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SecondInventory.com - A way to backup your SL inventory?! | VintFalken.com
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VintFalken.com

SecondInventory.com - A way to backup your SL inventory?!

February 13, 2008 9:10 pm

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Second Inventory LogoAlthough Lindens are hard at work fixing inventory loss as they report on their blog, you just can’t be safe enough? That’s what the people from SecondInventory.com must have thought.

For L$ 10 000 or 29 Euro’s they offer you ‘not having to worry about sudden disappearing of scripts, notecards, skins, textures, snapshots and clothes ever again‘.

They do list some interesting ’scenario’s of use’ for this inventory backup tool:

  • LOCAL/TEAM/OFFLINE WORK
    Have a permanent reproduction of all your creations on your HD and share them with your team, editing them offline.
  • RE-CREATE LOST ITEMS
    You lost an important and complexed object (jewel for example) you can recreate all the primset even if you have a No mod/No Copy/No Trasfer example of that item (you need to be the creator).

The offline sharing and saving your own creations scenario looks great. No more company avatars or backup alts needed except… for stuff that you did not create. As for the second scenario, it’s bullshit? If I created it, I can easily get a copy to an alt for safety reasons. This program might safe you some effort, but that’s about it. Because if you loose something you’ve purchased that is no copy - look at the fineprints - you just can’t get it back. You need to be the creator of the lost item. That sucks.

It allows you to have a local backup of the items you create on sl, avoiding the risk to loose them. This means that you can (if you have the proper permissions) save permanently Scripts, Notecard, Textures, Clothes, Skins, Objects (prim and primset).

And this one is a funny one too:

Full Explanation of the built-in Copyright System: We are writing a whole document to satisfy all your curiosity. Please hold on.

Second Inventory ScreenshotShort summary?
SecondInventory.com looks as if they have a promising product with Second Inventory but it is of no use of me - I only fear losing what I bought, not what I created myself, as most of the time, it’s based on textures, and I have those still on my computer’s hard disk. Hence I’m not going to spend 29 Euro’s on testing this one, but I’m very curious to read reports of people who did. Is it really protecting all copyrighted stuff and keeping to permissions? Or can you just get a clothing texture of a shirt that you do own but did not create?

Ow, and if it enables you to change perms on more than one object at a time - let’s say a folder with +100 textures or objects in it - , it might be interesting after all!

Website: SecondInventory.com
Via: SLrank

21 Responses to “SecondInventory.com - A way to backup your SL inventory?!”

Supercharged by Veyron » A SecondInventory…. sent a pingback on February 13, 2008
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[…] I knew there was going to be a lot of chatter about this coming up.  A tool called SecondInventory is out.  On paper it allows you to make a […]

csven wrote a comment on February 13, 2008
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I’ve read some reports from *some* people that this tool “backs up” everything, including items to which you don’t have any perms. As I’ve not used it, I can’t say if those people are being truthful.

Vint Falken wrote a comment on February 13, 2008
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Csven, are those reports anywhere public? I’m really curious. And I’m even willing to put in a few L$ when someone who grasps the SL architecture better than I do want to take a look at it. There must be some libsecondlife aware coders be curious about this thing, no?

Kailie Quinn (Katarina Malthus) wrote a comment on February 14, 2008
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Is there a terms of agreement when you install it?

Kailie Quinn (Katarina Malthus) wrote a comment on February 14, 2008
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Edit: Forget the question, I wouldn’t install this for any number of reasons. The biggest being this is essentially copybot with a deny if not owner permissions system thrown in.

Vint Falken wrote a comment on February 14, 2008
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Kailie, that’s why I’m curious. If it can really backup our stuff, and after a while, for instance, you can take what you created to eg. OpenSim it gets interesting. I assume the UI is more easy to use than it is for copybot too? ;)

And terms of agreement: No idea. I’ve listened around, but as far as I know, nobody did install it yet.

/me wants mjummie, honest test reports from people that know what they are doing and that I trust! *goes to sob in a corner* ;)

Anders Arnholm wrote a comment on February 14, 2008
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I’m with wint on this, They only clame to be able to save ths stuff you made your self, and I don’t sedd taht as the big problem. There are plans to add this to the viewer as it’s really useful for opensim users.

The in game backup I really need is the one of stuff i put a loot of lindens into. My current solutions si to try to get only copy itams them i can make a primitive backup of.

Vint Falken wrote a comment on February 14, 2008
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I also asked Mr. Nicholaz Beresford:

I have not digged deeper but I’d say it’s a scam. It’s probably based on CopyBot but there are definitely items (like embedded no-copy scripts) which even copy-bot can’t access and hence can’t save. There are possibly a good deal of no-copy items which (if it is CopyBot based) can be backed up, but certainly not all. You can google for copybot for more detais. And if it’s entirely honoring permissions (as they say) it’s worthless, because you can back up these items by just copying them into a prim and put them on a piece of land (like purchasing a 16sqm parcel for that purpose). Nick

So I assume it’s not something I’m intuitive weary about because it’s ‘new’ and almost beyond my comprehension, but there do are reasons to be a reluctant about it’s use.

Now I wonder if it is really a scam, or are they going to give out demo copies to people soon?

Zetaphor Tengu wrote a comment on February 14, 2008
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Hello everyone. I have downloaded the Second Inventory application, and took a peek at the code. Thought I would clear up some questions here.

No it is not a scam, although it is crazy expensive
At this point it can only download the objects, not restore them into SL
Yes it does follow permissions
Yes it is based on CopyBot
No you can not (currently) import to an OpenSim. This would require the creator to change the login URI in the code.

Vint Falken wrote a comment on February 14, 2008
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Thanks Zetaphor! But euhm…

You say you can download them, which ones exactly can you download? Copy enabled ones only, or transfer but no copy ones too? If transfer but no copy is possible too, and later you can restore them, I see some icky use:

Buy something transfer.
Back it up using Second Inventory.
Give away the transfer one.
Restore item.

Or is that just to easy and there’s a catch? :d

The crazy expensive is relative if you look at the amount of USD worth of animations, clothes, collars, HUD’s, … some keep in their inventory, I guess.

Wrath wrote a comment on February 14, 2008
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Yeah, I’m not worried about saving content I created, since there isn’t any, however I would be more interested in a sort of “inventory insurance” system or program to protect the stuff I’ve purchased and don’t want to lose, regardless of the permissions.

Dalien Talbot wrote a comment on February 16, 2008
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hmm. after looking at it, looks like someone has bolted a gui on top of libsecondlife… funny. :-)

about copying stuff into opensim - I suspect that it might be iffy from the licensing perspective, as the things stand up now.

The creators that would like to have the now almost empty space filled, might want to include the explicit “I allow the use of this item by its legitimate owner within opensim-based virtual worlds as well” somewhere.

Zetaphor Tengu wrote a comment on February 22, 2008
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Clearing up the questions posted earlier…

No you can not use this object as a method of gaining any permissions on anything that you did not already have them for.

Long story short: Calm the hell down, its not CopyBot

Solivar Scarborough wrote a comment on February 22, 2008
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kay - so I laid out the money and bought a copy. Here’s some introductory impressions:

- it logs you in - I saw my avatar pop up on Daequix’s screen, so if you spend any time using it, be aware that people will see you logged inWorld - you can check to see if anyone’s talking to you via the debug window, or simply be logged in via the regular client as well.

- examining and backing up an item rezzes it attached to it’s default connection point - if it isn’t assigned, it ends up on your hand. The drawback of this is that it won’t allow you to examine unlinked sets eg: you’ve pulled a number of unlinked objects into your inventory - say a house with doors not linked but in place. You can’t attach an unlinked set, thus, it can’t let you back it up.

- it won’t back up items you don’t have FULL permissions on, and you cannot adjust permissions on protected items.

- you can’t view information for items you don’t have permissions for - scripts open to show a message that you don’t have mod permissions for.

-You can edit notecards and scripts, view component textures, edit dimensions for shapes, edit prim parameters, set permissions and sale settings, but since you do it much the same way as inWorld, the only advantage is being able to do it in your inventory.

- worry point: inWorld, when you examine an item with a texture you don’t have perms for, it just won’t let you see the texture other than the thumbnail in the texture picker window. In this, you see the texture at full size with an obscuring cross and watermark. I imagine that might be easily hacked (not that there’s any problem using GLI/OGLE to grab tetures already)

- No serach function like your regular inventory - everything is laid out like your inventory, only no search function.

I checked out the files it does save to your machine - they appear to be encoded xml files of some sort, so it’s not storing textures as visible textures or anything.

And the big item:
- You can’t back up multiple items - each item has to be backed up INDIVIDUALLY. GIven I have in excess of 20k of inventory (not counting the archives I’ve made), that’s a LOT of work.

So no, this isn’t a copybot - hackable I’m sure, but then so is SL in general. You should be more worried about the inWorld “Replicator” which is doing more of what copybot was feared to do - ACTUALLY impacting inWorld content developers. Copybot got stamped on pretty quickly before it could do much damage - the replicator is still running free, and there are daily laments on Designers in Seclusion about discovering yet another place selling hacked copies of someone’s work.

Vint Falken wrote a comment on February 23, 2008
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Great, Solivar! It looks it can still use some work. And that what I would want to use it for, is not yet there (batch editing permissions, batch ordering, …). Also the search would be incredibly handy, when added.

It wasn’t the content I was worried about, - as you say, there are other ways to fetch that - just that I would still not be able to backup bought items (so no full perm).

What do you think for building/business teams with full perm items? Could it be handy for them? (For instance, they keep a ‘backup’ on a remote server somewhere, and the whole building team can access those goods through using SecondInventory and transfer them to their in-world inventories when needed?)

Solivar Scarborough wrote a comment on February 23, 2008
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The team thing would be a handy addition but I can see contention brewing in that one. While Dae, Gadget, and I are constantly borrowing bits of each others work for new things, we’re all within rl smacking distance if there’s any dispute - I could see issues arising for long range partnerships.

I know why they’re not allowing for the backup of non-full perm items (can you imagine the hullabaloo if he did?) but before this can become an actual useful tool for content creators they really do need to fix the issue of multiple items and bulk changes (perms, sale prices, etc) but I don’t see them getting fixed anytime soon given the core of the system seems to relate to being able to “equip” the item (I think they’re using the ability to store data on your current outfit as their tool). The only way I can imagine they could fix it is to essentially allow you to pick a group of items, and build a queue - you’d make the changes to the queue list (set perms, make it sellable, then backup), and it would then automate attaching each item in turn, make the changes, then detatch them and move on to the next item in the list.

I also discovered that it doesn’t in fact allow editing of scripts - was trying to edit a bullet I made yesterday (since they have a die factor in them, it’s difficult to edit them inworld without turning off the scripts, which I always forget to turn back on), So I figured I might be able to make some changes via this tool to the one in my inventory. No joy. Also, re editing shapes, prims, etc: there’s no visual feedback (as in it’s just the number input fields…) - I haven’t tested that part yet - it may be that it’s just a visual representation of what the parameters of the object are and not in fact an editor.

As is, it was a 40-odd dollar failed experiment. Ya lives ya learns.

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[…] course, there was an immediate buzz (see Dedric Mauriac, Vint Falken, and Your2ndPlace for example and comments) in the SL blog scene and lots of talk, discussions, and […]

musha wrote a comment on May 31, 2008
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Somebody needs to come out with a freewave version of something like this, Quite a few of us would like the ability to be able to backup inventory and dump it to OS. I just personally can not see dumping 40usd on such a program. penny pencher ~mew~

Inventory Backup wrote a comment on April 16, 2009
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Second Inventory, at best, is buggy. At it’s worst, it simply doesn’t work. It’s expensive, and clumsy, and these are just some of the reasons why we introduced Inventory Backup.

Inventory Backup is a cheaper alternative to Second Inventory and gives the user complete control over his or her inventory.

Second Inventory runs 11,000L$ - with that you can use the program on any name but still only copy things you have full perms to.

Inventory Backup runs 8,000L$ - with that you can use the program on any name and copy any item you have in your inventory, regardless of permissions. Of course with this power comes responsibility, and it’s not our job to cripple our program with the thought that our public will abuse our program; ultimately it’s the buyers responsibility.

Search Inventory Backup in SL and come on by and check it out.

Jenny wrote a comment on May 29, 2009
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Is there a way of retrieving a whole inventory loss due to a cancelled and reactivated account.
Lindens say they cant retrieve it, surely there must be a way?

Vint Falken wrote a comment on May 29, 2009
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Nope. But you kinda can’t blame it. You did _cancel_ your account. I’m sure there must have been a ‘are you really really sure?’ button?

Care to comment?