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	<title>Comments on: SL2MV - Moving from Second Life to Multiverse</title>
	<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 08 Sep 2008 18:45:11 +0000</pubDate>
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		<title>By: Taran Rampersad (Nobody Fugazi)</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31709</link>
		<dc:creator>Taran Rampersad (Nobody Fugazi)</dc:creator>
		<pubDate>Mon, 25 Feb 2008 11:40:58 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31709</guid>
		<description>Why recreate what you already created,  Taliesin? Some people have created a lot of content.</description>
		<content:encoded><![CDATA[<p>Why recreate what you already created,  Taliesin? Some people have created a lot of content.</p>
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		<title>By: Taliesin Protagonist</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31665</link>
		<dc:creator>Taliesin Protagonist</dc:creator>
		<pubDate>Mon, 25 Feb 2008 00:18:43 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31665</guid>
		<description>Why would you move content from Second Life to multiverse?  Can't you just create what you need in multiverse?</description>
		<content:encoded><![CDATA[<p>Why would you move content from Second Life to multiverse?  Can&#8217;t you just create what you need in multiverse?</p>
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		<title>By: Albert Revolution</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31640</link>
		<dc:creator>Albert Revolution</dc:creator>
		<pubDate>Sun, 24 Feb 2008 19:42:11 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31640</guid>
		<description>First at all, sorry my bad english. My first language is spanish. I tried GLintercept to move textures than I buied fron SL to mi sim in OpenSim. I think than if I build or buied something, I am on my rights to move it to an other metaverse.
The experiments with the .obj files are more complex. At the moment only get a big box with near 90m by side and in the middle is mi poor avie like an small toy. But with more practice, perhaps in the future, I can get move my objects, builded o buied from SL to OS.</description>
		<content:encoded><![CDATA[<p>First at all, sorry my bad english. My first language is spanish. I tried GLintercept to move textures than I buied fron SL to mi sim in OpenSim. I think than if I build or buied something, I am on my rights to move it to an other metaverse.<br />
The experiments with the .obj files are more complex. At the moment only get a big box with near 90m by side and in the middle is mi poor avie like an small toy. But with more practice, perhaps in the future, I can get move my objects, builded o buied from SL to OS.</p>
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		<title>By: Taran Rampersad (Nobody Fugazi)</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31536</link>
		<dc:creator>Taran Rampersad (Nobody Fugazi)</dc:creator>
		<pubDate>Sat, 23 Feb 2008 19:05:28 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31536</guid>
		<description>Hehe. I just caught the 'Monopoly in Multiverse' comment. I know for a fact that at least one of the Exchanges is looking at other implementations of synthetic worlds and connecting them fiscally. So, 'monopoly'? :-) 

I'm actually looking forward to the new slew of competition coming out. It does seem to have made Linden Lab bring their game up a bit. Mitch Kapor can only talk so much, you know... (and everyone talks about his successes... but when was the last one?)</description>
		<content:encoded><![CDATA[<p>Hehe. I just caught the &#8216;Monopoly in Multiverse&#8217; comment. I know for a fact that at least one of the Exchanges is looking at other implementations of synthetic worlds and connecting them fiscally. So, &#8216;monopoly&#8217;? :-) </p>
<p>I&#8217;m actually looking forward to the new slew of competition coming out. It does seem to have made Linden Lab bring their game up a bit. Mitch Kapor can only talk so much, you know&#8230; (and everyone talks about his successes&#8230; but when was the last one?)</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31508</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Sat, 23 Feb 2008 10:19:20 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31508</guid>
		<description>Thanks for confirming that, Taran. And Dandellion, yes indeed! You need to ditch the human and find a few seconds to talk to me in-world! ;)</description>
		<content:encoded><![CDATA[<p>Thanks for confirming that, Taran. And Dandellion, yes indeed! You need to ditch the human and find a few seconds to talk to me in-world! ;)</p>
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		<title>By: Taran Rampersad (Nobody Fugazi)</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31410</link>
		<dc:creator>Taran Rampersad (Nobody Fugazi)</dc:creator>
		<pubDate>Thu, 21 Feb 2008 17:05:01 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31410</guid>
		<description>You're right. GL Intercept just does textures afaik.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right. GL Intercept just does textures afaik.</p>
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		<title>By: dandellion Kimban</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31384</link>
		<dc:creator>dandellion Kimban</dc:creator>
		<pubDate>Thu, 21 Feb 2008 12:19:06 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31384</guid>
		<description>will do... as soon as human let me have a bit of my own time :( .....</description>
		<content:encoded><![CDATA[<p>will do&#8230; as soon as human let me have a bit of my own time :( &#8230;..</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31371</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 21 Feb 2008 10:52:48 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31371</guid>
		<description>Dandellion, it says &lt;em&gt;Mac, Linux, and other platforms are on the roadmap.&lt;/em&gt; Take a look at &lt;a href="http://www.multiverse.net/" rel="nofollow"&gt;multiverse.net&lt;/a&gt; yourself?

Loki, not sure. I told you to not bug me with the questions! It could be that silly me is wrong, but GL intercept just does textures, no?

And Nobody, next up, monopoly in Multiverse? ;)</description>
		<content:encoded><![CDATA[<p>Dandellion, it says <em>Mac, Linux, and other platforms are on the roadmap.</em> Take a look at <a href="http://www.multiverse.net/" rel="nofollow">multiverse.net</a> yourself?</p>
<p>Loki, not sure. I told you to not bug me with the questions! It could be that silly me is wrong, but GL intercept just does textures, no?</p>
<p>And Nobody, next up, monopoly in Multiverse? ;)</p>
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		<title>By: Taran Rampersad (Nobody Fugazi)</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31303</link>
		<dc:creator>Taran Rampersad (Nobody Fugazi)</dc:creator>
		<pubDate>Thu, 21 Feb 2008 00:25:57 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31303</guid>
		<description>This is really, really nice. I'd been playing with the idea but had no time to do anything at all. I'm pleased that someone did it. :-)</description>
		<content:encoded><![CDATA[<p>This is really, really nice. I&#8217;d been playing with the idea but had no time to do anything at all. I&#8217;m pleased that someone did it. :-)</p>
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		<title>By: loki</title>
		<link>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31302</link>
		<dc:creator>loki</dc:creator>
		<pubDate>Thu, 21 Feb 2008 00:21:02 +0000</pubDate>
		<guid>http://www.vintfalken.com/sl2mv-moving-from-second-life-to-multiverse/#comment-31302</guid>
		<description>Am I right in assuming that since it uses GL Intercept it works on ALL objects regardless of ownership/permissions ?</description>
		<content:encoded><![CDATA[<p>Am I right in assuming that since it uses GL Intercept it works on ALL objects regardless of ownership/permissions ?</p>
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