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	<title>Comments on: WindLight How To - Avatar Impostors Settings</title>
	<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Mon, 13 Feb 2012 09:58:26 +0000</pubDate>
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		<item>
		<title>By: Arrehn</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-97700</link>
		<dc:creator>Arrehn</dc:creator>
		<pubDate>Fri, 21 Nov 2008 04:12:08 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-97700</guid>
		<description>It should be obvious that they are environmental settings.. They are even labelled that way. 

- Just like the creator can pick their terrain elevation layout (everyone doesn't have to download a terrain map and apply it individually)

- Just like the land owner can set the default time of day

- Just like the land owner can set the land texture

...

So too should a land creator be able to set the default atmospheric lighting properties, color of the water, behavior of the clouds, speed of the wind.

This is so obvious. 

I have to say that windlight won't realize its potential until it can be an integrated part of a sim experience.. not something each individual avatar has to do extra on their own.</description>
		<content:encoded><![CDATA[<p>It should be obvious that they are environmental settings.. They are even labelled that way. </p>
<p>- Just like the creator can pick their terrain elevation layout (everyone doesn&#8217;t have to download a terrain map and apply it individually)</p>
<p>- Just like the land owner can set the default time of day</p>
<p>- Just like the land owner can set the land texture</p>
<p>&#8230;</p>
<p>So too should a land creator be able to set the default atmospheric lighting properties, color of the water, behavior of the clouds, speed of the wind.</p>
<p>This is so obvious. </p>
<p>I have to say that windlight won&#8217;t realize its potential until it can be an integrated part of a sim experience.. not something each individual avatar has to do extra on their own.</p>
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		<title>By: SuezanneC Baskerville</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16566</link>
		<dc:creator>SuezanneC Baskerville</dc:creator>
		<pubDate>Fri, 23 Nov 2007 02:13:58 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16566</guid>
		<description>Should "3D sprite" be "2D sprite" ?</description>
		<content:encoded><![CDATA[<p>Should &#8220;3D sprite&#8221; be &#8220;2D sprite&#8221; ?</p>
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		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16506</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 22 Nov 2007 19:02:21 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16506</guid>
		<description>Codie: Cannes has palm trees as well as winters! :D

&lt;em&gt;i see them as environmental settings, not personal settings&lt;/em&gt;

Ah, I think there we differ. I see WindLight as personal settings. Something to experiment with, to fool around with... not something to inforce on the others. (Especially not when I change my sees into glass etc. :p)

But I think 'streamlining' the WindLight experience will not be possible. But I am willing to test on that. See the next post! ;)

Great idea, Kailie! You're (close to) genius. =d So I reckon you're in on &lt;a href="http://www.vintfalken.com/windlight-comparison-project/" rel="nofollow"&gt;the WindLight comparison project&lt;/a&gt;? *grins and tries to move the ears in a very cute begging way*</description>
		<content:encoded><![CDATA[<p>Codie: Cannes has palm trees as well as winters! :D</p>
<p><em>i see them as environmental settings, not personal settings</em></p>
<p>Ah, I think there we differ. I see WindLight as personal settings. Something to experiment with, to fool around with&#8230; not something to inforce on the others. (Especially not when I change my sees into glass etc. :p)</p>
<p>But I think &#8217;streamlining&#8217; the WindLight experience will not be possible. But I am willing to test on that. See the next post! ;)</p>
<p>Great idea, Kailie! You&#8217;re (close to) genius. =d So I reckon you&#8217;re in on <a href="http://www.vintfalken.com/windlight-comparison-project/" rel="nofollow">the WindLight comparison project</a>? *grins and tries to move the ears in a very cute begging way*</p>
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		<title>By: Kailie Quinn (Katarina Malthus)</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16504</link>
		<dc:creator>Kailie Quinn (Katarina Malthus)</dc:creator>
		<pubDate>Thu, 22 Nov 2007 18:46:24 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16504</guid>
		<description>You have to reboot the client each time. SL loads configuration files when it starts. However, what you can do, is load useless template xml files, and then overwrite those in game.

Duplicate a bunch of templates, go into second life, use the environment configurator to create the preset you want, and save over one of the blanks. SL will do the writing for you.</description>
		<content:encoded><![CDATA[<p>You have to reboot the client each time. SL loads configuration files when it starts. However, what you can do, is load useless template xml files, and then overwrite those in game.</p>
<p>Duplicate a bunch of templates, go into second life, use the environment configurator to create the preset you want, and save over one of the blanks. SL will do the writing for you.</p>
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		<title>By: CodeBastard Redgrave</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16503</link>
		<dc:creator>CodeBastard Redgrave</dc:creator>
		<pubDate>Thu, 22 Nov 2007 18:42:07 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16503</guid>
		<description>@Vint:

yeah thats exactly how I see it. the sim manager would impose Windlight settings on the viewer, but you can always override them with your own windlight settings. i agree it could be nice to give out (or sell out i dont really care) winter windlight settings for example with an outfit or something. could add a little plus value. but it would make little sense on a tropical island no? thats why i see them as environmental settings that every sim owner should be able to "impose" on the viewer in an easy way.

i see them as environmental settings, not personal settings, tho you can override them. the people that makes those environments should be able to streamline their vision to the viewer. on my sim i want my red sky with white clouds and white sun! (see my latest Flickr post ;)</description>
		<content:encoded><![CDATA[<p>@Vint:</p>
<p>yeah thats exactly how I see it. the sim manager would impose Windlight settings on the viewer, but you can always override them with your own windlight settings. i agree it could be nice to give out (or sell out i dont really care) winter windlight settings for example with an outfit or something. could add a little plus value. but it would make little sense on a tropical island no? thats why i see them as environmental settings that every sim owner should be able to &#8220;impose&#8221; on the viewer in an easy way.</p>
<p>i see them as environmental settings, not personal settings, tho you can override them. the people that makes those environments should be able to streamline their vision to the viewer. on my sim i want my red sky with white clouds and white sun! (see my latest Flickr post ;)</p>
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	<item>
		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16501</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 22 Nov 2007 18:35:26 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16501</guid>
		<description>Kailie, could we easily import them too then? Or is an SL client reboot necessary each time you want to load new ones?

Codie, using the WindLight inventory settings in the Land Configuration would mean enforcing them on people for sim exploration, no? Well, they can still change them, but they will be starting that way. Dunno. 

But it would be neat that I could give winter setting sun to my liking WindLight settings with my Winter Outfit. I don't say we need to sell them.. if we have that possibility, we might as well share them with the others for 0L$, right? Or people could put them in a HUD for activation so we do not need to go into the Second Life Client Preferences menu each time!

If kitty is a smart cat, she can help me with my little WindLight Comparison Project. (see next to come post) I'm really curious.</description>
		<content:encoded><![CDATA[<p>Kailie, could we easily import them too then? Or is an SL client reboot necessary each time you want to load new ones?</p>
<p>Codie, using the WindLight inventory settings in the Land Configuration would mean enforcing them on people for sim exploration, no? Well, they can still change them, but they will be starting that way. Dunno. </p>
<p>But it would be neat that I could give winter setting sun to my liking WindLight settings with my Winter Outfit. I don&#8217;t say we need to sell them.. if we have that possibility, we might as well share them with the others for 0L$, right? Or people could put them in a HUD for activation so we do not need to go into the Second Life Client Preferences menu each time!</p>
<p>If kitty is a smart cat, she can help me with my little WindLight Comparison Project. (see next to come post) I&#8217;m really curious.</p>
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	<item>
		<title>By: CodeBastard Redgrave</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16491</link>
		<dc:creator>CodeBastard Redgrave</dc:creator>
		<pubDate>Thu, 22 Nov 2007 17:02:32 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16491</guid>
		<description>@Vint: 

the ONLY good way i could see windlight settings as invent items, is if you can use those inventory settings in your Land configuration, as we can choose a texture. this way, people could share windlight settings (or sell the sky if they want to), but estate managers could still manage it efficiently without relying on invent spammers. this would be the ultimate solution and everyone would be happy ^^

ok. i dont think ill go on a crusade on this. but im going to buy a sim very soon, that would be idiotic to have windlight settings spammers at each corner of the sim. i dont feel that strong about this, i just think its dumb.

as for Kitty's XML file sharing thingy, well Kitty is a smart cat. she knows we hackish people will share our settings this way. but she knows that doesnt help the estate setting problems, most end user wont get through this to visit a sim thats for sure ;)</description>
		<content:encoded><![CDATA[<p>@Vint: </p>
<p>the ONLY good way i could see windlight settings as invent items, is if you can use those inventory settings in your Land configuration, as we can choose a texture. this way, people could share windlight settings (or sell the sky if they want to), but estate managers could still manage it efficiently without relying on invent spammers. this would be the ultimate solution and everyone would be happy ^^</p>
<p>ok. i dont think ill go on a crusade on this. but im going to buy a sim very soon, that would be idiotic to have windlight settings spammers at each corner of the sim. i dont feel that strong about this, i just think its dumb.</p>
<p>as for Kitty&#8217;s XML file sharing thingy, well Kitty is a smart cat. she knows we hackish people will share our settings this way. but she knows that doesnt help the estate setting problems, most end user wont get through this to visit a sim thats for sure ;)</p>
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		<title>By: Kailie Quinn (Katarina Malthus)</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16466</link>
		<dc:creator>Kailie Quinn (Katarina Malthus)</dc:creator>
		<pubDate>Thu, 22 Nov 2007 14:27:44 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16466</guid>
		<description>Ask and ye shall recieve ; )

Might be a little more work, but not all that much. Frankly, you could write a simple webpage to output windlight xml files if you wanted to, point being, I agree with codie on a few points, mostly that it is ludicrous to pay for something like that.</description>
		<content:encoded><![CDATA[<p>Ask and ye shall recieve ; )</p>
<p>Might be a little more work, but not all that much. Frankly, you could write a simple webpage to output windlight xml files if you wanted to, point being, I agree with codie on a few points, mostly that it is ludicrous to pay for something like that.</p>
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	<item>
		<title>By: Vint Falken</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16372</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Thu, 22 Nov 2007 06:31:43 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16372</guid>
		<description>Thanks Kailie. See, I knew you were going to correct me! ;) So we can improvised share them? Great! This does look like more work then just drag and drop on inventory though. :(

Codie, why an inventory item? No modify options, a script may just enable them (if we're lucky), ... . I'm sorry, but the 'click to see sunset' was just an example. 

If now already 'night' settings in OldLook for instance on a sim don't give view to everybody (did the comparison with Sho once, I saw tons, she saw nothing), what will that be with WindLight then? 

As for the selling, sharing, ... well, it's up to each avatar how to use this? But I'm rather sure my WindLight settings will be better ordered and there will be less crap lying around then with my notecards and textures.</description>
		<content:encoded><![CDATA[<p>Thanks Kailie. See, I knew you were going to correct me! ;) So we can improvised share them? Great! This does look like more work then just drag and drop on inventory though. :(</p>
<p>Codie, why an inventory item? No modify options, a script may just enable them (if we&#8217;re lucky), &#8230; . I&#8217;m sorry, but the &#8216;click to see sunset&#8217; was just an example. </p>
<p>If now already &#8216;night&#8217; settings in OldLook for instance on a sim don&#8217;t give view to everybody (did the comparison with Sho once, I saw tons, she saw nothing), what will that be with WindLight then? </p>
<p>As for the selling, sharing, &#8230; well, it&#8217;s up to each avatar how to use this? But I&#8217;m rather sure my WindLight settings will be better ordered and there will be less crap lying around then with my notecards and textures.</p>
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	<item>
		<title>By: CodeBastard Redgrave</title>
		<link>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16308</link>
		<dc:creator>CodeBastard Redgrave</dc:creator>
		<pubDate>Thu, 22 Nov 2007 00:00:13 +0000</pubDate>
		<guid>http://www.vintfalken.com/windlight-how-to-controlling-avatar-impostors/#comment-16308</guid>
		<description>Personally, okay i may be out of track. But why the hell make them as inventory items when this could be setup on a parcel/sim basis?

Don't you guys think this would be a way unwanted overhead on the already suffering inventory system? Also woudn't it be totally irritating to get on a themed sim and be forced to actually download an inventory item in order to see the sky and water like the sim builder intended you to see it?

Think of it. You would have to map your entire sim with spammy or buggy or at least naggy inventory givers and rely on those for the people to see what the sky looks like on that brave new sim? 

It's neither resource efficient or logical. And selling skys? Come on! That makes no sense at all. Just add a tab accessible to estate managers and sim owners in the Land settings, allowing to select any sky made with the editor. This way the viewer could upload the said XML settings to the sim for each parcel, and impose it to the visitor's viewers. Of course the visitor can always override the sim settings with his own sky.

This makes a lot more sense than having them as inventory items. Torley, I plead for you to think about this again.</description>
		<content:encoded><![CDATA[<p>Personally, okay i may be out of track. But why the hell make them as inventory items when this could be setup on a parcel/sim basis?</p>
<p>Don&#8217;t you guys think this would be a way unwanted overhead on the already suffering inventory system? Also woudn&#8217;t it be totally irritating to get on a themed sim and be forced to actually download an inventory item in order to see the sky and water like the sim builder intended you to see it?</p>
<p>Think of it. You would have to map your entire sim with spammy or buggy or at least naggy inventory givers and rely on those for the people to see what the sky looks like on that brave new sim? </p>
<p>It&#8217;s neither resource efficient or logical. And selling skys? Come on! That makes no sense at all. Just add a tab accessible to estate managers and sim owners in the Land settings, allowing to select any sky made with the editor. This way the viewer could upload the said XML settings to the sim for each parcel, and impose it to the visitor&#8217;s viewers. Of course the visitor can always override the sim settings with his own sky.</p>
<p>This makes a lot more sense than having them as inventory items. Torley, I plead for you to think about this again.</p>
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