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	<title>Comments on: OpenSim: Greenies have landed</title>
	<link>http://www.vintfalken.com/opensim-greenies-have-landed/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 13 Feb 2012 03:14:54 +0000</pubDate>
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		<title>By: The Openspace fiasco: six months later &#171; Zonja Capalini</title>
		<link>http://www.vintfalken.com/opensim-greenies-have-landed/#comment-141664</link>
		<dc:creator>The Openspace fiasco: six months later &#171; Zonja Capalini</dc:creator>
		<pubDate>Thu, 30 Apr 2009 10:34:50 +0000</pubDate>
		<guid>http://www.vintfalken.com/opensim-greenies-have-landed/#comment-141664</guid>
		<description>[...] The building experience was fine, but other things in Open Life were not. Scripts behaved erratically, as did inventory and asset services. A single bad script was able to take down the script engine for four full regions; this was specially ugly when you owned a mainland region, since if a neighbour was using a &#8220;bad&#8221; script your own scripts would not work and there would be nothing you&#8217;d be able to do about it. And wearing inventory worked one time and did not work the next, inventory renames randomly failed to persist, etc. Customer support was very friendly (a very welcome change after the robotic support from the Lindens), but overall Open Life gave me the impression to be a one-person project, with no serious company behind, and I did not feel convinced enough to put all the eggs in that basket, especially after the Openspace fiasco. This proved insightful, because two months later Open Life restricted the use of Second Inventory, effectively locking your own creations to be used only inside Open Life. What I learned in the process: Never, ever build or create contents in a world that doesn&#8217;t provide easy, clear, manageable tools to backup and restore your stuff to the same or to another world. Being able to have a copy of your creations in a pendrive in your pocket is a must for virtual world developers. Opensim has very nice tools for backup and restore; more about that later. Since Open Life was not performing as expected and I had read that Open Life was based in Opensim, I got myself an account in OSGrid and started to investigate. Others were investigating too. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The building experience was fine, but other things in Open Life were not. Scripts behaved erratically, as did inventory and asset services. A single bad script was able to take down the script engine for four full regions; this was specially ugly when you owned a mainland region, since if a neighbour was using a &#8220;bad&#8221; script your own scripts would not work and there would be nothing you&#8217;d be able to do about it. And wearing inventory worked one time and did not work the next, inventory renames randomly failed to persist, etc. Customer support was very friendly (a very welcome change after the robotic support from the Lindens), but overall Open Life gave me the impression to be a one-person project, with no serious company behind, and I did not feel convinced enough to put all the eggs in that basket, especially after the Openspace fiasco. This proved insightful, because two months later Open Life restricted the use of Second Inventory, effectively locking your own creations to be used only inside Open Life. What I learned in the process: Never, ever build or create contents in a world that doesn&#8217;t provide easy, clear, manageable tools to backup and restore your stuff to the same or to another world. Being able to have a copy of your creations in a pendrive in your pocket is a must for virtual world developers. Opensim has very nice tools for backup and restore; more about that later. Since Open Life was not performing as expected and I had read that Open Life was based in Opensim, I got myself an account in OSGrid and started to investigate. Others were investigating too. [&#8230;]</p>
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		<title>By: Lisboa recreated in OpenSim - Proof of Concept? &#124; VintFalken.com</title>
		<link>http://www.vintfalken.com/opensim-greenies-have-landed/#comment-102384</link>
		<dc:creator>Lisboa recreated in OpenSim - Proof of Concept? &#124; VintFalken.com</dc:creator>
		<pubDate>Tue, 16 Dec 2008 19:27:16 +0000</pubDate>
		<guid>http://www.vintfalken.com/opensim-greenies-have-landed/#comment-102384</guid>
		<description>[...] is far from the only group using &#38; experimenting with OpenSim. Aready used for small private grids, education, and - yeah, yeah - playground for tekkies OpenSim [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] is far from the only group using &#38; experimenting with OpenSim. Aready used for small private grids, education, and - yeah, yeah - playground for tekkies OpenSim [&#8230;]</p>
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