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	<title>Comments on: What is Debug Beacon Line Width (again)?</title>
	<link>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Fri, 29 Aug 2008 07:16:35 +0000</pubDate>
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		<title>By: Beacon Lines for Second Life Photography &#124; VintFalken.com</title>
		<link>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-5219</link>
		<dc:creator>Beacon Lines for Second Life Photography &#124; VintFalken.com</dc:creator>
		<pubDate>Mon, 06 Aug 2007 13:35:21 +0000</pubDate>
		<guid>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-5219</guid>
		<description>[...] I finally have an answer to the &#8216;What does Debug Beacon Line Width?&#8216; question (thank you, Claryssa Schmidt), I started using it for snapshotting. Somehow I feel [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I finally have an answer to the &#8216;What does Debug Beacon Line Width?&#8216; question (thank you, Claryssa Schmidt), I started using it for snapshotting. Somehow I feel [&#8230;]</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4804</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 26 Jul 2007 14:54:23 +0000</pubDate>
		<guid>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4804</guid>
		<description>Aha. Thank you. I think I start to understand. It's a useless button until you actually turn the feature on in the client menu? *is going to experiment in-world*</description>
		<content:encoded><![CDATA[<p>Aha. Thank you. I think I start to understand. It&#8217;s a useless button until you actually turn the feature on in the client menu? *is going to experiment in-world*</p>
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		<title>By: Claryssa Schmidt</title>
		<link>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4713</link>
		<dc:creator>Claryssa Schmidt</dc:creator>
		<pubDate>Wed, 25 Jul 2007 06:46:02 +0000</pubDate>
		<guid>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4713</guid>
		<description>Here's a clearer explanation: Debug beacons are markers you can use to locate various types of objects. These consist of a wireframe box with axis lines going through it. "Debug Beacon Line Width" determines the thickness of the box and the axis lines.

(the above comment describes how to enable debug beacons)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a clearer explanation: Debug beacons are markers you can use to locate various types of objects. These consist of a wireframe box with axis lines going through it. &#8220;Debug Beacon Line Width&#8221; determines the thickness of the box and the axis lines.</p>
<p>(the above comment describes how to enable debug beacons)</p>
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		<title>By: Francz Kuhn</title>
		<link>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4712</link>
		<dc:creator>Francz Kuhn</dc:creator>
		<pubDate>Wed, 25 Jul 2007 04:43:11 +0000</pubDate>
		<guid>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4712</guid>
		<description>/me hears constant voices in empty head saying, "bump map... CLOTH.. avi... ?"

OK, so what does Bump Mapping have to do with Cloth and Avis? 

More clues from 
http://secondlife.com/app/help/technical/preferences.php:

"Avatar Rendering: Normal causes avatars to be displayed normally without special detail. Bump Mapped causes avatars to be displayed with additional detail (wrinkles in clothing, etc.) Bump Mapped &#38; Cloth causes avatars to be displayed with additional detail. Hair and loose clothing will shift with the wind."

Sounds fun but.... does its really work in "real" SL life? Inword help page suggests that it might actually be broken (or was):
http://secondlife.com/app/help/avatar/appearancemode.php:

"If your graphics card supports it, your clothes and hair can wave in the wind. To turn this on, go to Edit menu &#62; Preferences &#62; Graphics tab and set Avatar Rendering to Bump Mapped &#38; Cloth. Relog and fly around and see if you can see the difference: it's particularly noticeable with long, poofy skirts and hairstyles.
	•	If you're wondering what "Bump Mapped" means, it relates to the "Wrinkles" sliders at the bottom of some clothes. Unfortunately, it's been broken for awhile, so it won't currently (April 2006) have any effect."

/me is more confused about Bump Mapped and Cloth than before. :-/</description>
		<content:encoded><![CDATA[<p>/me hears constant voices in empty head saying, &#8220;bump map&#8230; CLOTH.. avi&#8230; ?&#8221;</p>
<p>OK, so what does Bump Mapping have to do with Cloth and Avis? </p>
<p>More clues from<br />
<a href="http://secondlife.com/app/help/technical/preferences.php:" rel="nofollow">http://secondlife.com/app/help/technical/preferences.php:</a></p>
<p>&#8220;Avatar Rendering: Normal causes avatars to be displayed normally without special detail. Bump Mapped causes avatars to be displayed with additional detail (wrinkles in clothing, etc.) Bump Mapped &amp; Cloth causes avatars to be displayed with additional detail. Hair and loose clothing will shift with the wind.&#8221;</p>
<p>Sounds fun but&#8230;. does its really work in &#8220;real&#8221; SL life? Inword help page suggests that it might actually be broken (or was):<br />
<a href="http://secondlife.com/app/help/avatar/appearancemode.php:" rel="nofollow">http://secondlife.com/app/help/avatar/appearancemode.php:</a></p>
<p>&#8220;If your graphics card supports it, your clothes and hair can wave in the wind. To turn this on, go to Edit menu &gt; Preferences &gt; Graphics tab and set Avatar Rendering to Bump Mapped &amp; Cloth. Relog and fly around and see if you can see the difference: it&#8217;s particularly noticeable with long, poofy skirts and hairstyles.<br />
	•	If you&#8217;re wondering what &#8220;Bump Mapped&#8221; means, it relates to the &#8220;Wrinkles&#8221; sliders at the bottom of some clothes. Unfortunately, it&#8217;s been broken for awhile, so it won&#8217;t currently (April 2006) have any effect.&#8221;</p>
<p>/me is more confused about Bump Mapped and Cloth than before. :-/</p>
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		<title>By: Francz Kuhn</title>
		<link>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4710</link>
		<dc:creator>Francz Kuhn</dc:creator>
		<pubDate>Wed, 25 Jul 2007 04:23:45 +0000</pubDate>
		<guid>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4710</guid>
		<description>My shot at the Bump Mapping Thingy:
As far as I can fathom, Bump Mappping is what makes oranges look like oranges (with its little bumpy dimples) and not just like little orange plastic beach balls (all smooth and perfect).
Well that's as far as I can tell from 
http://en.wikipedia.org/wiki/Bump_mapping
I can't test the theory in "real" SL coz I us an (unsupported) (non-Pro)MacBook  with (unsupported) Intel card. :-/</description>
		<content:encoded><![CDATA[<p>My shot at the Bump Mapping Thingy:<br />
As far as I can fathom, Bump Mappping is what makes oranges look like oranges (with its little bumpy dimples) and not just like little orange plastic beach balls (all smooth and perfect).<br />
Well that&#8217;s as far as I can tell from<br />
<a href="http://en.wikipedia.org/wiki/Bump_mapping" rel="nofollow">http://en.wikipedia.org/wiki/Bump_mapping</a><br />
I can&#8217;t test the theory in &#8220;real&#8221; SL coz I us an (unsupported) (non-Pro)MacBook  with (unsupported) Intel card. :-/</p>
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		<title>By: Claryssa Schmidt</title>
		<link>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4703</link>
		<dc:creator>Claryssa Schmidt</dc:creator>
		<pubDate>Wed, 25 Jul 2007 02:09:47 +0000</pubDate>
		<guid>http://www.vintfalken.com/what-is-debug-beacon-line-width-again/#comment-4703</guid>
		<description>Go into the View menu of your client, and you should see a "Beacons" menu item with a sub-menu. From that sub-menu, pick "Scripted Objects". Many objects (any objects containing scripts) will now have red lines coming from them, and in the center of these objects will be a little box.

Now play with the "Debug Beacon Line Width" setting.  These lines and boxes should get thicker as you turn it up and thinner as you turn it down.

There's also beacons for physical objects (green), sound sources (yellow), and particle sources (blue). The sub-menu also has a convenient way to hide particles.</description>
		<content:encoded><![CDATA[<p>Go into the View menu of your client, and you should see a &#8220;Beacons&#8221; menu item with a sub-menu. From that sub-menu, pick &#8220;Scripted Objects&#8221;. Many objects (any objects containing scripts) will now have red lines coming from them, and in the center of these objects will be a little box.</p>
<p>Now play with the &#8220;Debug Beacon Line Width&#8221; setting.  These lines and boxes should get thicker as you turn it up and thinner as you turn it down.</p>
<p>There&#8217;s also beacons for physical objects (green), sound sources (yellow), and particle sources (blue). The sub-menu also has a convenient way to hide particles.</p>
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