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	<title>Comments on: UI Design Contest&#8217;s winner announcement at Mentanomics (tonight!)</title>
	<link>http://www.vintfalken.com/ui-design-contests-winner-announcement-at-mentanomics-tonight/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Thu, 09 Sep 2010 14:07:56 +0000</pubDate>
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		<title>By: SL UI Design Contest Winner (and a lot of photographs) &#124; VintFalken.com</title>
		<link>http://www.vintfalken.com/ui-design-contests-winner-announcement-at-mentanomics-tonight/#comment-72668</link>
		<dc:creator>SL UI Design Contest Winner (and a lot of photographs) &#124; VintFalken.com</dc:creator>
		<pubDate>Wed, 13 Aug 2008 22:35:46 +0000</pubDate>
		<guid>http://www.vintfalken.com/ui-design-contests-winner-announcement-at-mentanomics-tonight/#comment-72668</guid>
		<description>[...] Rheta, can I haz three kisses? Errr&#8230; I mean&#8230; last night, at Metanomics, a long time of waiting and anticipation finally ended, as Dusan Writer officially announced the [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Rheta, can I haz three kisses? Errr&#8230; I mean&#8230; last night, at Metanomics, a long time of waiting and anticipation finally ended, as Dusan Writer officially announced the [&#8230;]</p>
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		<title>By: Bob Wellman</title>
		<link>http://www.vintfalken.com/ui-design-contests-winner-announcement-at-mentanomics-tonight/#comment-72601</link>
		<dc:creator>Bob Wellman</dc:creator>
		<pubDate>Wed, 13 Aug 2008 14:02:20 +0000</pubDate>
		<guid>http://www.vintfalken.com/ui-design-contests-winner-announcement-at-mentanomics-tonight/#comment-72601</guid>
		<description>What I would like to see in the UI is maybe not possible (you tell me). A screen thats too crowded with too many things in one small sapce is the problem. Rather than try to find better ways to fit too much into too smaller space why not rethink the issue. How do we get more space?

I would like the option to use a second PC screen/monitor. One PC screen/monitor would contain the view of the SL scene that I am looking at and nothing else. The second one would contain all the controls and pop up windows. This way I can see where I am going and do stuff and chat at the same time. For building especially this would be great. Lets face it many people have PCs that can control 2 monitors and maybe even old screens that could be used for the second one. 

Is this a radical enough redesign for you!.

Maybe the second screen could have an option for begginer, normal and expert mode, allowing new users just the basic options to get started and expert allowing all options. Also given a whole screen to play with gives more scope for laying out controls in an easy to use way.

I am sure that there are many reasons why this will be difficult to do but my first question is if it can be done should it be?

Feel free to pull this apart or adapt the idea as you see fit guys. Laterall thinking is needed here.</description>
		<content:encoded><![CDATA[<p>What I would like to see in the UI is maybe not possible (you tell me). A screen thats too crowded with too many things in one small sapce is the problem. Rather than try to find better ways to fit too much into too smaller space why not rethink the issue. How do we get more space?</p>
<p>I would like the option to use a second PC screen/monitor. One PC screen/monitor would contain the view of the SL scene that I am looking at and nothing else. The second one would contain all the controls and pop up windows. This way I can see where I am going and do stuff and chat at the same time. For building especially this would be great. Lets face it many people have PCs that can control 2 monitors and maybe even old screens that could be used for the second one. </p>
<p>Is this a radical enough redesign for you!.</p>
<p>Maybe the second screen could have an option for begginer, normal and expert mode, allowing new users just the basic options to get started and expert allowing all options. Also given a whole screen to play with gives more scope for laying out controls in an easy to use way.</p>
<p>I am sure that there are many reasons why this will be difficult to do but my first question is if it can be done should it be?</p>
<p>Feel free to pull this apart or adapt the idea as you see fit guys. Laterall thinking is needed here.</p>
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