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Second Life getting wet & fluid?

September 22, 2008 6:00 pm

Update: The below machinima was, sadly enough, not shot in Second Life, but is a demo of the the nVidia PhysX fluid physics. I refer you to this comparison of the nVidia PhysX fluid physics demo being rendered on the the CPU - Central Processing Unit - and then the GPU - Graphic Processiong Unit. Replacing Lindsey Warwick’s video with the test comparison one, and hoping she just ‘mistagged’ in stead of intentionally fooling me! ;)

Image for your Second Life: pools of blood and/or champagne, throwing water balloons, wet t-shirt contests, fountains of eternal avatar youth, … . All those might be already possible, if you just know how to activate them*, who knows what the SL physics engine already is capable off? Take a look at this machinima by Lindsey Warwick (human: Sara Carter), shiny bump maps, shading & liquid, bloody water, it has it all:

Don’t ask me ‘how’, I’m just as ‘muchos curiositos’ as you! ;) Things were obvious to graphical juicy to be true. :d If you already know, care to tell? But if the big flood would someday hit the grid, this end of Second Life’s drought would be a great step for virtual mankind! Still, shall we start building a solid prim ark, big enough to hold 60,000 concurrency? ;)

* For the wet tshirt contest tshirts, just alpha the entire tshirt at least 25% (so soft grey on your alpha channel in photoshop) or just the places you want to appear ‘wet’, et voila, the needed bits will shine through.

2 Responses to “Second Life getting wet & fluid?”

Zippora Zabelin wrote a comment on September 22, 2008
MyAvatars 0.2

Make that ark for 70k, just in case it’s sunday evening CET when the flood comes ;-) But hmmm… drowning in red wine can’t be that bad, I think?

Kenneth Rougeau wrote a comment on September 24, 2008
MyAvatars 0.2

Wow! Thanks for sharing, that’s amazing! I can’t wait to see it in action (if/when). I love SL, but it’s been in dire need of revamping for some time now. Nice to see they’re at least working on it!!

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