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	<title>Comments on: Prims with Joints (and Physics) in OpenSim</title>
	<link>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 13 Feb 2012 08:52:45 +0000</pubDate>
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		<title>By: HellSpawneD Xingjian</title>
		<link>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100303</link>
		<dc:creator>HellSpawneD Xingjian</dc:creator>
		<pubDate>Wed, 03 Dec 2008 16:49:05 +0000</pubDate>
		<guid>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100303</guid>
		<description>I remember playing with the very buggy and unstable 'Joint' option back in 2005 and was quite disappointed when it was removed. 
It worked no where near as good as your demo above though, very exciting stuff ^^ I hope this project makes to it a release!</description>
		<content:encoded><![CDATA[<p>I remember playing with the very buggy and unstable &#8216;Joint&#8217; option back in 2005 and was quite disappointed when it was removed.<br />
It worked no where near as good as your demo above though, very exciting stuff ^^ I hope this project makes to it a release!</p>
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		<title>By: JoshMiller</title>
		<link>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100123</link>
		<dc:creator>JoshMiller</dc:creator>
		<pubDate>Tue, 02 Dec 2008 22:15:41 +0000</pubDate>
		<guid>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100123</guid>
		<description>I'd be happy with some sort of drape to shirts and coats to start with. Who wears a T-shirt tucked perfectly in to their pants? 

I've seen plenty "Flexi skirts" so something is almost possible but like I mentioned, it's dependant on AV size generally, a really fat or skinny AV will look funny since it won't be large/small enough at the edge/waist.

That sucks that they removed joints.  I've had several ideas that i suddenly ealized i could not build to to the lack of proper joints.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be happy with some sort of drape to shirts and coats to start with. Who wears a T-shirt tucked perfectly in to their pants? </p>
<p>I&#8217;ve seen plenty &#8220;Flexi skirts&#8221; so something is almost possible but like I mentioned, it&#8217;s dependant on AV size generally, a really fat or skinny AV will look funny since it won&#8217;t be large/small enough at the edge/waist.</p>
<p>That sucks that they removed joints.  I&#8217;ve had several ideas that i suddenly ealized i could not build to to the lack of proper joints.</p>
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		<title>By: Dale Innis</title>
		<link>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100112</link>
		<dc:creator>Dale Innis</dc:creator>
		<pubDate>Tue, 02 Dec 2008 21:10:11 +0000</pubDate>
		<guid>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100112</guid>
		<description>There were joints in SL back in the Dark Ages, but they were removed as crufty (see http://wiki.secondlife.com/wiki/Joint ).  It would be wonderful to have a working version of them.  And a working physics engine in general.  :)

Making clothing drape nicely is really hard!  I do wonder what kind of non-CPU-killing approximations of it one might do though...</description>
		<content:encoded><![CDATA[<p>There were joints in SL back in the Dark Ages, but they were removed as crufty (see <a href="http://wiki.secondlife.com/wiki/Joint" rel="nofollow">http://wiki.secondlife.com/wiki/Joint</a> ).  It would be wonderful to have a working version of them.  And a working physics engine in general.  :)</p>
<p>Making clothing drape nicely is really hard!  I do wonder what kind of non-CPU-killing approximations of it one might do though&#8230;</p>
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		<title>By: JoshMiller</title>
		<link>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100105</link>
		<dc:creator>JoshMiller</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:40:13 +0000</pubDate>
		<guid>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100105</guid>
		<description>This is something I have wanted since I first started building in Second Life.  I certainly hope we get this sort of thing eventually.

You're basically talking about joining two prims via a point as opposed to "rigidly joined by magic".

For what it's worth, I'd also love to see a slight revamp/update to the clothes system so clothes are not just painted on.  This would allow say, coats and shirts that hang loose below the waist and, something almost pointless that has always bugged me, the ability for shirts to "stretch between boobs".  Women's fashions sometimes come off as odd since the tops always follow all of the curves of the body.  Sure you can fake some of this with flex prims but it's just not the same and it's heavily dependent on AV size.

I'm going on too much of a tangent now...</description>
		<content:encoded><![CDATA[<p>This is something I have wanted since I first started building in Second Life.  I certainly hope we get this sort of thing eventually.</p>
<p>You&#8217;re basically talking about joining two prims via a point as opposed to &#8220;rigidly joined by magic&#8221;.</p>
<p>For what it&#8217;s worth, I&#8217;d also love to see a slight revamp/update to the clothes system so clothes are not just painted on.  This would allow say, coats and shirts that hang loose below the waist and, something almost pointless that has always bugged me, the ability for shirts to &#8220;stretch between boobs&#8221;.  Women&#8217;s fashions sometimes come off as odd since the tops always follow all of the curves of the body.  Sure you can fake some of this with flex prims but it&#8217;s just not the same and it&#8217;s heavily dependent on AV size.</p>
<p>I&#8217;m going on too much of a tangent now&#8230;</p>
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		<title>By: ak Yip</title>
		<link>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100080</link>
		<dc:creator>ak Yip</dc:creator>
		<pubDate>Tue, 02 Dec 2008 18:05:37 +0000</pubDate>
		<guid>http://www.vintfalken.com/prims-with-joints-and-physics-in-opensim/#comment-100080</guid>
		<description>I’d have the powers to write English;P</description>
		<content:encoded><![CDATA[<p>I’d have the powers to write English;P</p>
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