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Waggling bananas errr.. flexi sculpts!

September 18, 2008 4:00 pm

Imagine what flexible sculpties would do for the SL fashion industry (moving hoodies, bouncing leg warmers?), normal building (sculptie flags?) or even the SLex industry (non-static penises, breasts bouncing up and down as you run and bouncing sexgen beds?). Flexi sculpties, a dream of many - 357 votes, a lot for JIRA standards - and a real possibility as demonstrated in the videos below. The ‘hack’ that enables flex sculpts a viewer side patch, as shown in JIRA issue VWR-9203 Flexible Sculpted Prims.

Want to test? No problem, Chalica Yao compiled a Second Life client that implements these flexible sculpted prims patches. Available for download here (as Miss Chalice asked for Mirrors). You do not need to install this client, just unpack to a folder and run it.

Do mind that this is a large hack, so don’t expect prime performance and you do not want to leave sculpties like this all around the grid, so please, clean up after testing! Zwagoth Klaar, one of the ‘parents’ of this patch shares some good advice: ‘Appears that scale has to be applied using the method for normal prims, not the one for sculpts. This seems to fix things. It also brings up another issue with these. You lose half your resolution because things that are in the negative region of the flexible do not behave correctly, this caused me a large amount of confusion, it makes things warp and flip inside out, also causes distortions. So, for the moment, people wanting to create sculpts for this, should keep their exports above the 0,0,0 center of the sculpt frame, or it will not behave correctly. Objects flex along the Z axis, keep that in mind.

Once more, thanking Mr Malburns for pointing this out to me.

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