Strict Standards: Redefining already defined constructor for class wpdb in /home/vintfalk/public_html/wp-includes/wp-db.php on line 57

Deprecated: Assigning the return value of new by reference is deprecated in /home/vintfalk/public_html/wp-includes/cache.php on line 36

Strict Standards: Redefining already defined constructor for class WP_Object_Cache in /home/vintfalk/public_html/wp-includes/cache.php on line 384

Strict Standards: Declaration of Walker_Page::start_lvl() should be compatible with Walker::start_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_Page::end_lvl() should be compatible with Walker::end_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_Page::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_Page::end_el() should be compatible with Walker::end_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 541

Strict Standards: Declaration of Walker_PageDropdown::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 560

Strict Standards: Declaration of Walker_Category::start_lvl() should be compatible with Walker::start_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_Category::end_lvl() should be compatible with Walker::end_lvl($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_Category::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_Category::end_el() should be compatible with Walker::end_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 659

Strict Standards: Declaration of Walker_CategoryDropdown::start_el() should be compatible with Walker::start_el($output) in /home/vintfalk/public_html/wp-includes/classes.php on line 684

Deprecated: Assigning the return value of new by reference is deprecated in /home/vintfalk/public_html/wp-includes/query.php on line 21

Deprecated: Assigning the return value of new by reference is deprecated in /home/vintfalk/public_html/wp-includes/theme.php on line 540

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_query_vars() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_posts_where() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_search_where() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_posts_join() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_search_join() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_posts_groupby() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_tag_templates() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 164
WindLight Water Fun | VintFalken.com
Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_add_meta_keywords() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 164
VintFalken.com

WindLight Water Fun

November 19, 2007 9:54 pm

Strict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method UltimateTagWarriorActions::ultimate_the_content_filter() should not be called statically in /home/vintfalk/public_html/wp-includes/plugin.php on line 59

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 655

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 655

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 656

Strict Standards: Non-static method UltimateTagWarriorActions::regExEscape() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 656

Strict Standards: Non-static method UltimateTagWarriorActions::replaceTagWithLink() should not be called statically in /home/vintfalk/public_html/wp-content/plugins/UltimateTagWarrior/ultimate-tag-warrior-actions.php on line 660

Cannery - the simRealising it will be impossible to ‘master’ WindLight and it numerous possible settings instantly, I decided to start with something we did not have in the first FirstLook we had been given (and that they so cruelly took away from us again): the water.

Suddenly the Second Life oceans are shiny, way more rippled and actually looks like it’s moving without having to insert ‘fake’ waves. Those even look funny now, compaired to the detailed WindLight water. So, what’s new?

Caution! Before starting to mess around with whichever Second Life WindLight settings, first press new!


Cannery - bloody glass floorElse you could by accident safe over some default settings, and whom knows whenever these will come handy!

  • If your graphics card allow it, go into file, preferences, graphics tab and there toggle atmospheric shaders on.
    Your water will look way better this way! You should be able to spot the difference instantly. If not, curse the graphic card! ;)
    (Yet, do know the graphics card used for these snapshots is 4 years old, so don’t curse it to hard. You should have chosen more wisely back then.)
  • Water will reflect buildings, objects, avatars, trees, … basically: everything. You can choose what it reflects or not - for if you prefer performance above realistic detail - in the ‘graphics’ tab. It’s under file, preferences, graphics tab. Then check water reflections and choose according to your liking either terrain and trees, all static objects, all avatars and objects or everything. See? Nifty reflections are ours now! No need any more to go underwater, photograph the refracted image and then cut and paste that into your photograph.Cannery - The View
  • If you want to change the water colour, it’s under world, environment settings, environment editor. There you can just select another colour for it, obviously, pick water color to do so. Hint: pink looks neat, but is not very convincing as real water. :p
  • Take the more water options way for detailed fine tuning: size of the waves as well as reflection properties of the water are adjustable. Hear! Hear!
  • Make sure to play around with the texture of the water too. I’ve found it makes a great (mimic) giant glass floor.

Some H2o-experiments:

WindLight Water - Cannery Bridge (tilt shift)

WindLight Water - Cannery Bridge (underwater view)

WindLight Water - Cannery Bridge (floor)

WindLight Water - Cannery Bridge (framing)

24 Responses to “WindLight Water Fun”

stephen venkman wrote a comment on November 20, 2007
MyAvatars 0.2

Ooohing and awing over your tweaking…))

Torley wrote a comment on November 20, 2007
MyAvatars 0.2

Wonderful experiments; I’d say the experiments succeeded! I’ve got to forward this (and your other WL posts) to the rest of our Team for enjoyments!

And: we will be working on making sky & water settings shareable inventory, but it won’t happen until WL is in the main viewer and has server-side controls too. (Thx for your email, I get this question a lot so I thought I’d put it out here.)

dandellion Kimban wrote a comment on November 20, 2007
MyAvatars 0.2

/me curses damn radeon

Luna Zolnir wrote a comment on November 20, 2007
MyAvatars 0.2

Well…for me it doesn’t seem to work, it functioned just 1 day actually. Then when I wanted to uncheck the atmospheric shaders button, SL gave me a warning (”The instruction at “0×7c910f29″ referenced memory at “0×00000000″. The memory could not be “read”. ), and crashed. Uninstall/install didn’t seem to help.
So yesterday, I updated the drivers, and guess what, I get a very strange log-on screen (with cryptic fonts), nevertheless I managed to log in and see everything ‘normal’. Until I discovered the sky was partially yellow, as well as some shiny objects. And no beautiful water for me, only butugly oceans (even worse then the normal SL viewer). Right now I just feel to cry, as I don’t see what I can do more.

Ryker Beck wrote a comment on November 20, 2007
MyAvatars 0.2

I am so impressed with your shots, and with Windlight in general. The water and sky and sunlight is all just really beautiful. I can’t wait to actually attempt taking a picture in it… on my apparent relic of a machine. LOL

Veronique wrote a comment on November 20, 2007
MyAvatars 0.2

I was not in-world during the first Windlight buzz, so I didnt really get why everybody was so excited these last days..But this is really impressing..

So, are we really to bury our “cartoon” world??
Bella March has some impressive “watershots” on her blog too..

*** me wondering if she is going to torture her processor and squeeze her graphs cart to its limits too… very tempting.. ***

AmandaShinji wrote a comment on November 20, 2007
MyAvatars 0.2

I *think* I need a new grapics card, but then again as I need a whole new PC anyway, I’ll get my brother-in-law to upgrade me soon , now that I’m earning money again :D

I’m going to have SO much fun with Windlight… It’ll change the way people actually plan a build now I think. It’ll certainly change the way I plan and design a build.

Smiley Barry wrote a comment on November 20, 2007
MyAvatars 0.2

Awesome! My 1 year old graphics card runs all options in a mere 7 frames per second, and basic requirements card, well, that one barely survives at 2 frames per second :-S.

Still, I like the new WindLight, ALOT. Though, the old WindLight worked much faster on my computer with the 1 year old graphics card… How does 30 frames per second sound? O~O

Faerie wrote a comment on November 21, 2007
MyAvatars 0.2

I love the new WL too but I have found two problems I can’t resolve:

- I have a miniskirt that is always totally invisible in WL. I know I am wearing it as sometimes when i put it on it initially and briefly appears as grey - then goes totally invisible. Others I have spoken to have also experirenced this issue with other items of clothing.

- WL Underwater is really really dark. Too dark to see anything when the other viewers (OnRez and Nicholaz) allow me to see quite well in the very same place.

Otherwise I love WL!

MyAvatars 0.2

[…] « WindLight Water Fun […]

Vint Falken wrote a comment on November 21, 2007
MyAvatars 0.2

Thank y’all for the compliments! I’ll do some more purrring for that! ^^

As for Luna, I’m sorry to hear that. Did you also trying de-installing all SL from your HD and installing it again? (Sorry, but that’s the best I can do as where it comes to advice for thingies that give number error codes.)

Amanda, you asked me to remind you: did you submit your entries for our next Cannery Show already?

And Faerie, Torley says it’s a know issue in the comments here. I think you can take a look at it when jira.secondlife is back up again, using the DEV number?

Faerie wrote a comment on November 22, 2007
MyAvatars 0.2

Thanks Vint!

I hope they do something about the brightness underwater too or there will be a lot of unhappy mer-people, and we/they spend more time in the water than most. :)

Vint wrote a comment on November 22, 2007
MyAvatars 0.2

Ah well, but you can adjust this! The photograph I took here is a composite, but the ‘water’ part was not lightened in photoshop. You just need to seriously overexpose the sky and play with the water and overall lightness settings a bit? (I’ll take a look it this or tomorrow evening to see if I saved my settings for this photograph.

BUt this means it should be possible to see below water! ;)

WindLight Water - Cannery Bridge (underwater view)

Faerie wrote a comment on November 23, 2007
MyAvatars 0.2

I dont know how to adjust the underwater settings but I took some pictures with the updated WL to show everyone (inc Torley) and put them on Flickr so Torley can reference them.

These were taken at exactly the same place/direction at Shea Imbrium 67/226/6 both WL and OnRez with default settings, a draw distance of 224m and the sun forced to noon. I am not wearing any light giving attachments (face lamps etc).

WL underwater:

http://www.flickr.com/photos/9036376@N02/2057092312/

OnRez underwater:

http://www.flickr.com/photos/9036376@N02/2057092522/

As you can see with WL you are effectively blind - you cant even see the texture of the deck under my feet, let alone the railing a few metres away.

I also took comparative shots above the water too just in case they were needed.

http://www.flickr.com/photos/9036376@N02/2057092858/in/photostream/

http://www.flickr.com/photos/9036376@N02/2056308075/in/photostream/

Faerie wrote a comment on November 24, 2007
MyAvatars 0.2

Update on the underwater visibility problem. Caliburn Susanto posted a workaround on his blog here:

http://caliburnsusanto.livejournal.com/28057.html?view=74649#t74649

The work around is to press Control+Alt+F6 to turn off the “Fog” effect and make the water crystal clear!

He’s posted before and after photos as well.

It’s not perfect but it’s definitley something I can live with!

Faerie wrote a comment on November 25, 2007
MyAvatars 0.2

I found a video blog that Torley Linden posted in using Windlight:

http://www.youtube.com/watch?v=Ctp1Uh-D034&feature=related

and in it he tells you how to change the darkness of underwater in Windlight!

Press CTRL + ALT + E to open the “environment editor” and there is a slider for “water fog”

the default is far too high.

Setting it to zero gives you crytal clear water, but between 0.7 and 1.5 gives a good balance.

Vint Falken wrote a comment on November 25, 2007
MyAvatars 0.2

Thank you for sharing this, Faerie! Glad to hear your problems are now solved. =)

(But I did tell you to fiddle with the settings a bit, didn’t I? <- Just so I don’t feel completely useless. ;))))

Faerie wrote a comment on November 25, 2007
MyAvatars 0.2

Yes Vint you did!

The hard and dumb bit about this (to me anyway) is that this slider is NOT in (or reachable via) any of the “graphics” settings areas in “Preferences”! It’s underneath where you go to change the Sun!

I think the WL team really must do two things urgently:

- add a link to the (Ctrl+Alt+E) Environment Editor to the “Graphics” tab, and

- reset the default for the slider down to somewhere between 0.7 and 1.5

Adrian Sloane wrote a comment on January 10, 2008
MyAvatars 0.2

I am no longer getting ripples and or reflections in WindLight.
I went out and get a new Graphics card but that didn’t work at all.
I need a little help here.

Vint Falken wrote a comment on January 11, 2008
MyAvatars 0.2

Hi, Adrian. I’m not good at roleplaying helpdesk/error detective, but i’ll give it a try:

1.) Did you install any updates of the client lately just before reflections stopped functioning? If so, did you check in the new client if everything that needs to be checked to show reflections is still checked? ‘Render reflections’ and then all under type?
2.) Did you play with your ‘advanced water’ settings? For the fun of it, save your settings, see if you have some older ones saved, and if this not work, put all your sliders exactly in the middle. Also check if water color texture is kinda blue, and there is a right texture.
3.) Check your client menu (ctrl+alt+d) and see if everything there that needs to be put on rendering is there. If needed, compare with a befriended avatar that is online.
4.) Did any major stuff occure inbetween ripples and reflections working and not working? Client update install, graphic drivers updated, graphic driver’s settings changed, … ? Or do you reckon this just happened, overnight, ‘out of the blue’?

Adrian Sloane wrote a comment on January 11, 2008
MyAvatars 0.2

Thanks Vint, I got it worked out at LAST!
I uninstalled my current driver, then downloaded and installed a previous driver.
THAT did the trick. :)

Winter Photography | VintFalken.com sent a pingback on January 11, 2008
MyAvatars 0.2

[…] trying to help Adrian Sloane with the ‘WindLight’s reflections and water ripple refuse to work’ problem, I decided the wisest thing to do would be to first check if it still works for me and reflections […]

Vint Falken wrote a comment on January 11, 2008
MyAvatars 0.2

Adrian, glad to read this was solved. Although having to downgrade to get something to work is never a nice thing. (Except if it’s downgrading on amount of clothing, but that’s a whole different thing. Nvm… :p)

Care to join which graphics card that was and which driver you downgraded to? It might be interesting for people who have the same problem, that they might stumble over a solution without having to do the trial and error stuff! ;-)

ddeppfan21 wrote a comment on August 17, 2008
MyAvatars 0.2

I am trying to buy a new laptop without paying over $800, but I need a laptop with a good enough graphic card for windlight to work. Does anyone know what the cheapest brand is that has the graphic card to handle windlight?

Care to comment?