When I wrote about Head & Feature tracking using Irrlicht and ARtoolkit a few months ago, we all agreed we wouldn’t see this coming to Second Life anywhere soon. We all were wrong, as now there is the ‘VR-WEAR SL head analysis viewer’. Get the custom viewer (<- page not working atm, go here), hook up your webcam and make sure you’re ‘well lit’ and start smiling! Or is it a bit more complicated than that?
Stating “IMMERSION + INTERACTIVITY = ENGAGEMENT”, the VR-Wear SL Head Analysis Viewer - I suggest a short name, maybe SLmime? - at the moment recognizes the following real life attitudes and projects them unto your avatar: a ‘yes’ oder ‘no’ head motion, looking surprised, a big smile and left/right head bending. The software, as still in beta stage, is very sensitive to proper light exposure and framing.
After downloading the Second Life VRW Viewer 0.99 beta 3 (available for both Mac and PC), unzip the file in your preferred location in your PC. Then simply launch the ‘SecondLife.exe’ at the root of the directory. Once you are logged into Second Life, simply open the Edit > Preferences tab. Navigate to the ‘webcam’ tab, and click ‘Enable webcam’ then ‘OK’. The viewer is now capturing your face motions and ‘mimicking’ them on your avatar.
An added bonus is that the VR-wear head motion analysis software is ‘open’. If you are developing and distributing open source applications under the GPL License, then you are free to use VR-WEAR mod under the GPL License. Happen to be fluent in c++ and/or got some experience with the OpenCV library and/or signal processing and want to join dev? Don’t hesitate say ‘hi!’ to the VR-wear developers.
Oh, and ‘presenter’ Alex has the cutest ‘big smile’:
VRW - SL Viewer mod - 0.99 beta 1 public release
I notified ‘Vista’ under ‘issues’ - as usual -, but am I so hoping I can try this out somewhere soon. (I just need to find the combination good daylight + cable internet connection + time.) In the mean while, I’ll just practise my ‘huge smile’ some more, which is not that hard, as I’m terribly excited about ‘SLmime’. ;) But I do wonder, what is the ‘tongue out’ button for?!!