Ok, I’m still puzzled over this: what exactly is or does ‘debug beacon line width’ in the Graphics tab of the Second Life preferences menu? We’re three months later and I still do not know. =(
So, a dollar (ah well, 350 L$) for anybody that can clearly explain to me what ‘debug beacon line width’ does in the comments of this blogpost or by trackback. If after 7 days there is no useful reply, the 350L$ will go to the most creative answer*. And I’ll give you 500L$ instead of 350 Linden Dollars if you can also tell me what the Bump Mapped & Cloth checkbox is for. Maybe Nicholaz?
If this is of any help at all:
Debug: With software, to detect, locate, and correct logical or syntactical errors in a computer program. With hardware, to detect, locate, and correct a malfunction or to fix an inoperable system. The term troubleshoot is more commonly used in hardware contexts – especially if the problem is suspected to be a major one.
Beacon1: A snippet of code placed in an ad, on a Web page, or in an email which helps measure whether the ad, page or email was delivered to the browser and to track actions in general. Also known as a clear GIF or pixel tag.
Beacon2: On a FDDI network, a special frame generated and passed along when a node detects a problem.
Width: In general English usage, length (symbols: l, L) is but one particular instance of distance – an object’s length is how long the object is – but in the physical sciences and engineering, the word length is in some contexts used synonymously with “distance”. Height is vertical distance; width (or breadth) is a lateral distance; an object’s width is less than its length.
* ‘Clear explanation’ and ‘creative answer’ values for each comment/answer are decided upon by sole discretion of Vint Falken.