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	<title>Comments on: Scratch for Second Life so even Vint can script?</title>
	<link>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 13 Feb 2012 10:13:03 +0000</pubDate>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-66539</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Fri, 25 Jul 2008 12:06:58 +0000</pubDate>
		<guid>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-66539</guid>
		<description>Alex, they should combine Scratch for Second Life with &lt;a href="http://www.vintfalken.com/playmobil-or-domotica-and-second-life/" rel="nofollow"&gt;this playmobil experiment&lt;/a&gt;? ;)

Gaynor, I totally agree with the brackets, or even worse, spelling errors that bork code. You spend ages staring at something, wondering what you did wrong, and then you just, somewhere mistyped ONE STUPID F*CKING LETTER!!!! :d

And thank you, Morpheus. At least your piece of code I understand. =)))</description>
		<content:encoded><![CDATA[<p>Alex, they should combine Scratch for Second Life with <a href="http://www.vintfalken.com/playmobil-or-domotica-and-second-life/" rel="nofollow">this playmobil experiment</a>? ;)</p>
<p>Gaynor, I totally agree with the brackets, or even worse, spelling errors that bork code. You spend ages staring at something, wondering what you did wrong, and then you just, somewhere mistyped ONE STUPID F*CKING LETTER!!!! :d</p>
<p>And thank you, Morpheus. At least your piece of code I understand. =)))</p>
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		<title>By: Gaynor Gritzi</title>
		<link>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65874</link>
		<dc:creator>Gaynor Gritzi</dc:creator>
		<pubDate>Wed, 23 Jul 2008 10:43:11 +0000</pubDate>
		<guid>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65874</guid>
		<description>I had a play with this at the weekend. It doesn't make the most efficient code, and it it's not very lag friendly, but for those who don't know the first thing about LSL coding it's a useful starter. And I like the Lego-like snap together interface.

And it avoids all that wasted time when you forget to put the correct brackets in the right places (which must add up to days of my time over the course of a year.).</description>
		<content:encoded><![CDATA[<p>I had a play with this at the weekend. It doesn&#8217;t make the most efficient code, and it it&#8217;s not very lag friendly, but for those who don&#8217;t know the first thing about LSL coding it&#8217;s a useful starter. And I like the Lego-like snap together interface.</p>
<p>And it avoids all that wasted time when you forget to put the correct brackets in the right places (which must add up to days of my time over the course of a year.).</p>
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		<title>By: morpheus_1999</title>
		<link>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65846</link>
		<dc:creator>morpheus_1999</dc:creator>
		<pubDate>Wed, 23 Jul 2008 08:23:17 +0000</pubDate>
		<guid>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65846</guid>
		<description>Hi, i don't know about that tool you are chatting here in your blog, but as i can understand it is still in alpha.
As far as i am able to get reading the snipped code you publiched in your blog, the application seems to be not able handle the parsing of the programming objects blocks you choosed (during the design of your script) and then to create the script on it.. it instead puts all the possible basic functions (present in the tool) inside the script.. so that is the fact it may result difficult to read by a newbie.

Concerning with the script that let your object to de-rez by itself after a while.. here i am posting the script .. i didn't tested it.. but due the simplicity i think there must be not errors.

float i_secs_to_disappear = 200;
default
{
state_entry()
       {
       }
on_rez(integer start_param)
       {
             llSetTimerEvent(i_secs_to_disappear);
       }

timer() 
       {
             llDie();
       }
}</description>
		<content:encoded><![CDATA[<p>Hi, i don&#8217;t know about that tool you are chatting here in your blog, but as i can understand it is still in alpha.<br />
As far as i am able to get reading the snipped code you publiched in your blog, the application seems to be not able handle the parsing of the programming objects blocks you choosed (during the design of your script) and then to create the script on it.. it instead puts all the possible basic functions (present in the tool) inside the script.. so that is the fact it may result difficult to read by a newbie.</p>
<p>Concerning with the script that let your object to de-rez by itself after a while.. here i am posting the script .. i didn&#8217;t tested it.. but due the simplicity i think there must be not errors.</p>
<p>float i_secs_to_disappear = 200;<br />
default<br />
{<br />
state_entry()<br />
       {<br />
       }<br />
on_rez(integer start_param)<br />
       {<br />
             llSetTimerEvent(i_secs_to_disappear);<br />
       }</p>
<p>timer()<br />
       {<br />
             llDie();<br />
       }<br />
}</p>
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		<title>By: Alex Lapointe</title>
		<link>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65822</link>
		<dc:creator>Alex Lapointe</dc:creator>
		<pubDate>Wed, 23 Jul 2008 05:35:35 +0000</pubDate>
		<guid>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65822</guid>
		<description>Interesting. Reminds me of the old RCX Code GUI for the LEGO Mindstorms kits.</description>
		<content:encoded><![CDATA[<p>Interesting. Reminds me of the old RCX Code GUI for the LEGO Mindstorms kits.</p>
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		<title>By: ArminasX</title>
		<link>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65809</link>
		<dc:creator>ArminasX</dc:creator>
		<pubDate>Wed, 23 Jul 2008 03:57:48 +0000</pubDate>
		<guid>http://www.vintfalken.com/scratch-for-second-life-so-even-vint-can-script/#comment-65809</guid>
		<description>This looks very interesting, as it will enable those interested in creating, but not able to script to get going. However, for us who can script, it likely will have limitations and I can see that there would be difficulty building more complex functions with this approach. But that's OK, since it's not intended for actual scripters. It's for non-scripters.</description>
		<content:encoded><![CDATA[<p>This looks very interesting, as it will enable those interested in creating, but not able to script to get going. However, for us who can script, it likely will have limitations and I can see that there would be difficulty building more complex functions with this approach. But that&#8217;s OK, since it&#8217;s not intended for actual scripters. It&#8217;s for non-scripters.</p>
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