November 19, 2007 9:54 pm
Realising it will be impossible to ‘master’ WindLight and it numerous possible settings instantly, I decided to start with something we did not have in the first FirstLook we had been given (and that they so cruelly took away from us again): the water.
Suddenly the Second Life oceans are shiny, way more rippled and actually looks like it’s moving without having to insert ‘fake’ waves. Those even look funny now, compaired to the detailed WindLight water. So, what’s new?
Caution! Before starting to mess around with whichever Second Life WindLight settings, first press new!
Else you could by accident safe over some default settings, and whom knows whenever these will come handy!
- If your graphics card allow it, go into file, preferences, graphics tab and there toggle atmospheric shaders on.
Your water will look way better this way! You should be able to spot the difference instantly. If not, curse the graphic card! ;)
(Yet, do know the graphics card used for these snapshots is 4 years old, so don’t curse it to hard. You should have chosen more wisely back then.)
- Water will reflect buildings, objects, avatars, trees, … basically: everything. You can choose what it reflects or not - for if you prefer performance above realistic detail - in the ‘graphics’ tab. It’s under file, preferences, graphics tab. Then check water reflections and choose according to your liking either terrain and trees, all static objects, all avatars and objects or everything. See? Nifty reflections are ours now! No need any more to go underwater, photograph the refracted image and then cut and paste that into your photograph.
- If you want to change the water colour, it’s under world, environment settings, environment editor. There you can just select another colour for it, obviously, pick water color to do so. Hint: pink looks neat, but is not very convincing as real water. :p
- Take the more water options way for detailed fine tuning: size of the waves as well as reflection properties of the water are adjustable. Hear! Hear!
- Make sure to play around with the texture of the water too. I’ve found it makes a great (mimic) giant glass floor.