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Geeh… Overexposed skies… I just hate it when that happens! ;)
PS. Does anybody else has this feeling: now that our skies are ‘real’ the ‘grid minus skies’ (read: everything else) suddenly looks that surreal?
Tags: comic, firstlook, the irony, vintlabs, windlight
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5 Responses to “The Irony: WindLight Atmospheric Rending”
It is kind of annoying now that the details don’t match.
I noticed that right away… depressing.
Well be happy for that, the first look version for me removed all clouds, and everything from the sky, but skyboxes, all skyboxes visilbe all that way up to 600 meters at least, I can say that SL with all skyboxes are ugly.
I have the same problem as Nadine - I haven’t seen clouds since I started trying the FirstLook Viewer. :-(
And yes, I can also see very far distances (vertically) now, which is weird sometimes, and not always cool, as people sure leave a lot of junk floating around in space.
Oh, and trying to enable that ‘Vector’ setting only crashes my FirstLook Viewer, so I have no idea what that’s supposed to do.
Think I’ll go back to the normal viewer now.
Before we complain: Tateru Nino has even bigger problems. Poor girl.
Hmm. No problems here at all. Although maybe I recall seeing some ugly skyboxes although my draw distance was set at 64. *Must check.*
I hope they’ll fix the clouds for you before it becomes ‘official’. And that they keep a ‘no WindLight option’. On the bright side of things: only sunny bright days for the two of you? ;)
I still don’t have had the time to explore long enough, but did find out of that junk floating around, although I thought it was normal, as at that moment I was flying over a building area.;))
Care to comment?