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	<title>Comments on: VoIP on a Prim - Reactiongrid ft. Skype</title>
	<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 13 Feb 2012 07:24:05 +0000</pubDate>
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		<title>By: Kai Ludwig</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-120097</link>
		<dc:creator>Kai Ludwig</dc:creator>
		<pubDate>Fri, 20 Feb 2009 11:10:35 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-120097</guid>
		<description>We have Asterisk with OpenSim working and use it sucessfully e. g. between Windows and Mac OSX viewers.

Beside the stable and already industry proven basic solution there is still plenty of work left to be done. But it is more the kind of optimization projects, the underlying technology has proven to be running fine.

Anybody interested in joining our project efforts or in sponsoring/donating to enhance development speed is herewith invited to contact our staff at info@talentraspel.de.

Looking forward to hearing from you.</description>
		<content:encoded><![CDATA[<p>We have Asterisk with OpenSim working and use it sucessfully e. g. between Windows and Mac OSX viewers.</p>
<p>Beside the stable and already industry proven basic solution there is still plenty of work left to be done. But it is more the kind of optimization projects, the underlying technology has proven to be running fine.</p>
<p>Anybody interested in joining our project efforts or in sponsoring/donating to enhance development speed is herewith invited to contact our staff at <a href="mailto:info@talentraspel.de">info@talentraspel.de</a>.</p>
<p>Looking forward to hearing from you.</p>
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		<title>By: Archie Lukas</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-120074</link>
		<dc:creator>Archie Lukas</dc:creator>
		<pubDate>Fri, 20 Feb 2009 09:59:31 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-120074</guid>
		<description>Advantage of Skype is -you choose the respondee
and are not suddenly deafened by feedback and an idiot whistling the great escape out of tune.

I've disabled voice in SL now, life is quieter.</description>
		<content:encoded><![CDATA[<p>Advantage of Skype is -you choose the respondee<br />
and are not suddenly deafened by feedback and an idiot whistling the great escape out of tune.</p>
<p>I&#8217;ve disabled voice in SL now, life is quieter.</p>
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		<title>By: Shockwave Plasma</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119879</link>
		<dc:creator>Shockwave Plasma</dc:creator>
		<pubDate>Thu, 19 Feb 2009 23:24:03 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119879</guid>
		<description>With Asterisk you could have Faxing, voice, interaction with DTMF devices, all to and from your Opensim.

The mind boggles :-)</description>
		<content:encoded><![CDATA[<p>With Asterisk you could have Faxing, voice, interaction with DTMF devices, all to and from your Opensim.</p>
<p>The mind boggles :-)</p>
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		<title>By: Torrid Luna</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119727</link>
		<dc:creator>Torrid Luna</dc:creator>
		<pubDate>Thu, 19 Feb 2009 15:15:16 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119727</guid>
		<description>Don't worry! ;-)

Asterisk is a free and open source Telephony server (http://www.asterisk.org/). Just like the big cisco machines that cost several kUSD and need life long training, only cheaper. ;-) On one hand that software powers big VoIP companies, on the other hand a really tiny Asterisk is built into some of the home DSL routers for routing the phone through DSL instead of copper cable. Small but powerful, just like the Gaul^^ 

It would be really convenient to have that in Opensim, since you can route calls to real telephones, mobile or even Skype^^ (planned for Q1 2009), in both directions...</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry! ;-)</p>
<p>Asterisk is a free and open source Telephony server (http://www.asterisk.org/). Just like the big cisco machines that cost several kUSD and need life long training, only cheaper. ;-) On one hand that software powers big VoIP companies, on the other hand a really tiny Asterisk is built into some of the home DSL routers for routing the phone through DSL instead of copper cable. Small but powerful, just like the Gaul^^ </p>
<p>It would be really convenient to have that in Opensim, since you can route calls to real telephones, mobile or even Skype^^ (planned for Q1 2009), in both directions&#8230;</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119702</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 19 Feb 2009 13:43:07 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119702</guid>
		<description>What's all this "asterix" stuff? I know the * and Obelix' best friend, but never heard of it in relation to VoIP. Should I be blushing now?</description>
		<content:encoded><![CDATA[<p>What&#8217;s all this &#8220;asterix&#8221; stuff? I know the * and Obelix&#8217; best friend, but never heard of it in relation to VoIP. Should I be blushing now?</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119701</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 19 Feb 2009 13:42:07 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119701</guid>
		<description>And of course, we're looking forward to your review of it. *grins* That kinda sums up OpenSim, looking forward to all the kewl things still bound to happen. I gave up on that as it comes to Second Life. I'm still waiting for my roadmap. I'm still waiting for managing IM from web (SLim is -not- a solution) and I'm still waiting for my avatar telephone number. :d

(Skype should solve this problem also, as was pointed out on the blogs, would be nice to be able to do support from skype... , without necessarily having to be 'on sim' at that time.)

PS. is there an OpenSim roadmap? :D</description>
		<content:encoded><![CDATA[<p>And of course, we&#8217;re looking forward to your review of it. *grins* That kinda sums up OpenSim, looking forward to all the kewl things still bound to happen. I gave up on that as it comes to Second Life. I&#8217;m still waiting for my roadmap. I&#8217;m still waiting for managing IM from web (SLim is -not- a solution) and I&#8217;m still waiting for my avatar telephone number. :d</p>
<p>(Skype should solve this problem also, as was pointed out on the blogs, would be nice to be able to do support from skype&#8230; , without necessarily having to be &#8216;on sim&#8217; at that time.)</p>
<p>PS. is there an OpenSim roadmap? :D</p>
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		<title>By: Justin Clark-Casey</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119299</link>
		<dc:creator>Justin Clark-Casey</dc:creator>
		<pubDate>Wed, 18 Feb 2009 16:28:27 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119299</guid>
		<description>Nice article Vint - I'll look forward to taking a look at this when it's publicly released.</description>
		<content:encoded><![CDATA[<p>Nice article Vint - I&#8217;ll look forward to taking a look at this when it&#8217;s publicly released.</p>
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		<title>By: Kai Ludwig</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119124</link>
		<dc:creator>Kai Ludwig</dc:creator>
		<pubDate>Wed, 18 Feb 2009 07:27:24 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119124</guid>
		<description>RealXtend has this kind of Skype support since more than half a year. It works fine but we prefer a fully integrated and open sourced solution:

Asterisk is already integrated in OpenSim, voipforvw replaces SLVoice and everything works fine. And because the asterisk server can connect to nearly everything joining a Skype conference is no problem at all. You can even use asterisk to call in/out from RL cellphones.</description>
		<content:encoded><![CDATA[<p>RealXtend has this kind of Skype support since more than half a year. It works fine but we prefer a fully integrated and open sourced solution:</p>
<p>Asterisk is already integrated in OpenSim, voipforvw replaces SLVoice and everything works fine. And because the asterisk server can connect to nearly everything joining a Skype conference is no problem at all. You can even use asterisk to call in/out from RL cellphones.</p>
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		<title>By: Torrid Luna</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119020</link>
		<dc:creator>Torrid Luna</dc:creator>
		<pubDate>Wed, 18 Feb 2009 02:08:51 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-119020</guid>
		<description>Thanks Vint, for bringing my concerns from Twitter onto a real Blog! :-)
Regarding Skype: Skype is probably the darkest cube on the black box market, the so called API does not more than triggering an already running Skype application to initiate calls/chats etc.. Even the Skype boxes in serious VoIP are not more than headless Linux boxes running a bunch of Skyp0s and some virtual PCMs. Don't get me wrong, Skype has a great quality, but any decent VoiP client can do that, with the right codec. 
Regarding Spacial sound: I've been participating in the 2nd AWG meeting in Second Life, with like 70 Avatars, about 1/3 of them speaking over voice. And I was very happy to have that special spacial feature there: It's barely impossible to keep apart more than 5-10 Speakers in a normal Voice conference, and it greatly helps to see the Avatar behind that voice. But for that, you first have to locate them. 
That said, I'm super happy that @RobinG2 and @Dr_Manhattan are working on a Voice solution, and that will be a milestone for Opensim. 
And now I'm off, to think about cheapo 3D mixing algorithms that get along without trigonometricks! ;-)</description>
		<content:encoded><![CDATA[<p>Thanks Vint, for bringing my concerns from Twitter onto a real Blog! :-)<br />
Regarding Skype: Skype is probably the darkest cube on the black box market, the so called API does not more than triggering an already running Skype application to initiate calls/chats etc.. Even the Skype boxes in serious VoIP are not more than headless Linux boxes running a bunch of Skyp0s and some virtual PCMs. Don&#8217;t get me wrong, Skype has a great quality, but any decent VoiP client can do that, with the right codec.<br />
Regarding Spacial sound: I&#8217;ve been participating in the 2nd AWG meeting in Second Life, with like 70 Avatars, about 1/3 of them speaking over voice. And I was very happy to have that special spacial feature there: It&#8217;s barely impossible to keep apart more than 5-10 Speakers in a normal Voice conference, and it greatly helps to see the Avatar behind that voice. But for that, you first have to locate them.<br />
That said, I&#8217;m super happy that @RobinG2 and @Dr_Manhattan are working on a Voice solution, and that will be a milestone for Opensim.<br />
And now I&#8217;m off, to think about cheapo 3D mixing algorithms that get along without trigonometricks! ;-)</p>
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		<title>By: Zonja Capalini</title>
		<link>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-118973</link>
		<dc:creator>Zonja Capalini</dc:creator>
		<pubDate>Tue, 17 Feb 2009 23:42:40 +0000</pubDate>
		<guid>http://www.vintfalken.com/voip-on-a-prim-reactiongrid-ft-skype/#comment-118973</guid>
		<description>Yup, Skype voice quality is by far much superior to SL voice quality. Dunno why, but that's how things are. I've been testing Skype conferences of 10+ persons, and the quality is really outstanding -- specially regarding automatic feedback cancellation algorithms. SL voice seems to lack these altogether. I remember taking one of these useless previous-to-log-in polls in the SL client ages ago -- "would you love to have a flat voice mode?", a way to hear everybody at the same level, irrespective of their distance -- ideal for classrooms. They've done nothing in this respect. Well, now that you make me think about it, they've done nothing in any respect -- except scamming us with OpenSpaces... :-P</description>
		<content:encoded><![CDATA[<p>Yup, Skype voice quality is by far much superior to SL voice quality. Dunno why, but that&#8217;s how things are. I&#8217;ve been testing Skype conferences of 10+ persons, and the quality is really outstanding &#8212; specially regarding automatic feedback cancellation algorithms. SL voice seems to lack these altogether. I remember taking one of these useless previous-to-log-in polls in the SL client ages ago &#8212; &#8220;would you love to have a flat voice mode?&#8221;, a way to hear everybody at the same level, irrespective of their distance &#8212; ideal for classrooms. They&#8217;ve done nothing in this respect. Well, now that you make me think about it, they&#8217;ve done nothing in any respect &#8212; except scamming us with OpenSpaces&#8230; :-P</p>
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