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	<title>Comments on: Photo Realistic Head Skins for the Masses</title>
	<link>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 08 Sep 2008 03:49:04 +0000</pubDate>
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		<title>By: VintFalken.com &#187; Blog Archive &#187; Vint vs. First Life skin vs. Flickr censorship</title>
		<link>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2936</link>
		<dc:creator>VintFalken.com &#187; Blog Archive &#187; Vint vs. First Life skin vs. Flickr censorship</dc:creator>
		<pubDate>Fri, 22 Jun 2007 13:26:11 +0000</pubDate>
		<guid>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2936</guid>
		<description>[...] first (and probably only) picture using the real life skin I&#8217;ve gotten from CyberExtruder. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] first (and probably only) picture using the real life skin I&#8217;ve gotten from CyberExtruder. [&#8230;]</p>
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		<title>By: VeeJay Burns</title>
		<link>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2568</link>
		<dc:creator>VeeJay Burns</dc:creator>
		<pubDate>Sat, 16 Jun 2007 22:59:22 +0000</pubDate>
		<guid>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2568</guid>
		<description>I've done some experimenting as well, my result is questionable see &lt;a href="http://blog.mindblizzard.com/2007/06/veejays-facelift.html" rel="nofollow"&gt;the MindBlizzard blog&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done some experimenting as well, my result is questionable see <a href="http://blog.mindblizzard.com/2007/06/veejays-facelift.html" rel="nofollow">the MindBlizzard blog</a></p>
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		<title>By: Cherowolf Redgrave</title>
		<link>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2439</link>
		<dc:creator>Cherowolf Redgrave</dc:creator>
		<pubDate>Wed, 13 Jun 2007 22:08:47 +0000</pubDate>
		<guid>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2439</guid>
		<description>This is just strictly a skin thing right?  I seem to remember reading some time back that a company was offering (or going to offer) the ability to recreate our image onto our avatars.  Did I just imagine that? Please help refresh my memory.  Thanks.</description>
		<content:encoded><![CDATA[<p>This is just strictly a skin thing right?  I seem to remember reading some time back that a company was offering (or going to offer) the ability to recreate our image onto our avatars.  Did I just imagine that? Please help refresh my memory.  Thanks.</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2429</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Wed, 13 Jun 2007 15:57:29 +0000</pubDate>
		<guid>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2429</guid>
		<description>Camron, thanks for putting me with my two feet back on the ground. I guess I declared victory in this battle to soon. ;) 

Strorm, 

As far as I knew, it was done this way:
Let software cutout the face.
Place the face over a &lt;b&gt;standard&lt;/b&gt; 3D mesh (female/male).
Create texture. 
Mail texture. 

(And their site says this technique: &lt;em&gt;There are certain commercially available 3D head reconstruction software systems that produce head meshes based on the projection of a preformed generic mesh of the human head onto a 2D image. Whist this method can be fast it forces the depth variable to be consistent with the generic mesh, hence the 'z' vertex values are always the same regardless of the input image.&lt;/em&gt;)

They say the do it this way:

&lt;em&gt;CyberExtruder 's software reconstruction algorithms use training data to reconstruct the human head from a 2D image. Since a single 2D image is acquired there are no scanning problems. The use of training data ensures that the &lt;b&gt;depth variables are estimated and fitted to the 2D data&lt;/b&gt; accurately whilst the complete modelling of the camera and its relation to the head in the image removes the requirement that the head should look directly along the camera's optical axis.&lt;/em&gt;

Which would make that they could easily add a function that together with the .jpg you get automatically genetered best 'slider settings' for your head to go with the head skin. I think. *grins*</description>
		<content:encoded><![CDATA[<p>Camron, thanks for putting me with my two feet back on the ground. I guess I declared victory in this battle to soon. ;) </p>
<p>Strorm, </p>
<p>As far as I knew, it was done this way:<br />
Let software cutout the face.<br />
Place the face over a <b>standard</b> 3D mesh (female/male).<br />
Create texture.<br />
Mail texture. </p>
<p>(And their site says this technique: <em>There are certain commercially available 3D head reconstruction software systems that produce head meshes based on the projection of a preformed generic mesh of the human head onto a 2D image. Whist this method can be fast it forces the depth variable to be consistent with the generic mesh, hence the &#8216;z&#8217; vertex values are always the same regardless of the input image.</em>)</p>
<p>They say the do it this way:</p>
<p><em>CyberExtruder &#8217;s software reconstruction algorithms use training data to reconstruct the human head from a 2D image. Since a single 2D image is acquired there are no scanning problems. The use of training data ensures that the <b>depth variables are estimated and fitted to the 2D data</b> accurately whilst the complete modelling of the camera and its relation to the head in the image removes the requirement that the head should look directly along the camera&#8217;s optical axis.</em></p>
<p>Which would make that they could easily add a function that together with the .jpg you get automatically genetered best &#8217;slider settings&#8217; for your head to go with the head skin. I think. *grins*</p>
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		<title>By: Storm Thunders</title>
		<link>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2428</link>
		<dc:creator>Storm Thunders</dc:creator>
		<pubDate>Wed, 13 Jun 2007 15:40:31 +0000</pubDate>
		<guid>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2428</guid>
		<description>Huh.  So I guess they aren't giving you a shape with your face? With all the talk of 3D facial modelling I was hoping for a mod shape. *cries*

You know those softwares that "morph" a person's face with something else?  Half woman, half cat, all NEKO!</description>
		<content:encoded><![CDATA[<p>Huh.  So I guess they aren&#8217;t giving you a shape with your face? With all the talk of 3D facial modelling I was hoping for a mod shape. *cries*</p>
<p>You know those softwares that &#8220;morph&#8221; a person&#8217;s face with something else?  Half woman, half cat, all NEKO!</p>
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		<title>By: Camron Kuhn</title>
		<link>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2427</link>
		<dc:creator>Camron Kuhn</dc:creator>
		<pubDate>Wed, 13 Jun 2007 15:24:19 +0000</pubDate>
		<guid>http://www.vintfalken.com/photo-realistic-head-skins-for-the-masses/#comment-2427</guid>
		<description>The face mapping would be nice, but just to point out (Sony has always had face mapping so) I can guarantee face mapping will be on Home,maybe just not right away but within the first 6 months, and a lot easier using just a web cam attached to the system.</description>
		<content:encoded><![CDATA[<p>The face mapping would be nice, but just to point out (Sony has always had face mapping so) I can guarantee face mapping will be on Home,maybe just not right away but within the first 6 months, and a lot easier using just a web cam attached to the system.</p>
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