@animator: Does “get a life” mean begging for a job; depending on someone else for a living… like most professional animators? Y’know, polishing up that demo reel, writing those suck-up cover letters, and sending them out to the Animation Industry in desperate hopes of getting some peon job working for The Man on someone else’s “lame” artistic project?
Just wanting you to help us understand what kind of “life” it is you’re endorsing here. Thanx.
Thanks for jumping to my rescue, csven. Although I should not have moderated his (or her) comment in the first place. And then I should not have replied. He’s never going to check back, or receive any response notification by email, as he was lame as to use an - obviously - bogus address.
Ah well, I see you don’t have that much respect for animators? I think most of them do a kick-ass job, and I hope for their sake half of them is having a blast creating movies, cartoons and ads that I love.
on the other hand. if this person writes his application letters. like this!!! i think you are rather accurate as it comes to describing the life he gets!!! :d
(And it has it charms, people taking the time to comment on something they say is lame. ;))
Sorry, wasn’t jumping to anyone’s rescue. I was responding because I thought asking those questions worthwhile. I’d actually like an answer. However, if one is not forthcoming, then case closed it is.
(For the record, I have plenty of respect for animators and anyone else who works for a living; even if it’s working on someone else’s project.)
Zatch Rofflecopter (a la SL)
wrote a comment on February 24, 2009
You know… while I can’t speak to the life of an animator (though I can give them kudos, ’cause I suck at it), I just wanted to point out that it’s in bad taste to trash someone else’s medium, regardless.
This coming from a guy who got looked at oddly because I had the forte to present digital art in *lots* of forms to an art appreciation class (so when I came around to 3D game level design as one avenue to express architectural ideas, I seemed to have lost them).
Too few people anymore recognize that beauty (and validity) are highly subjective.
6 Responses to “Portfolio”
this stuff is lame. your a huge geek and far from an artist. get a life man!!
Luckily I’m a huge geek that does not cry over anonymous comments. *rolls eyes*
@animator: Does “get a life” mean begging for a job; depending on someone else for a living… like most professional animators? Y’know, polishing up that demo reel, writing those suck-up cover letters, and sending them out to the Animation Industry in desperate hopes of getting some peon job working for The Man on someone else’s “lame” artistic project?
Just wanting you to help us understand what kind of “life” it is you’re endorsing here. Thanx.
Thanks for jumping to my rescue, csven. Although I should not have moderated his (or her) comment in the first place. And then I should not have replied. He’s never going to check back, or receive any response notification by email, as he was lame as to use an - obviously - bogus address.
Ah well, I see you don’t have that much respect for animators? I think most of them do a kick-ass job, and I hope for their sake half of them is having a blast creating movies, cartoons and ads that I love.
on the other hand. if this person writes his application letters. like this!!! i think you are rather accurate as it comes to describing the life he gets!!! :d
(And it has it charms, people taking the time to comment on something they say is lame. ;))
Let’s consider this case closed. =))
Sorry, wasn’t jumping to anyone’s rescue. I was responding because I thought asking those questions worthwhile. I’d actually like an answer. However, if one is not forthcoming, then case closed it is.
(For the record, I have plenty of respect for animators and anyone else who works for a living; even if it’s working on someone else’s project.)
You know… while I can’t speak to the life of an animator (though I can give them kudos, ’cause I suck at it), I just wanted to point out that it’s in bad taste to trash someone else’s medium, regardless.
This coming from a guy who got looked at oddly because I had the forte to present digital art in *lots* of forms to an art appreciation class (so when I came around to 3D game level design as one avenue to express architectural ideas, I seemed to have lost them).
Too few people anymore recognize that beauty (and validity) are highly subjective.
Care to comment?