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	<title>Comments on: Superimposing computer graphics on the real world</title>
	<link>http://www.vintfalken.com/superimposing-computer-graphics-on-the-real-world/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Fri, 21 Nov 2008 13:01:10 +0000</pubDate>
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		<title>By: Tiessa Montgolfier</title>
		<link>http://www.vintfalken.com/superimposing-computer-graphics-on-the-real-world/#comment-58485</link>
		<dc:creator>Tiessa Montgolfier</dc:creator>
		<pubDate>Mon, 23 Jun 2008 20:00:36 +0000</pubDate>
		<guid>http://www.vintfalken.com/superimposing-computer-graphics-on-the-real-world/#comment-58485</guid>
		<description>I saw the most awesome application of this a few years ago. Surgery.

The doctor looked through goggles that superimposed a real-time 3D image of the interior of the body over the patient. It used an ongoing MRI to look at the interior and the doctor to move and look at the image from different angles. e.g. move head under the table to look at the back.

He could do much more fine arthroscopic surgery or much more detailed neurosurgery with this and not hit any of the important bits by accident, by seeing where they were in real-time compared to his scalpel.</description>
		<content:encoded><![CDATA[<p>I saw the most awesome application of this a few years ago. Surgery.</p>
<p>The doctor looked through goggles that superimposed a real-time 3D image of the interior of the body over the patient. It used an ongoing MRI to look at the interior and the doctor to move and look at the image from different angles. e.g. move head under the table to look at the back.</p>
<p>He could do much more fine arthroscopic surgery or much more detailed neurosurgery with this and not hit any of the important bits by accident, by seeing where they were in real-time compared to his scalpel.</p>
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		<title>By: Ori Inbar</title>
		<link>http://www.vintfalken.com/superimposing-computer-graphics-on-the-real-world/#comment-58431</link>
		<dc:creator>Ori Inbar</dc:creator>
		<pubDate>Mon, 23 Jun 2008 16:45:24 +0000</pubDate>
		<guid>http://www.vintfalken.com/superimposing-computer-graphics-on-the-real-world/#comment-58431</guid>
		<description>Hi!
Nice post. I like to practical approach to this exciting field.
If you want to see my collection of the best of the best in augmented reality (demos, engines, devices) - check out my blog at www.gamesalfresco.com</description>
		<content:encoded><![CDATA[<p>Hi!<br />
Nice post. I like to practical approach to this exciting field.<br />
If you want to see my collection of the best of the best in augmented reality (demos, engines, devices) - check out my blog at <a href="http://www.gamesalfresco.com" rel="nofollow">http://www.gamesalfresco.com</a></p>
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		<title>By: csven</title>
		<link>http://www.vintfalken.com/superimposing-computer-graphics-on-the-real-world/#comment-58266</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Mon, 23 Jun 2008 03:58:42 +0000</pubDate>
		<guid>http://www.vintfalken.com/superimposing-computer-graphics-on-the-real-world/#comment-58266</guid>
		<description>fwiw, the airline industry was pursuing AR at least as far back as the mid-90's. I was consulting for a wireless barcode scanner company that bought a virtual goggles company in Seattle, and they were trying to combine their wireless warehousing tech with the goggles so aircraft maintenance people could see virtual engine schematics overlaid on the real aircraft.

Not sure where that particular technology is right now.</description>
		<content:encoded><![CDATA[<p>fwiw, the airline industry was pursuing AR at least as far back as the mid-90&#8217;s. I was consulting for a wireless barcode scanner company that bought a virtual goggles company in Seattle, and they were trying to combine their wireless warehousing tech with the goggles so aircraft maintenance people could see virtual engine schematics overlaid on the real aircraft.</p>
<p>Not sure where that particular technology is right now.</p>
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