Being noticed, let alone blogged by NWN is always a huge honor - and traffic generator - so, before I forget: ‘Thank you, Mister Au!’ But I must admit, my 5 seconds of SL fame over on Hamlet Au’s blog did leave me with a sour taste in my mouth and hurt feelings in that vulnerable little neko heart.
As on New World Notes, Mr. Au comes up with everything besides the terminology ‘Second Life photography’ to label what we do: SL screenshots, which are images that are processed through Photoshop and I’m an ‘image maker‘. Now I can’t force him to say ‘photographs’, but I think as you refer to people that Photoshop clothing textures as fashion designers, avatars that swing theirselve around a virtual pole to make some l$ as pole dancers in stead of an object revolving around a cylinder and people who line up virtual objects as builders, it is only rightful that you refer to those who make the biggest part of their - virtual - income out of taking portrait shots of avatars, as photographers.
Why SL photographs are NOT screenshots
But as said, I can’t force anybody to do so. I do can give a solid reasoning why Second Life snapshots or photographs, call it as you please, are not screenshots:
A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items displayed on the monitor or another visual output device.
- Second Life snapshots are - unlike to screenshots - not a true recording of the visible items displayed on the monitor or another visual output device. The UI such as chat windows, inventory window, edit windows, … and the client itself are left out using the options in the snapshot feature inherent to the client.
- Second Life photographs are - unlike to screenshots - not limited to a certain resolution. If you take a screenshot, you are limited to your monitor’s resolution. Using the snapshot feature, we can take screenshots up to 4000×3000 pixels and more.
- When someone sets up a scenery in Bryce, 3D Max, Poser, … and exports it to jpg, you call it - although it’s just a bunch of textured meshes - an illustration, 3D art, but definitely not a screenshot. Where does this differ from Second Life snapshots, where often the whole scenery is as much thought of as it would be in any other 3D designing program?