with Linden&#8217;s idea of &#8220;fair&#8221; Miss Zonja Capalini wrote out an easy-to-execute tutorial on Installing OpenSim on Windows XP with MySQL. This isn&#8217;t about how to login to an OpenSim, no, this is about running your very own grid!
The end result? Virtual land that you really, really, really own. And err&#8230; if I [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Fed up with <a href="http://zonjacapalini.wordpress.com/2008/11/06/we-believe-this-is-fair/">Linden&#8217;s idea of &#8220;fair&#8221;</a> <strong>Miss Zonja Capalini wrote out an easy-to-execute tutorial on <a href="http://zonjacapalini.wordpress.com/2009/01/03/installing-opensim-in-windows-xp-with-mysql/">Installing OpenSim on Windows XP with MySQL</a>. This isn&#8217;t about how to login to an OpenSim, no, <font size="+1">this is about running your very own grid!</font></strong></p>
<p align="justify">The end result? Virtual land that you really, really, really own. And err&#8230; if I can do it.. well&#8230; most of you can. :) May I present to you - with an uptime of over an hour on a very old XP box - &#8220;Vintville&#8221;:</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/3167606880/" title="Vintville - OpenSim DIY result by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3106/3167606880_7c10051d8b_o.jpg" width="445" height="900" alt="Vintville - OpenSim DIY result" /></a></p>
<p align="justify">A few additional bits of information:</p>
<h3>Creating user accounts</h3>
<p align="justify">When logging in with the super avatar created in Zonja&#8217;s Step #6, I ran into this &#8220;Could not authenticate your avatar.&#8221; Which is strange, as I triple-checked spelling. Ah well, I just created another user in the server console. This is how to:</p>
<ol>
<li>You have your &#8220;server console&#8221; (the Command Prompt Window) still open and will see: &#8220;Region &lt;root&gt; # :&#8221;.</li>
<li>Type &#8220;create user &lt;first&gt; &lt;last&gt; &lt;password&gt; 1000 1000&#8243; and press enter. (Example: &#8220;create user Vint Falken v1ntr4wks 1000 1000&#8243;.) (The &#8220;1000&#8243; are X &#038; Y locations, and a necessity when creating users for a standalone grid like ours.)</li>
<li>Login with your client and use first &#038; last name and the password set above.</li>
</ol>
<h3>Shutting down your OpenSim</h3>
<p align="justify">In the same &#8220;server console&#8221; (command prompt window) type &#8220;shutdown&#8221;. Your OpenSim will automatically run &#8216;backup&#8217;. Important sentence: &#8220;[scene]: persisting changed objects&#8221;. This means next time you start your OpenSim, your objects laid out on your virtual land will still be there.</p>
<p align="justify">If then you want to close the command prompt window too, just type &#8220;exit&#8221; and press ENTER.</p>
<h3>Restarting your OpenSim</h3>
<p align="justify">Go to Start > Run. Type &#8220;cmd&#8221; and press ENTER. Type &#8220;cd c:\program files\opensim&#8221; and press ENTER. Type &#8220;opensim&#8221; and press ENTER. Give it some time to load. Startup with me takes 14 seconds. When you see &#8220;Region &lt;root&gt; # :&#8221; you&#8217;re fine to login again using your Second Life client. If all went well - and you used the &#8217;shutdown&#8217; command for turning it off, anything created previously will still be there.</p>
<h3>How to see the uptime</h3>
<p align="justify">Curious how long your sim is running already? Type &#8220;show uptime&#8221; and press enter.</p>
<p align="justify"><strong>Other fun (and possibly grid-breaking! ;)) system commands to play around with can be found <a href="http://opensimulator.org/wiki/Running#Server_Commands">in the OpenSimulator wiki</a>.</strong></p>
<a href="http://www.vintfalken.com/tag/how-to/" rel="tag">how to</a>, <a href="http://www.vintfalken.com/tag/open-sim/" rel="tag">open sim</a>, <a href="http://www.vintfalken.com/tag/tutorial/" rel="tag">tutorial</a>, <a href="http://www.vintfalken.com/tag/zonja-capalini/" rel="tag">zonja capalini</a><div class="feedflare">
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		<item>
		<title>It was this… or telling you about script limitations.</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/501396245/</link>
		<comments>http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 01:14:42 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Rant]]></category>

		<category><![CDATA[Second Life]]></category>
<category>homestead</category><category>linden lab</category><category>openspace</category><category>rant</category><category>second life</category><category>snowman</category><category>winterfaire</category>
		<guid isPermaLink="false">http://www.vintfalken.com/it-was-this-or-telling-you-about-script-limitations/</guid>
		<description><![CDATA[Did Lindens really need an entire 3 lengthy blogposts to say this&#8230; ?!!!
&#8220;We haven&#8217;t delivered the promised &#8216;before January&#8217; information on script limitations for OpenSpace and Homesteads yet, but&#8230; lookie!!! Snowman!!! Whilst you&#8217;re distracted by that much snowy goodness, we&#8217;ll look into continuing to keep this promised information from you in different languages*). Happy New [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Did Lindens really need an entire 3 lengthy blogposts to say this&#8230; ?!!!</p>
<p align="justify">&#8220;<em>We haven&#8217;t delivered the promised &#8216;before January&#8217; information on script limitations for OpenSpace and Homesteads yet, but&#8230; <a href="http://blog.secondlife.com/2008/12/31/2008-snowman-making-contest-results/">lookie!!! Snowman!!!</a> Whilst you&#8217;re distracted by that much snowy goodness, <a href="http://blog.secondlife.com/2009/01/02/second-life-going-global%E2%80%A6-a-review-of-2008-and-a-peep-into-the-future/" target="_blank">we&#8217;ll look into continuing to keep this promised information from you in different languages</a>*). <a href="http://blog.secondlife.com/2008/12/31/happy-new-year-2009-second-life/" target="_blank">Happy New Year</a>!</em>&#8220;</p>
<p align="center"><img src="http://farm4.static.flickr.com/3087/3127647575_d6ec5c6216.jpg" /><br />
Snowman &#8217;shot&#8217; by <a href="http://www.flickr.com/photos/nimuwe/3127647575/" target="_blank">by Nim</a> and build by Cutea Benelli.</p>
<p align="justify">* Not that <a href="http://www.flickr.com/photos/zonja/3161289874/">we&#8217;re doing a good job at that</a>.</p>
<p align="justify"><strong>Update:</strong> LL just released <a href="http://blog.secondlife.com/2009/01/03/about-the-homestead-launch-and-script-limits/">a time estimate</a> on inserting script limitations, which differs a lot from the initinal &#8220;Before January 5th, we&#8217;ll tell you what the script limitations will be.&#8221; Timing for Script Limits:</p>
<ol>
<li>In Q1, we will be gathering data on script load, and sharing this usage data with the community before deciding what the most appropriate limits are.</li>
<li>In Q2, we expect there to be Viewer changes to allow you to monitor your script usage against those limits.</li>
<li>In Q3 we will begin enforcing script limits.</li>
</ol>
<a href="http://www.vintfalken.com/tag/homestead/" rel="tag">homestead</a>, <a href="http://www.vintfalken.com/tag/linden-lab/" rel="tag">linden lab</a>, <a href="http://www.vintfalken.com/tag/openspace/" rel="tag">openspace</a>, <a href="http://www.vintfalken.com/tag/rant/" rel="tag">rant</a>, <a href="http://www.vintfalken.com/tag/second-life/" rel="tag">second life</a>, <a href="http://www.vintfalken.com/tag/snowman/" rel="tag">snowman</a>, <a href="http://www.vintfalken.com/tag/winterfaire/" rel="tag">winterfaire</a><div class="feedflare">
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		<title>Second Life web resources for January 2nd 2009</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/501374425/</link>
		<comments>http://www.vintfalken.com/second-life-web-resources-for-january-2nd-2009/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 00:30:16 +0000</pubDate>
		<dc:creator>Vint</dc:creator>
		
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.vintfalken.com/second-life-web-resources-for-january-2nd-2009/</guid>
		<description><![CDATA[
pageaddict - Firefox Add-ons - PageAddict is a Firefox extension that will help you monitor your Internet addiction. Once you install it, choose PageAddict from the Tools menu to display a summary of the time you&#8217;ve wasted on each web site for this day, and a graph of your web&#8230;
Jay Van Buren - I like [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li><a href="https://addons.mozilla.org/en-US/firefox/addon/3685">pageaddict - Firefox Add-ons</a> - PageAddict is a Firefox extension that will help you monitor your Internet addiction. Once you install it, choose PageAddict from the Tools menu to display a summary of the time you&#8217;ve wasted on each web site for this day, and a graph of your web&#8230;</li>
<li><a href="http://www.jayvanburen.com/">Jay Van Buren</a> - I like furries in-world, but taking those outfits into the real world, even to me seems somewhat silly&#8230;. . In the mean while, I can&#8217;t help but wonder: &#8220;How would the Mona Lisa have looked when she was a fox?&#8221; ;)</li>
<li><a href="http://www.bagtv.com/">Bag TV</a> - &#8220;The first in a range of new products, is a beautifully crafted ladies hand-bag, which comes in a range of cool colours, leathers, and fabrics, integrated with a high quality 7in TVscreen combining, DVD, and Mpeg player.&#8221; I love the idea, but err&#8230; can we have more pretty &amp; modern bags, please? :d</li>
<li><a href="http://www.elsewhere.org/mbedr/">Mbedr - Embedded Flickr Notes</a> - This utility will allow you to embed a photo from Flickr on your own site while retaining any annotated regions present on the original. If the photo you want to include on your site doesn&#8217;t have any annotations (&#8221;notes&#8221;, as Flickr calls them), then don&#8217;t bother using this utility, as it&#8217;s pointless.</li>
<li><a href="http://www.oovoo.com/">Free Video Chat and Video Conferencing from ooVoo</a> - They say: &#8220;skype, but better quality, and up to 6 persons in a video conference call.&#8221; I haven&#8217;t tried it yet, and don&#8217;t look forward to have yet another app running on the PC full time. Any reason why I should install it?</li>
<li><a href="http://colors.collectingsmiles.com/downloads.php">Colors! Gallery - Downloads</a> - Colors! is a simplistic painting application combining ease of use and powerful painting tools. It is based on modern painting techniques originally developed for drawing-tablets using desktop computers. Now also for iPhone.</li>
<li><a href="http://www.flickr.com/photos/vintfalken/3155220933/">Crisis in Hell / &#8220;New Jersey&#8221; Adapts on Flickr - By Vint</a> - Entry for the Street Vendor contest at Worth1000.com.  I ended ranking first, but no Medals or Credits as I forgot to spend two credits on my entry. *slaps herself* Still, despite my stupidity,  I feel kinda victorious! ;) (Press &#8220;all sizes&#8221; on Flickr to see the large version.)</li>
<li><a href="http://tr.im/SLresolutions">New Year&#39;s resolutions&#8230; even avatars make them. What are yours? | Rezzable</a> - Polling Second Life related &#8216;new year resolutions&#8217; for the year 2009. What will the virtual residents focus on?</li>
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		<title>How to turn Virtual Water in to Ice</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/500550330/</link>
		<comments>http://www.vintfalken.com/how-to-turn-virtual-water-in-to-ice/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 00:07:53 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Photography]]></category>
<category>am radio</category><category>how to</category><category>openspace</category><category>photography</category><category>SLart</category><category>snapshot</category><category>tips and tricks</category><category>windlight</category>
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		<description><![CDATA[The &#8220;collateral damage&#8221; of the Openspace pricing &#038; policy change is enormous, that can not be denied and almost used to saying &#8220;nice sim, we&#8217;ll miss it, but ah well, there are others&#8221;, but when renowned &#8220;virtual art&#8221; sims such as The Princeton Voids fall victim too, then the gears in my mechanical, virtual heart [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">The &#8220;collateral damage&#8221; of the Openspace pricing &#038; policy change is enormous, that can not be denied and almost used to saying &#8220;nice sim, we&#8217;ll miss it, but ah well, there are others&#8221;, but when renowned &#8220;virtual art&#8221; sims such as <a href="http://primperfectblog.wordpress.com/2008/12/28/crash-and-burn-iii-the-princeton-sims/">The Princeton Voids</a> fall victim too, then the gears in my mechanical, virtual heart just stop rotating for a few seconds&#8230; . <strong>This week it was &#8220;last change to vistit Poid Mahovlich &#038; AM Radio&#8217;s The Quiet&#8221; at Princeton South.</strong> So I went to say my goodbyes&#8230;</p>
<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/3158085446/" target="_blank" title="WindLight Water Ice Settings by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3292/3158085446_8902fba089_m.jpg" hspace="10" align="right" width="240" height="176" alt="WindLight Water Ice Settings" /></a>&#8230; and of course, take snapshots. All of a sudden, I slipped and fell, which launched my camera under the icebergs and uncovered the ocean. My mind went &#8220;Woot! Reflections!&#8221; until it realised&#8230; water in a frozen landscape does not really make sense. <strong>But Lindens gave us WindLight, and everything is possible with WindLight, right? If it can turn water into wine, or blood, or jelly it can definitely turn water into flat ice with the right texture and settings? Sure it can!</strong> (For the WindLight water settings to pour over your virtual water, click the thumbnail.)</p>
<p align="justify"><strong>How do I access the WindLight Water settings?</strong> Go to World > Environment Settings > Environment Editor and then click &#8220;Advanced Water&#8221;. The advanced water editor will pop up, with the tabs &#8220;settings&#8221; and &#8220;image&#8221; that you see in the Ice Settings example above.</p>
<p align="justify"><strong>Which Ice Texture did you use for the water texture?</strong> I used Torley&#8217;s &#8220;<a href="http://www.flickr.com/photos/torley/467767420/" target="_blank">Ice Shelves</a>&#8220;. His &#8220;<a href="http://www.flickr.com/photos/torley/409534561/" target="_Blank">Ice kapades</a>&#8221; does the job too, but is more uniform thus more flat. When using ice kapades you&#8217;ll get less the &#8220;this ice is transparent and this ice has part of the ice is white&#8221; effect, which creates depth. In your library you&#8217;ll also have &#8220;Ice rock&#8221;. Try this one for yet another effect.</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/3157253703/" target="_Blank" title="AM Radio's &quot;The Quiet&quot; on Ice by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3273/3157233811_7d6c07d91c_o.jpg" width="445" height="344" alt="AM Radio's &quot;The Quiet&quot; on Ice" /></a></p>
<p align="justify">Thus, AM Radio&#8217;s &#8220;The Quiet&#8221; on Ice. Because&#8230; well&#8230; &#8220;freeze&#8221; is the best way I know off to make something last forever&#8230; . And <a href="http://www.flickr.com/photos/primperfect/3144515088/" target="_blank">this is how it looks without ice</a>. ;)</p>
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