Strict Standards: Redefining already defined constructor for class wpdb in /home/vintfalk/public_html/wp-includes/wp-db.php on line 57

Deprecated: Assigning the return value of new by reference is deprecated in /home/vintfalk/public_html/wp-includes/cache.php on line 36

Strict Standards: Redefining already defined constructor for class WP_Object_Cache in /home/vintfalk/public_html/wp-includes/cache.php on line 384

Strict Standards: Declaration of Walker_Page::start_lvl() should be compatible with Walker::start_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_Page::end_lvl() should be compatible with Walker::end_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_Page::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_Page::end_el() should be compatible with Walker::end_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_PageDropdown::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 560

Strict Standards: Declaration of Walker_Category::start_lvl() should be compatible with Walker::start_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_Category::end_lvl() should be compatible with Walker::end_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_Category::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_Category::end_el() should be compatible with Walker::end_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_CategoryDropdown::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 684

Deprecated: Assigning the return value of new by reference is deprecated in /home/vintfalk/public_html/wp-includes/query.php on line 21

Deprecated: Assigning the return value of new by reference is deprecated in /home/vintfalk/public_html/wp-includes/theme.php on line 540

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_query_vars() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_posts_where() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_search_where() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_posts_join() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_search_join() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_posts_groupby() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_tag_templates() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 164
Plopp Second Life: Even a child can do sculpties | VintFalken.com
Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_add_meta_keywords() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 164
VintFalken.com

Plopp Second Life: Even a child can do sculpties

October 7, 2007 7:08 am

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_the_content_filter() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 655

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 655

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 656

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 656

Strict Standards: Non-static method UltimateTagWarriorActions::replaceTagWithLink() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 660

Experimenting with Plopp Second LifeFinally, I will be able to do fairly decent looking sculpted prims!‘, I thought, when reading Hamlet’s Au’s article on Plopp Second Life. After some experimenting with it, it seems like it’s not going to help very much at allowing a sculpties noob like me create beautiful (or practical) sculpties like for instance Juliet Ceres does. Apparently, doing that is either ‘not in this lifetime’ for me, or at least only after learning how to work Maya or 3Dmax or whatever. *sobs*

Maybe a child can grasp Plopp Second Life’s interface, but I could not. The thingie that looks like a garbage bin is actually a spray can and does not delete stuff. The rest isn’t very clear either. What’s wrong with ‘file’, ‘edit’, and ‘options’ menu’s?! The only thing that does make sense is the ‘day - night’ clock. Which is actually fun if you spin it very fast. :d But then again, how do I kill those annoying sound effects?

The drawing tool isn’t that great, but as Plopp does accept importing .png files - including alpha layer - I tried to do things that way. If only now there would have been a way to tell it that my precious Linden Dollar coin is a coin, and not a sphere, I would have certainly started an affair with Plopp Second Life - despite the fact that it can not hold it’s mouth sounds shut.

The Plopp Second Life site states the following ‘to do’ list:

  1. improvement of the conversion to Sculpted Prims
  2. sculpture preview within PloppSL
  3. see how your sculptures will look in SecondLife™
  4. automatic generation of sculpties for each part in the original image
  5. currently we only support closed models without holes

Someone *beep* me when they have finished doing that? The idea of ‘just painting’ something and then converting it to a sculptie is great, the execution, well… *points at the to do list*.

Until the Plopp people have checked all that as ‘done’, you might want to try one of the following ’sculpted prim tools’:

  • Wings3D: A free and open source polygon mesh subdivision modeller. Wings 3D is available for most platforms, including Windows, Linux and Mac OS X. Wings 3D is ideally suited for modeling and texturing low to medium density polygon meshes. It has a wide range of very effective tools optimised for these tasks hidden behind its ‘minimalistic’ interface.
  • Blender: Formerly a company’s in-house tool, Blender is the current king of the open source modeling programs. With all the features of the expensive programs, an active development community and even some existing SL-based tools made by Residents, this is going to be the default choice for many people. Downsides: Blender’s interface is not newbie-friendly. That combined with spotty documentation can make for a slow learning curve. But make a good start by visiting Amanda Levitski’s tutorial on how to export the sculpties from Blender.
  • SculptyPaint: SculptyPaint first was written for creating 3D sculpt models for SecondLife. Currently it can also export to .dxf files that can be read in Blender, google sketchup and other 3Dmodelling software.
  • ROKURO: You draw a line in 2d by editing the various points and the program effectively spins that line around an axis to create the 3d object. Cylinders and polygonal prisms are both possible.

10 Responses to “Plopp Second Life: Even a child can do sculpties”

Amanda wrote a comment on October 7, 2007
MyAvatars 0.2

I’m quite nervous about having to learn a 3D package in order to get my tiny brain around the whole Sculptie thing… I’m scared!

Vint Falken wrote a comment on October 7, 2007
MyAvatars 0.2

Well, if you’ve learned, will you teach me? ;)

Kailie Quinn (Katarina Malthus) wrote a comment on October 7, 2007
MyAvatars 0.2

I’m hoping eventually they’ll give us the ability to simply upload models we’ve made in other applications. Though, I know it won’t happen. : \

Veronique Kaminski wrote a comment on October 7, 2007
MyAvatars 0.2

a child can do sculpties with Plopp? …Kabouter Plopp ??

grow up Vint !!!

:-p

Vint Falken wrote a comment on October 8, 2007
MyAvatars 0.2

No, don’t worry Veronique, I never liked that dance at all.

Grow up, Vint! Do I really have to? I like life as a nubile young thing. :d

Amanda wrote a comment on October 8, 2007
MyAvatars 0.2

Vint hun, when I learn I’ll be happy to impart any knowledge that I’ve gleaned… Just don’t hold yer breath, I’ve got 1001 other projects on the go too…

Oh and any joy with the textures? (no, don’t worry, no timeframes, no nagging, just enquiring)

Vint Falken wrote a comment on October 10, 2007
MyAvatars 0.2

Well, when will you take me to see the car? :d

AmandaShinji wrote a comment on October 11, 2007
MyAvatars 0.2

Ahh, good point, well made. Grab me next time you’re in SL and we’ll sort that hunni… My bad xXx

Vint Falken wrote a comment on October 11, 2007
MyAvatars 0.2

Grab me…

Ok, if you promise not to Abuse Report me! :D

HalloOllA wrote a comment on January 9, 2008
MyAvatars 0.2

I know a better tool :
look at that :

Archipelis

http://www.archipelis.com

Archipelis SL Exporter
http://www.archipelis.com/slexporter/index.html

Care to comment?