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The ‘First Life’ MMO - Review | VintFalken.com
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VintFalken.com

The ‘First Life’ MMO - Review

April 3, 2008 4:05 am

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London March IIITraditionally Outside receives extremely high ratings by those who like to see others play it, and these people are in many cases comfortably ensconced Inside themselves. Outside was released many years ago, it was in fact the first massively multiplayer game, and yet it has always managed to avoid the double-edged Retro tag. In its favor, continual user updates have kept Outside current; there are always new things to see and do Outside. Participants are permitted, to some extent, to modify their own areas of Outside, which is a large part of the fun of the game. However it seems that in the end one is modifying Outside largely for the sake of it, and having done it, there is a distinct feeling of “now what?”

In terms of the traditional target age content metrics, Outside is remarkably high in sex, violence and challenges to traditional values, despite the strong child-focussed marketing it receives. Many would go so far as to say that for a child to develop the ability to cope with Outside is essential, as long as the harm incurred is not too debilitating. Children injured playing Outside are usually comforted by parents, and soon encouraged to go Outside again; this leads to the conclusion that somehow Outside has escaped any and all of the usual moralizing that surrounds the videogaming industry. One might say that Outside gets a free pass from the Jack Thompsons of this world.

That aside, how does Outside actually rate? The physics system is note-perfect (often at the expense of playability), the graphics are beyond comparison, the rendering of objects is absolutely beautiful at any distance, and the player’s ability to interact with objects is really limited only by other players’ tolerance. The real fundamental problem with the game is that there is nothing to do.

In terms of game play the game sets few, if any, goals: the major one is merely “survive”. What goals a player sets, are often astonishingly tedious to actually achieve, and power-ups and gear upgrades, let alone extra weapons, are few and far between. Some players choose accumulation of money, one of the many point systems in the game, as a goal, but distribution of this is often randomized and it can be hard to tell what activities will lead to gaining points in advance, and what the risks will be.

Other players choose to focus on accumulation of personal abilities, the variety of which greatly exceeds the capacity of any individual to accumulate; again, the game requires players to engage in years of grinding to achieve any notable standard with a skill or ability. Players are issued abilities and characteristics largely at random, and it is entirely possible for a player to be nerfed beyond any reasonable expectation of being able to play the game, or to be buffed to the point where anything he or she does is markedly easier. Unfortunately over time, player abilities tend to degrade, unless significant effort is made to keep skills up. This reviewer cannot emphasise this enough: Outside requires a huge time investment to build up player abilities, exceeding any other massively multiplayer game on the market by some three orders of magnitude.

Players are encouraged to focus on social interaction, which can be engaged in in a variety of ways. In fact it’s extraordinarily difficult to solo anything whatsoever in Outside, apart from basic skill and knowledge accumulation quests. One of the major forms of social interaction in the game is based largely around the addition of new players to Outside, and is both complex and, in comparison to the storyline-driven romance quests of, say, Baldur’s Gate or Mass Effect, they are immensely difficult. Dedicated players of Outside, however, report that the romance quests are among the most rewarding the game has to offer.

The game world is immense, perhaps unfeasibly so. The sheer amount of resources that went into development of the Outside environment is staggering to consider. Outside is a world of tremendous size, containing examples of every known real-world terrain type and inhabited by every known real-world animal. On the other hand it is somewhat lacking in the traditionally expected, more interesting, zones where the developers would be given the opportunity to show off their skills in varying the physics and graphics of the game. There are, for instance, no zones where gravity varies to any significant degree.

The respawn rate of objects and players is ridiculously slow. A dead player can expect to wait for years to respawn, and will be set back to zero assets and a tiny, nearly helpless form. Death is hardcore, and resurrection all but impossible. Outside is not a game for the QQers out there!

In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game’s social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

On the whole, Outside is overrated, and many gamers will find themselves forced by friends and family to play it against their will, but it still deserves a high rating. I give it 7/10, and look forward to improvements in future patches.

User Aeschenkarnos in a comment on Metafilter.com (Found through Robbie Kiama’s twitter)


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  • Got Virtual Fire?
  • 10 Signs you are playing to much Real Life
  • No broadband, but do have Tshirts

13 Responses to “The ‘First Life’ MMO - Review”

Sophrosyne Stenvaag wrote a comment on April 3, 2008
MyAvatars 0.2

Brilliant and hilarious! Thanks for passing this on!

Tiessa Montgolfier wrote a comment on April 3, 2008
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Excellent! Very funny.

the Outsider behind the late avatar Veronique Kaminski wrote a comment on April 3, 2008
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“…on the whole, Outside is overrated, and many gamers will find themselves forced by friends and family to play it against their will…”

No, I cannot agree with the author on that..
Outside is still the best game around… hors catégorie

Vint Falken wrote a comment on April 3, 2008
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Ah well… Vint and even her outsider found it to be funny. (and vewwy vewwy, well written!)

Besides, I do wonder why there are so many different editions: Outside 3.0 without working ‘food’ module for the African continent, Democracy use in a lot of countries is not fully functioning, the weather engine in Belgium sucks, the USA version comes with an obliged ‘warfare’ extension and so forth…

Kasumi Rieko wrote a comment on April 3, 2008
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Well, at least the “romance quests are among the most rewarding”, well unless you count that time when… ahh… nevermind.

Argent Bury wrote a comment on April 3, 2008
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I’d considered trying it, but it fails the Bury Test* for MMOs:

*Bury Test - A virtual world has no chance of being satisfactory for me unless it has:

1. Cybernetic Eyes
2. Bondage Furniture

In this case Item 1 is a no go, although I hear they’ll probably add a patch allowing advanced cybernetics in a few years. This is assuming they don’t go the other route and publish the “Breakdown of Society” and “Ecological Disaster” expansions they keep talking about.

Shockwave Plasma wrote a comment on April 3, 2008
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Outside!! No-way! It gives you cancer.

Vint Falken wrote a comment on April 3, 2008
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Shockwave, The cancer bug is mainly to blame to the ‘industrialisation’ expansion pack and because the players found that many cheats to stretch there game time, that they are more likely to run into it. ;)

Argent Bury: and no way of quickly putting it in inventory when the family drops by! ;)

nic mitham wrote a comment on April 4, 2008
MyAvatars 0.2

Lovely.

Who has the stats?

Shockwave Plasma wrote a comment on April 4, 2008
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Depends where you come from, in my Outside home Sim, the Sun is very hot, and causes cancer. And the “Move Sun” command has been deactivated

Signs you are playing to much Real Life | VintFalken.com sent a pingback on September 29, 2008
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[…] if we reverse this game? What on earth would or avatars say about our humans, when they are playing outside - yet […]

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[…] separates her from the - also beautiful - green outside. She does not notice the things happening Outside, the leaves dropping, season changing, avatars dropping by to watch her, … […]

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[…] play the game by the rules – and hope the expansion pack isn’t a low-budget disappointment? Some of the industry reviewers are unimpressed: but, carrying the nam-shub means that everyone’s a […]

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