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	<title>Comments on: The Second Life User Interface Design Contest</title>
	<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 01 Dec 2008 23:53:47 +0000</pubDate>
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		<title>By: SL UI Design Contest Winner (and a lot of photographs) &#124; VintFalken.com</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-72669</link>
		<dc:creator>SL UI Design Contest Winner (and a lot of photographs) &#124; VintFalken.com</dc:creator>
		<pubDate>Wed, 13 Aug 2008 22:38:04 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-72669</guid>
		<description>[...] Bob Wellman: What I would like to see in the UI is maybe not possible (you tell me). A screen thats too crowded with... [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Bob Wellman: What I would like to see in the UI is maybe not possible (you tell me). A screen thats too crowded with&#8230; [&#8230;]</p>
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		<title>By: Bob Wellman</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-72570</link>
		<dc:creator>Bob Wellman</dc:creator>
		<pubDate>Wed, 13 Aug 2008 10:28:46 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-72570</guid>
		<description>What I would like to see in the UI is maybe not possible (you tell me). A screen thats too crowded with too many things in one small sapce is the problem. Rather than try to find better ways to fit too much into too smaller space why not rethink the issue. How do we get more space?

I would like the option to use a second PC screen/monitor. One PC screen/monitor would contain the view of the SL scene that I am looking at and nothing else. The second one would contain all the controls and pop up windows. This way I can see where I am going and do stuff and chat at the same time. For building especially this would be great. Lets face it many people have PCs that can control 2 monitors and maybe even old screens that could be used for the second one. 

Is this a radical enough redesign for you!.

Maybe the second screen could have an option for begginer, normal and expert mode, allowing new users just the basic options to get started and expert allowing all options. Also given a whole screen to play with gives more scope for laying out controls in an easy to use way.

I am sure that there are many reasons why this will be difficult to do but my first question is if it can be done should it be?

Feel free to pull this apart or adapt the idea as you see fit guys. Laterall thinking is needed here.</description>
		<content:encoded><![CDATA[<p>What I would like to see in the UI is maybe not possible (you tell me). A screen thats too crowded with too many things in one small sapce is the problem. Rather than try to find better ways to fit too much into too smaller space why not rethink the issue. How do we get more space?</p>
<p>I would like the option to use a second PC screen/monitor. One PC screen/monitor would contain the view of the SL scene that I am looking at and nothing else. The second one would contain all the controls and pop up windows. This way I can see where I am going and do stuff and chat at the same time. For building especially this would be great. Lets face it many people have PCs that can control 2 monitors and maybe even old screens that could be used for the second one. </p>
<p>Is this a radical enough redesign for you!.</p>
<p>Maybe the second screen could have an option for begginer, normal and expert mode, allowing new users just the basic options to get started and expert allowing all options. Also given a whole screen to play with gives more scope for laying out controls in an easy to use way.</p>
<p>I am sure that there are many reasons why this will be difficult to do but my first question is if it can be done should it be?</p>
<p>Feel free to pull this apart or adapt the idea as you see fit guys. Laterall thinking is needed here.</p>
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		<title>By: UI Design Contest&#8217;s winner announcement at Mentanomics (tonight!) &#124; VintFalken.com</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-72307</link>
		<dc:creator>UI Design Contest&#8217;s winner announcement at Mentanomics (tonight!) &#124; VintFalken.com</dc:creator>
		<pubDate>Tue, 12 Aug 2008 12:04:10 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-72307</guid>
		<description>[...] My quick write up of the first presentation of the contestants of their user interface design to the... [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] My quick write up of the first presentation of the contestants of their user interface design to the&#8230; [&#8230;]</p>
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		<title>By: Samantha Poindexter</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-67705</link>
		<dc:creator>Samantha Poindexter</dc:creator>
		<pubDate>Mon, 28 Jul 2008 23:08:21 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-67705</guid>
		<description>I'm confused. You can't close the IM/Communicate window?</description>
		<content:encoded><![CDATA[<p>I&#8217;m confused. You can&#8217;t close the IM/Communicate window?</p>
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		<title>By: Bhelle Alacrity</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-67694</link>
		<dc:creator>Bhelle Alacrity</dc:creator>
		<pubDate>Mon, 28 Jul 2008 22:29:40 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-67694</guid>
		<description>The VERDAMMTE IM window which just gets in the way of everything. Would it be beyond the realms of possibility to make it like the chat window, ephemeral but able to be called up in case of the need to indellibly record or even just revisit undying declarations of love.
Or was this included in one of the multitudinous SL reiterations and just passed me by?</description>
		<content:encoded><![CDATA[<p>The VERDAMMTE IM window which just gets in the way of everything. Would it be beyond the realms of possibility to make it like the chat window, ephemeral but able to be called up in case of the need to indellibly record or even just revisit undying declarations of love.<br />
Or was this included in one of the multitudinous SL reiterations and just passed me by?</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-67338</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Sun, 27 Jul 2008 21:24:35 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-67338</guid>
		<description>Thanks, Kesseret, I did not know that either! =)</description>
		<content:encoded><![CDATA[<p>Thanks, Kesseret, I did not know that either! =)</p>
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		<title>By: kesseret</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66715</link>
		<dc:creator>kesseret</dc:creator>
		<pubDate>Fri, 25 Jul 2008 23:26:18 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66715</guid>
		<description>@ Chaddington

oh so if you hold control and tap up arrow.....that will do what up arrow does in IRC.

The strange reason is that apparently up arrow will move the avatar despite being in chat mode. long story short the change has to be made there.

Thanks to my husband who showed me that.. I'm happy now!</description>
		<content:encoded><![CDATA[<p>@ Chaddington</p>
<p>oh so if you hold control and tap up arrow&#8230;..that will do what up arrow does in IRC.</p>
<p>The strange reason is that apparently up arrow will move the avatar despite being in chat mode. long story short the change has to be made there.</p>
<p>Thanks to my husband who showed me that.. I&#8217;m happy now!</p>
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		<title>By: kesseret</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66624</link>
		<dc:creator>kesseret</dc:creator>
		<pubDate>Fri, 25 Jul 2008 17:14:05 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66624</guid>
		<description>/clear is IRC client (or the 3 i used did that) I am used to control U due to Linux.

But, I'll take a /clear instead. I'll take anything to clear the whole field. :)</description>
		<content:encoded><![CDATA[<p>/clear is IRC client (or the 3 i used did that) I am used to control U due to Linux.</p>
<p>But, I&#8217;ll take a /clear instead. I&#8217;ll take anything to clear the whole field. :)</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66616</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Fri, 25 Jul 2008 16:56:32 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66616</guid>
		<description>/clear that used to be, no?

What was the IRC abbreviation again for 'parents looking at screen over shoulder, don't typ anything dirty'? =D</description>
		<content:encoded><![CDATA[<p>/clear that used to be, no?</p>
<p>What was the IRC abbreviation again for &#8216;parents looking at screen over shoulder, don&#8217;t typ anything dirty&#8217;? =D</p>
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		<title>By: kesseret</title>
		<link>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66568</link>
		<dc:creator>kesseret</dc:creator>
		<pubDate>Fri, 25 Jul 2008 14:06:54 +0000</pubDate>
		<guid>http://www.vintfalken.com/the-second-life-user-interface-design-contest/#comment-66568</guid>
		<description>@chaddington

OH YES, also control U to clear the chat field.

Excuse me while I put those on the list :) Thanks!</description>
		<content:encoded><![CDATA[<p>@chaddington</p>
<p>OH YES, also control U to clear the chat field.</p>
<p>Excuse me while I put those on the list :) Thanks!</p>
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