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When Irrlicht and ARToolKit team up…

August 25, 2008 11:55 pm

Just imagine this - in a far but not that far away future - to be your avatar…

Utterly amazing intriguing combination, no?

Irrlicht 3D Engine

‘The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We’ve got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It’s completely free.’

More at the Irrlicht Sourceforge page.

ARToolkit - Augmented Reality Library

ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object. Under GNU license.

More on ARToolkit at the Human Interface Technology Lab

IrrAR C++ Library

IrrAR is a combination of Irrlicht and Augmented Reality to create the most rapid development platform for augmented reality at the moment. This library lets you easily attach a 3d world onto the real world by creating “nodes” out of real lifer markers as captured by a camera. After the nodes are created you then simply attach children nodes of whatever models you want and watch them come to life as if they were apart of the real world. Requires both ARtoolkit and Irrlicht. This library was developed by Michael Bok for www.nighsoft.com. This code is licensed under the zlib license.

More info on IrrAR at the Irrlicht Sourceforge Forums.

And to finish off, another impressive one from the same folks: head & feature tracking with CvIrrCamController. ‘…takes control of an Irrlicht 3d camera by the use of where your head actually is in the real world so that you become more immersed in your developed 3d world.This all sure does make an avie dream, no? ;) More info on all this at Nighsoft.com.

4 Responses to “When Irrlicht and ARToolKit team up…”

Rejeanne Cannoli wrote a comment on August 26, 2008
MyAvatars 0.2

Awesome! I especially like the part where, by turning your avatar, you can make the guy’s RL head spin!

:)

Darkflame wrote a comment on August 26, 2008
MyAvatars 0.2

Head & feature tracking is cool.
Looks a bit like that wiimote demo with the head tracking down to give you a personal camera angle. (thus making a game seem much more 3D even without steroscopicness)

Kitten Lulu » Blog Archive » Highlights of the day sent a pingback on August 27, 2008
MyAvatars 0.2

[…] Falken plays with augmented reality using Irrlicht and […]

MyAvatars 0.2

[…] I wrote about Head & Feature tracking using Irrlicht and ARtoolkit a few months ago, we all agreed we wouldn’t see this coming to Second Life anywhere soon. We […]

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